Class for creating geometrical approximations of Quad meshes.
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#include <QuadBilinearLgn.h>
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| QuadApprox () |
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virtual | ~QuadApprox () |
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template<class VECTOR > |
void | approx_edge (const unsigned edge, const unsigned div_per_unit, VECTOR &coords) const |
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template<class VECTOR > |
void | approx_face (const unsigned, const unsigned div_per_unit, VECTOR &coords) const |
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Class for creating geometrical approximations of Quad meshes.
void approx_edge |
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const unsigned |
edge, |
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const unsigned |
div_per_unit, |
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VECTOR & |
coords |
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) |
| const |
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inline |
Approximate edge for element by piecewise linear segments return: coords gives parametric coordinates of the approximation. Use interpolate with coordinates to get the world coordinates.
void approx_face |
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const unsigned |
, |
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const unsigned |
div_per_unit, |
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VECTOR & |
coords |
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) |
| const |
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inline |
Approximate faces for element by piecewise linear elements return: coords gives parametric coordinates at the approximation point. Use interpolate with coordinates to get the world coordinates.
The documentation for this class was generated from the following file: