Macbeth Color Chart
For this project, I looped through every pixel and determined the
color swatch to sample. Then, I used rejection sampling to determine
the intensity of one color channel for the swatch. Finally, all
pixels are normalized by the highest pixel intensity. I use the
following wavelength ranges to determine RGB colors:
B = 400nm-500nm
G = 500nm-600nm
R = 600nm-700nm
1 samples per pixel
4 samples per pixel
16 samples per pixel
64 samples per pixel
256 samples per pixel
1024 samples per pixel
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