32 #ifndef SPIRE_APPSPECIFIC_SCIRUN_SRCOMMONUNIFORMS_H
33 #define SPIRE_APPSPECIFIC_SCIRUN_SRCOMMONUNIFORMS_H
39 #include "spire/src/ShaderUniformStateManTemplates.h"
91 static spire::UNIFORM_TYPE
getObjectType() {
return spire::UNIFORM_FLOAT_MAT4;}