Material
Framework main steps and applications:
More skeletons:
Abstract
This paper describes a unified and fully automatic algorithm for Reeb
graph construction and simplification as well as constriction
approximation on triangulated surfaces.
The key idea of the algorithm is that discrete contours- curves
carried by the edges of the mesh and approximating the continuous
contours of a mapping function - encode both topological and geometrical
shape characteristics. Therefore, a new concise shape representation,
enhanced topological skeletons, is proposed, enconding contours'
topological and geometrical evolution.
Firstly, mesh feature points are computed. Then they are used as
geodesic origins for the computation of an invariant mapping function
that reveals the shape most significant features. Secondly, for each
vertex in the mesh, its discrete contour is computed. As the set
of discrete contours recovers the whole surface, each of them can
be analyzed, both to detect topological changes and constrictions.
Constriction approximation enable Reeb graphs refinement into more
visually meaningful skeletons, that we refer as enhanced topological
skeletons.
Extensive experiments showed that, without preprocessing stage,
proposed algorithms are fast in practice, affine-invariant and
robust to a variety of surface degradations (surface noise, mesh
sampling and model pose variations). These properties make
enhanced topological skeletons interesting shape abstractions for
many computer graphics applications.
BibTeX Entry
@Article{tierny08tvcj,
|
author |
= "Tierny, Julien and Vandeborre, Jean-Philippe and Daoudi,
Mohamed", |
|
title |
= "Enhancing 3D mesh topological skeletons with discrete contour
constrictions",
|
|
journal |
= "The Visual Computer",
|
| volume |
= "24", |
| pages |
= "155-172", |
|
year |
= "2008",
|
} |
Updated on August 29th, 2007.