Class for creating geometrical approximations of Hex meshes.
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#include <HexTrilinearLgn.h>
Class for creating geometrical approximations of Hex meshes.
void approx_edge |
( |
const unsigned |
edge, |
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const unsigned |
div_per_unit, |
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VECTOR & |
coords |
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) |
| const |
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inline |
Approximate edge for element by piecewise linear segments return: coords gives parametric coordinates of the approximation. Use interpolate with coordinates to get the world coordinates.
void approx_face |
( |
const unsigned |
face, |
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|
const unsigned |
div_per_unit, |
|
|
VECTOR & |
coords |
|
) |
| const |
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inline |
Approximate faces for element by piecewise linear elements return: coords gives parametric coordinates at the approximation point. Use interpolate with coordinates to get the world coordinates.
virtual int get_approx_face_elements |
( |
| ) |
const |
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inlinevirtual |
return number of vertices per face
The documentation for this class was generated from the following file: