SCIRun
5.0
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#include <QuadSurfMesh.h>
Classes | |
struct | Cell |
struct | Edge |
struct | edgecompare |
Virtual function table. More... | |
class | ElemData |
struct | Face |
struct | Node |
Index and Iterator types required for Mesh Concept. More... | |
class | Synchronize |
Public Types | |
typedef SCIRun::index_type | under_type |
typedef SCIRun::index_type | index_type |
typedef SCIRun::size_type | size_type |
typedef SCIRun::mask_type | mask_type |
typedef boost::shared_ptr < QuadSurfMesh< Basis > > | handle_type |
typedef Basis | basis_type |
typedef Face | Elem |
typedef Edge | DElem |
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enum | { UNKNOWN = 0, STRUCTURED = 1 << 1, UNSTRUCTURED = 1 << 2, REGULAR = 1 << 3, IRREGULAR = 1 << 4 } |
These will become obsolete at some point. More... | |
enum | { NONE_E = 0, NODES_E = 1 << 0, EDGES_E = 1 << 1, FACES_E = 1 << 2, CELLS_E = 1 << 3, ELEMS_E = 1 << 4, DELEMS_E = 1 << 5, ENODES_E = 1 << 6, ALL_ELEMENTS_E = NODES_E | EDGES_E | FACES_E | CELLS_E | ENODES_E | ELEMS_E | DELEMS_E, NORMALS_E = 1 << 7, NODE_NEIGHBORS_E = 1 << 8, ELEM_NEIGHBORS_E = 1 << 9, NEIGHBORS_E = NODE_NEIGHBORS_E | ELEM_NEIGHBORS_E, NODE_LOCATE_E = 1 << 10, ELEM_LOCATE_E = 1 << 11, LOCATE_E = NODE_LOCATE_E | ELEM_LOCATE_E, EPSILON_E = 1 << 12, BOUNDING_BOX_E = 1 << 12, FIND_CLOSEST_NODE_E = 1 << 13, FIND_CLOSEST_ELEM_E = 1 << 14, FIND_CLOSEST_E = FIND_CLOSEST_NODE_E | FIND_CLOSEST_ELEM_E } |
Synchronize system. More... | |
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typedef HasIntegerId::id_type | id_type |
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typedef IdType | id_type |
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typedef SCIRun::mask_type | mask_type |
typedef SCIRun::index_type | under_type |
typedef SCIRun::index_type | index_type |
typedef SCIRun::index_type | size_type |
typedef std::vector< index_type > | array_type |
typedef std::vector< size_type > | dimension_type |
typedef boost::shared_ptr < MeshFacade< VMesh > > | MeshFacadeHandle |
Public Member Functions | |
QuadSurfMesh () | |
Construct a new mesh. More... | |
QuadSurfMesh (const QuadSurfMesh ©) | |
Copy a mesh, needed for detaching the mesh from a field. More... | |
virtual QuadSurfMesh * | clone () const |
virtual | ~QuadSurfMesh () |
Destructor. More... | |
MeshFacadeHandle | getFacade () const |
virtual VMesh * | vmesh () |
Access point to virtual interface. More... | |
virtual int | basis_order () |
virtual int | dimensionality () const |
Topological dimension. More... | |
virtual int | topology_geometry () const |
virtual Core::Geometry::BBox | get_bounding_box () const |
Get the bounding box of the field. More... | |
virtual void | get_canonical_transform (Core::Geometry::Transform &t) const |
virtual void | transform (const Core::Geometry::Transform &t) |
Core::Geometry::Transform a field (transform all nodes using this transformation matrix) More... | |
virtual bool | is_editable () const |
Check whether mesh can be altered by adding nodes or elements. More... | |
virtual bool | has_normals () const |
Has this mesh normals. More... | |
virtual bool | synchronize (mask_type mask) |
virtual bool | unsynchronize (mask_type mask) |
bool | clear_synchronization () |
Basis & | get_basis () |
Get the basis class. More... | |
void | begin (typename Node::iterator &) const |
begin/end iterators More... | |
void | begin (typename Edge::iterator &) const |
void | begin (typename Face::iterator &) const |
void | begin (typename Cell::iterator &) const |
void | end (typename Node::iterator &) const |
void | end (typename Edge::iterator &) const |
void | end (typename Face::iterator &) const |
void | end (typename Cell::iterator &) const |
void | size (typename Node::size_type &) const |
void | size (typename Edge::size_type &) const |
void | size (typename Face::size_type &) const |
void | size (typename Cell::size_type &) const |
void | to_index (typename Node::index_type &index, index_type i) const |
void | to_index (typename Edge::index_type &index, index_type i) const |
void | to_index (typename Face::index_type &index, index_type i) const |
