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A Coherent Grid Traversal Approach to Visualizing Particle-based Simulation Data
Christiaan P Gribble,
Thiago Ize,
Andrew Kensler,
Ingo Wald,
and
Steven G Parker
SCI Institute, University of Utah, Technical Report #UUSCI-2006-024, 2006, (submitted for publication)
[bib entry]
[pdf]
[JP8 movie (mov)]
[JP8.h264 movie (mov)]
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Interactive Isosurface Ray Tracing of Large Octree Volumes
Aaron Knoll,
Ingo Wald,
Steven G Parker,
and
Charles D Hansen
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006, pages 115-124
[bib entry]
[pdf]
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Ray Tracing on the CELL Processor
Carsten Benthin,
Ingo Wald,
Michael Scherbaum,
and
Heiko Friedrich
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006, pages 25-23
[bib entry]
[pdf]
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An Evaluation of Parallel Grid Construction for Ray Tracing Dynamic Scenes
Thiago Ize,
Ingo Wald,
Chelsea Robertson,
and
Steven G Parker
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006, pages 27-55
[bib entry]
[pdf]
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On building fast kd-trees for ray tracing, and on doing that in O(N log N)
Ingo Wald,
and
Vlastimil Havran
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006, pages 61-69
[bib entry]
[pdf]
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A Ray Tracing based Virtual Reality Framework for Industrial Design
Ingo Wald,
Andreas Dietrich,
Carsten Benthin,
Alexander Efremov,
Tim Dahmen,
Johannes Günther,
Vlastimil Havran,
Philipp Slusallek,
and
Hans-Peter Seidel
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006, pages 177-185
[bib entry]
[pdf]
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Geometric and Arithmetic Culling Methods for Entire Ray Packets
Solomon Boulos,
Ingo Wald,
and
Peter Shirley
School of Computing, University of Utah, Technical Report #UUCS-06-010, 2006
[bib entry]
[pdf]
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Ray Tracing Animated Scenes using Coherent Grid Traversal
Ingo Wald,
Thiago Ize,
Andrew Kensler,
Aaron Knoll,
and
Steven G Parker
ACM Transactions on Graphics, 2006, pages 485-493, (Proceedings of ACM SIGGRAPH 2006)
[bib entry]
[pdf]
[movie(mov)]
[slides (ppt)]
[fast forward slides (ppt)]
[movie clip for slides (avi)]
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Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies (unrevised version)
Ingo Wald,
Solomon Boulos,
and
Peter Shirley
SCI Institute, University of Utah, Technical Report #UUSCI-2006-023, 2006, A Revised version of this Techreport got accepted at ACM TOG 26, 1, 2007. Pplease refer to the revised version.
[bib entry]
[revised TOG submission]
[original siggraph submission (pdf)]
[movie(mov)]
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Ray Tracing Animated Scenes using Motion Decomposition
Johannes Günther,
Heiko Friedrich,
Ingo Wald,
Hans-Peter Seidel,
and
Philipp Slusallek
Computer Graphics Forum 25(3), 2006, pages 517-525, (Proceedings of Eurographics)
[bib entry]
[pdf]
[movie(avi)]
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Interactive Distribution Ray Tracing
Solomon Boulos,
Dave Edwards,
J Dylan Lacewell,
Joe Kniss,
Jan Kautz,
Peter Shirley,
and
Ingo Wald
SCI Institute, University of Utah, Technical Report #UUSCI-2006-022, 2006
[bib entry]
[pdf]
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Techniques for Interactive Ray Tracing of Bezier Surfaces
Carsten Benthin,
Ingo Wald,
and
Philipp Slusallek
Journal of Graphics Tools 11(2), 2006, pages 1-16
[bib entry]
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Realtime Ray Tracing and Interactive Global Illumination
Ingo Wald
IT - Information Technology, 2006, (invited article, in german)
[bib entry]
[pdf]
This article has originally appeared in http://www.it-information-technology.de
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An Application of Scalable Massive Model Interaction using Shared Memory Systems
Abraham Stephens,
Solomon Boulos,
James Bigler,
Ingo Wald,
and
Steven G Parker
Proceedings of the 2006 Eurographics Symposium on Parallel Graphics and Visualization, 2006, pages 19-26
[bib entry]
[pdf]
[slides(ppt)]
[slides(pdf)]
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Realtime Ray Tracing for Advanced Visualization in the Aerospace Industry
Andreas Dietrich,
Ingo Wald,
Holger Schmidt,
Kristian Sons,
and
Philipp Slusallek
Proceedings of the 5th Paderborner Workshop Augmented and Virtual Reality in der Produktentstehung, 2006
[bib entry]
[pdf]