Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 112 (100.0%) | 2056 (100.0%) | 18.3 |
callahan | 57 (50.9%) | 1845 (89.7%) | 32.3 |
worthen | 30 (26.8%) | 121 (5.9%) | 4.0 |
mdavis | 14 (12.5%) | 56 (2.7%) | 4.0 |
allen | 2 (1.8%) | 16 (0.8%) | 8.0 |
kuzimmer | 4 (3.6%) | 10 (0.5%) | 2.5 |
dmw | 2 (1.8%) | 7 (0.3%) | 3.5 |
darbyb | 1 (0.9%) | 1 (0.0%) | 1.0 |
dgroulx | 2 (1.8%) | 0 (0.0%) | 0.0 |
Fix 256x64 image rendering, fix memory leak.
0 lines of code changed in 2 files:
Minor cleanup
2 lines of code changed in 1 file:
Fix the blend modes for VolumeSlicer. They were disabled for 1D colormaps (even though the colormaps were being pre-multiplied by alpha in anticipation of blending) and were the incorrect mode for 2D colormaps resulting in black halos. Fix by enabling blending and setting the mode properly to account for pre-multiplied alpha.
0 lines of code changed in 2 files:
Remove debugging print.
0 lines of code changed in 2 files:
Fix volume rendering path for all shaded colormap2 cases.
60 lines of code changed in 1 file:
Fix volume rendering path for all unshaded ColorMap2 cases.
82 lines of code changed in 6 files:
Fix the 1D colormap path for all cases (in particular normal generation).
35 lines of code changed in 1 file:
Minor change, indenting
73 lines of code changed in 1 file:
Clip bricks against the view so that bricks which are not in the view are not drawn at all.
7 lines of code changed in 1 file:
Clip bricks against the view so that bricks which are not in the view are not drawn at all.
44 lines of code changed in 5 files:
- gcc on the MacBooks requires pointers to GL variables to have explicit GL types
7 lines of code changed in 2 files:
Compute brick offset properly when textures are not unsigned characters.
0 lines of code changed in 4 files:
Fix format difference bug when matching for brick reuse. Make sure texture IDs have the same texture type as well as size if we're going to support different texture types besides unsigned characters.
9 lines of code changed in 2 files:
Update NrrdTextureBrick to allow for various texture formats.
46 lines of code changed in 3 files:
Always use glPixelStore to load textures if shaders are supported.
6 lines of code changed in 1 file:
Better debug message.
6 lines of code changed in 1 file:
Add proper debugging asserts for TEXTURE_MAX_COMPONENTS.
18 lines of code changed in 4 files:
Add define for maximum number of components available and use it instead of hardcoding 2.
24 lines of code changed in 5 files:
Fix various compiler warnings.
2 lines of code changed in 1 file:
Fold VolumeRenderer::multi_layer_draw into draw_volume.
229 lines of code changed in 6 files:
(21 more)