void | to_index (typename Cell::index_type &, index_type) const |
void | get_nodes (typename Node::array_type &array, typename Node::index_type idx) const |
Get the child elements of the given index. More... | |
void | get_nodes (typename Node::array_type &array, typename Edge::index_type idx) const |
void | get_nodes (typename Node::array_type &array, typename Face::index_type idx) const |
void | get_nodes (typename Node::array_type &, typename Cell::index_type) const |
void | get_edges (typename Edge::array_type &array, typename Node::index_type idx) |
void | get_edges (typename Edge::array_type &array, typename Edge::index_type idx) const |
void | get_edges (typename Edge::array_type &array, typename Face::index_type idx) const |
void | get_edges (typename Edge::array_type &, typename Cell::index_type) const |
void | get_faces (typename Face::array_type &array, typename Node::index_type idx) const |
void | get_faces (typename Face::array_type &array, typename Edge::index_type idx) const |
void | get_faces (typename Face::array_type &array, typename Face::index_type idx) const |
void | get_faces (typename Face::array_type &, typename Cell::index_type) const |
void | get_cells (typename Cell::array_type &, typename Node::index_type) const |
void | get_cells (typename Cell::array_type &, typename Edge::index_type) const |
void | get_cells (typename Cell::array_type &, typename Face::index_type) const |
void | get_cells (typename Cell::array_type &, typename Cell::index_type) const |
void | get_elems (typename Elem::array_type &array, typename Node::index_type idx) const |
void | get_elems (typename Elem::array_type &array, typename Edge::index_type idx) const |
void | get_elems (typename Elem::array_type &array, typename Face::index_type idx) const |
void | get_elems (typename Face::array_type &, typename Cell::index_type) const |
void | get_delems (typename DElem::array_type &array, typename Node::index_type idx) const |
void | get_delems (typename DElem::array_type &array, typename Edge::index_type idx) const |
void | get_delems (typename DElem::array_type &array, typename Face::index_type idx) const |
void | get_delems (typename DElem::array_type &, typename Cell::index_type) const |
template<class VECTOR , class INDEX > | |
void | pwl_approx_edge (std::vector< VECTOR > &coords, INDEX ci, unsigned int which_edge, unsigned int div_per_unit) const |
template<class VECTOR , class INDEX > | |
void | pwl_approx_face (std::vector< std::vector< VECTOR > > &coords, INDEX ci, unsigned int which_face, unsigned int div_per_unit) const |
void | get_center (Core::Geometry::Point &result, typename Node::index_type idx) const |
get the center point (in object space) of an element More... | |
void | get_center (Core::Geometry::Point &result, typename Edge::index_type idx) const |
void | get_center (Core::Geometry::Point &result, typename Face::index_type idx) const |
void | get_center (Core::Geometry::Point &, typename Cell::index_type) const |
double | get_size (typename Node::index_type) const |
Get the size of an element (length, area, volume) More... | |
double | get_size (typename Edge::index_type idx) const |
double | get_size (typename Face::index_type idx) const |
double | get_size (typename Cell::index_type) const |
double | get_length (typename Edge::index_type idx) const |
More specific names for get_size. More... | |
double | get_area (typename Face::index_type idx) const |
double | get_volume (typename Cell::index_type) const |
bool | get_neighbor (typename Elem::index_type &neighbor, typename Elem::index_type elem, typename DElem::index_type delem) const |
Get neighbors of an element or a node. More... | |
void | get_neighbors (std::vector< typename Node::index_type > &array, typename Node::index_type node) |
These are more general implementations. More... | |
bool | get_neighbors (std::vector< typename Elem::index_type > &array, typename Elem::index_type elem, typename DElem::index_type delem) const |
void | get_neighbors (typename Elem::array_type &array, typename Elem::index_type elem) const |
bool | locate (typename Node::index_type &node, const Core::Geometry::Point &p) const |
