SCIRun
5.0
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#include <SRCommonUniforms.h>
Public Member Functions | |
SRCommonUniforms () | |
virtual | ~SRCommonUniforms () |
Static Public Member Functions | |
static std::string | getToCameraToProjectionName () |
Inverse view to world matrix. More... | |
static spire::UNIFORM_TYPE | getToCameraToProjectionType () |
static std::string | getToProjectionName () |
Projection matrix. More... | |
static spire::UNIFORM_TYPE | getToProjectionType () |
static std::string | getCameraToWorldName () |
View to world. More... | |
static spire::UNIFORM_TYPE | getCameraToWorldType () |
static std::string | getCameraViewVecName () |
static spire::UNIFORM_TYPE | getCameraViewVecType () |
static std::string | getCameraUpVecName () |
'Up' vector for the camera – in world space. More... | |
static spire::UNIFORM_TYPE | getCameraUpVecType () |
static std::string | getObjectToCameraToProjectionName () |
Object -> World -> Camera -> Projection. More... | |
static spire::UNIFORM_TYPE | getObjectToCameraToProjectionType () |
static std::string | getObjectToViewName () |
Object -> World to view transformation. More... | |
static spire::UNIFORM_TYPE | getObjectToViewType () |
static std::string | getObjectName () |
Object -> World transformformation. More... | |
static spire::UNIFORM_TYPE | getObjectType () |
Common uniforms used by Spire.
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inlinevirtual |
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inlinestatic |
View to world.
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inlinestatic |
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'Up' vector for the camera – in world space.
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inlinestatic |
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inlinestatic |
Viewing vector for the camera (used in lighting calculations). Depends on the projection matrix – in world space.
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Object -> World transformformation.
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Object -> World -> Camera -> Projection.
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Object -> World to view transformation.
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Inverse view to world matrix.
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inlinestatic |
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Projection matrix.
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inlinestatic |