Project 10 -- Thiago Ize
Design Choices
Here are some of the more interesting design choices:
- I created a glossy material which uses the simpler, but faster method of
sampling a disc to find the perturbed normal.
- I created an area light which is very general since you can give it any
primitive to use as the light's shape. I find a point on the light by randomly
casting a ray into the light's bounding box until the ray intersects the
light's primitive. Not super fast, but it is general.
Images!

Here's my latest image. This might get improved upon...
I used around 400 spp to create this image. There are two lights in this scene.