Locate a point in a mesh, find which is the closest node. More... | |
bool | locate (typename Edge::index_type &edge, const Core::Geometry::Point &p) const |
bool | locate (typename Face::index_type &face, const Core::Geometry::Point &p) const |
bool | locate (typename Cell::index_type &, const Core::Geometry::Point &) const |
bool | locate (typename Elem::index_type &elem, std::vector< double > &coords, const Core::Geometry::Point &p) const |
int | get_weights (const Core::Geometry::Point &p, typename Node::array_type &l, double *w) |
int | get_weights (const Core::Geometry::Point &, typename Edge::array_type &, double *) |
int | get_weights (const Core::Geometry::Point &p, typename Face::array_type &l, double *w) |
int | get_weights (const Core::Geometry::Point &, typename Cell::array_type &, double *) |
void | get_point (Core::Geometry::Point &p, typename Node::index_type i) const |
Access the nodes of the mesh. More... | |
void | set_point (const Core::Geometry::Point &p, typename Node::index_type i) |
void | get_random_point (Core::Geometry::Point &, typename Elem::index_type, FieldRNG &rng) const |
void | get_normal (Core::Geometry::Vector &n, typename Node::index_type i) const |
Normals for visualizations. More... | |
template<class VECTOR , class INDEX1 , class INDEX2 > | |
void | get_normal (Core::Geometry::Vector &result, VECTOR &coords, INDEX1 eidx, INDEX2) |
Get the normals at the outside of the element. More... | |
Node::index_type | add_point (const Core::Geometry::Point &p) |
Add a new node to the mesh. More... | |
Node::index_type | add_node (const Core::Geometry::Point &p) |
template<class ARRAY > | |
Elem::index_type | add_elem (ARRAY a) |
Add a new element to the mesh. More... | |
void | node_reserve (size_type s) |
void | elem_reserve (size_type s) |
void | resize_nodes (size_type s) |
void | resize_elems (size_type s) |
template<class VECTOR , class INDEX > | |
bool | get_coords (VECTOR &coords, const Core::Geometry::Point &p, INDEX idx) const |
template<class VECTOR , class INDEX > | |
void | interpolate (Core::Geometry::Point &pt, const VECTOR &coords, INDEX idx) const |
template<class VECTOR1 , class INDEX , class VECTOR2 > | |
void | derivate (const VECTOR1 &coords, INDEX idx, VECTOR2 &J) const |
template<class VECTOR , class INDEX > | |
double | det_jacobian (const VECTOR &coords, INDEX idx) const |
template<class VECTOR , class INDEX > | |
void | jacobian (const VECTOR &coords, INDEX idx, double *J) const |
template<class VECTOR , class INDEX > | |
double | inverse_jacobian (const VECTOR &coords, INDEX idx, double *Ji) const |
template<class INDEX > | |
double | scaled_jacobian_metric (INDEX idx) const |
template<class INDEX > | |
double | jacobian_metric (INDEX idx) const |
template<class INDEX > | |
double | inscribed_circumscribed_radius_metric (INDEX idx) const |
template<class INDEX > | |
bool | find_closest_node (double &pdist, Core::Geometry::Point &result, INDEX &node, const Core::Geometry::Point &p) const |
template<class INDEX > | |
bool | find_closest_node (double &pdist, Core::Geometry::Point &result, INDEX &node, const Core::Geometry::Point &p, double maxdist) const |
template<class ARRAY > | |
bool | find_closest_nodes (ARRAY &nodes, const Core::Geometry::Point &p, double maxdist) const |
template<class ARRAY1 , class ARRAY2 > | |
bool | find_closest_nodes (ARRAY1 &distances, ARRAY2 &nodes, const Core::Geometry::Point &p, double maxdist) const |
template<class INDEX , class ARRAY > | |
bool | find_closest_elem (double &pdist, Core::Geometry::Point &result, ARRAY &coords, INDEX &elem, const Core::Geometry::Point &p) const |
template<class INDEX , class ARRAY > | |
bool | find_closest_elem (double &pdist, Core::Geometry::Point &result, ARRAY &coords, INDEX &elem, const Core::Geometry::Point &p, double maxdist) const |
template<class INDEX , class ARRAY > | |
bool | find_closest_elem_far_from (double &pdist, Core::Geometry::Point &result, ARRAY &coords, INDEX &face, const Core::Geometry::Point &p, const Core::Geometry::Point &repelpos, double mindistfromrepel, const Core::Geometry::Vector &repelnormal, double mindotfromrepel, double maxdist) const |
template<class INDEX > | |
