Directory Core/Algorithms/Visualization/

Total Files:
20
Deleted Files:
2
Lines of Code:
10100

[root]/Core/Algorithms/Visualization

Lines of Code

Core/Algorithms/Visualization/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 87 (100.0%) 1782 (100.0%) 20.4
mjc 7 (8.0%) 525 (29.5%) 75.0
allen 10 (11.5%) 395 (22.2%) 39.5
callahan 18 (20.7%) 356 (20.0%) 19.7
worthen 40 (46.0%) 316 (17.7%) 7.9
jeroen 3 (3.4%) 139 (7.8%) 46.3
kuzimmer 7 (8.0%) 46 (2.6%) 6.5
mdavis 2 (2.3%) 5 (0.3%) 2.5

Most Recent Commits

kuzimmer 2006-10-11 12:03 Rev.: 35562

Added Contour tab and Contour algorithm for when an ImageField is passed to ShowField

0 lines of code changed in 2 files:

  • Core/Algorithms/Visualization: RenderField.h (changed)
allen 2006-07-14 14:46 Rev.: 34788

fix sub varinclude/sci_defs/environment_testdefs.h.in

1 lines of code changed in 2 files:

  • Core/Algorithms/Visualization: TriMC.h (new)
mjc 2006-07-12 12:10 Rev.: 34748

fix bogus data string query

2 lines of code changed in 1 file:

  • Core/Algorithms/Visualization: RenderField.h (+2 -4)
mjc 2006-07-11 16:36 Rev.: 34731

fix for compiler bug with dynamic_cast

4 lines of code changed in 1 file:

  • Core/Algorithms/Visualization: RenderField.h (+4 -2)
callahan 2006-07-11 14:09 Rev.: 34726

Fix crash bug when trying to draw non tensor field with tensor display turned on in showfield.

3 lines of code changed in 1 file:

  • Core/Algorithms/Visualization: RenderField.h (+3 -3)
mjc 2006-07-10 18:36 Rev.: 34706

BioTensor fixes

1 lines of code changed in 2 files:

  • Core/Algorithms/Visualization: RenderField.cc (+1 -1)
callahan 2006-07-10 10:27 Rev.: 34692

Fix crash bug for constant basis rendering of 3D fields.

4 lines of code changed in 1 file:

  • Core/Algorithms/Visualization: RenderField.h (+4)
allen 2006-07-07 13:58 Rev.: 34677

Realized that the streamlineIntegrators should be basic integrators and moved the streamline colinear point clean up back to the module

0 lines of code changed in 4 files:

  • Core/Algorithms/Visualization: StreamlineIntegrator.cc (del), StreamlineIntegrator.h (del), sub.mk (new)
allen 2006-07-07 12:56 Rev.: 34675

moved the alogrithm guts out of the module and placed it into the algorithm dir

388 lines of code changed in 3 files:

  • Core/Algorithms/Visualization: StreamlineIntegrator.cc (new 324), StreamlineIntegrator.h (new 63), sub.mk (+1)
callahan 2006-06-16 11:57 Rev.: 34513

Add a build_static function, no dynamic compilation necessary.

0 lines of code changed in 4 files:

  • Core/Algorithms/Visualization: NrrdTextureBuilderAlgo.cc (new), NrrdTextureBuilderAlgo.h (new)
callahan 2006-06-09 14:27 Rev.: 34459

Fix compiler warning.

3 lines of code changed in 1 file:

  • Core/Algorithms/Visualization: NrrdTextureBuilderAlgo.cc (+3 -3)
callahan 2006-06-09 14:06 Rev.: 34458

Squish two nrrd_build_bricks functions into one.

58 lines of code changed in 2 files:

  • Core/Algorithms/Visualization: NrrdTextureBuilderAlgo.cc (+58 -159), NrrdTextureBuilderAlgo.h (-5)
callahan 2006-06-09 13:44 Rev.: 34457

Add copyless nrrd bricking for older non-non-power-of-two systems.

130 lines of code changed in 2 files:

  • Core/Algorithms/Visualization: NrrdTextureBuilderAlgo.cc (+124 -6), NrrdTextureBuilderAlgo.h (+6 -3)
kuzimmer 2006-05-29 15:01 Rev.: 34350

Removes a bug that occured when switching from a single level field to a multi-level field. tHandle->nlevels() depended upon the previous use of tHandle, but we ant to clear the texture bricks every time there is a multi-level field. If the previous use was a single level field, then the first build of a multi-level field would reuse a previous texture for level 0. Changing the if to mrvfld->nlevels() gives us the correct behavior.

0 lines of code changed in 2 files:

  • Core/Algorithms/Visualization: TextureBuilderAlgo.h (changed)
mjc 2006-05-11 11:08 Rev.: 34201

synchronize faces before iterating over them

1 lines of code changed in 1 file:

  • Core/Algorithms/Visualization: RenderField.h (+1)
jeroen 2006-05-08 14:42 Rev.: 34163

Fix the compilation of RenderField.h for the MaskedLatVolMesh. I still need to fix the algorithm to do the topology for the mesh, but it will now use the old renderer again for this mesh.

16 lines of code changed in 1 file:

  • Core/Algorithms/Visualization: RenderField.h (+16)
jeroen 2006-05-07 16:47 Rev.: 34150

Added a mode to display the data contained in the cells of volumetric meshes using two-sided triangles and quadrilaterals. For shared faces each side is given the color representing the data in the cell, for outward facing faces they are colored on both sides with the color, the one of the cell they are bordering. This way one can use the clipping planes to check segmentations of unstructured mesh, without the need of doing a full volume rendering.

122 lines of code changed in 1 file:

  • Core/Algorithms/Visualization: RenderField.h (+122 -10)
mjc 2006-04-20 12:08 Rev.: 33939

always use line width 1.0 when rendering edges as lines

2 lines of code changed in 1 file:

  • Core/Algorithms/Visualization: RenderField.h (+2 -2)
callahan 2006-04-18 16:13 Rev.: 33896

Partial undo of mask nrrd to volume rendering checkin.

12 lines of code changed in 2 files:

  • Core/Algorithms/Visualization: NrrdTextureBuilderAlgo.cc (+8 -12), NrrdTextureBuilderAlgo.h (+4 -12)
callahan 2006-04-17 16:05 Rev.: 33890

Preliminary addition of a mask to the volume rendering pipeline.

24 lines of code changed in 2 files:

  • Core/Algorithms/Visualization: NrrdTextureBuilderAlgo.cc (+12 -8), NrrdTextureBuilderAlgo.h (+12 -4)

(11 more)

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