bool | find_closest_elem (double &pdist, Core::Geometry::Point &result, INDEX &elem, const Core::Geometry::Point &p) const |
template<class ARRAY > | |
bool | find_closest_elems (double &pdist, Core::Geometry::Point &result, ARRAY &elems, const Core::Geometry::Point &p) const |
double | get_epsilon () const |
virtual void | io (Piostream &) |
Export this class using the old Pio system. More... | |
virtual std::string | dynamic_type_name () const |
virtual const TypeDescription * | get_type_description () const |
template<class INDEX > | |
bool | inside (INDEX idx, const Core::Geometry::Point &p) const |
Node::index_type | add_find_point (const Core::Geometry::Point &p, double err=1.0e-3) |
Elem::index_type | add_quad (typename Node::index_type a, typename Node::index_type b, typename Node::index_type c, typename Node::index_type d) |
Elem::index_type | add_quad (const Core::Geometry::Point &p0, const Core::Geometry::Point &p1, const Core::Geometry::Point &p2, const Core::Geometry::Point &p3) |
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Mesh () | |
Mesh (const Mesh ©) | |
virtual | ~Mesh () |
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Datatype () | |
virtual | ~Datatype () |
Datatype (const Datatype &other) | |
Datatype & | operator= (const Datatype &rhs) |
template<typename T > | |
const T * | as () const |
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virtual | ~Persistent () |
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HasId () | |
IdType | id () const |
Static Public Member Functions | |
static const std::string | type_name (int n=-1) |
Core functionality for getting the name of a templated mesh class. More... | |
static const TypeDescription * | node_type_description () |
static const TypeDescription * | edge_type_description () |
static const TypeDescription * | face_type_description () |
static const TypeDescription * | cell_type_description () |
static const TypeDescription * | elem_type_description () |
static Persistent * | maker () |
This function returns a maker for Pio. More... | |
static MeshHandle | mesh_maker () |
This function returns a handle for the virtual interface. More... | |
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static const std::string | type_name (int n=-1) |
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static PersistentTypeIDPtr | find_derived (const std::string &classname, const std::string &basename) |
static bool | is_base_of (const std::string &parent, const std::string &type) |
static void | add_class (const std::string &type, const std::string &parent, Persistent *(*maker)(), Persistent *(*bc_maker1)()=0, Persistent *(*bc_maker2)()=0) |
static void | add_mesh_class (const std::string &type, Persistent *(*maker)(), Persistent *(*bc_maker1)()=0, Persistent *(*bc_maker2)()=0) |
static void | add_field_class (const std::string &type, Persistent *(*maker)(), Persistent *(*bc_maker1)()=0, Persistent *(*bc_maker2)()=0) |
Static Public Attributes | |
static PersistentTypeID | quadsurfmesh_typeid |
This ID is created as soon as this class will be instantiated. More... | |
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static PersistentTypeID | type_id |
Protected Types | |
typedef std::vector < std::vector< typename Elem::index_type > > | NodeNeighborMap |
Protected Member Functions | |
template<class ARRAY , class INDEX > | |
void | get_nodes_from_edge (ARRAY &array, INDEX i) const |
template<class ARRAY , class INDEX > | |
void | get_nodes_from_face (ARRAY &array, INDEX idx) const |
template<class ARRAY , class INDEX > | |
void | get_nodes_from_elem (ARRAY &array, INDEX idx) const |
template<class ARRAY , class INDEX > | |
void | get_edges_from_face (ARRAY &array, INDEX idx) const |
template<class ARRAY , class INDEX > | |
void | get_edges_from_elem (ARRAY &array, INDEX idx) const |
template<class ARRAY , class INDEX > | |
void | get_faces_from_node (ARRAY &array, INDEX idx) const |
template<class ARRAY , class INDEX > | |
void | get_faces_from_edge (ARRAY &array, INDEX idx) const |
template<class ARRAY , class INDEX > | |
void | get_edges_from_node (ARRAY &array, INDEX idx) const |
template<class ARRAY , class INDEX > | |
void | set_nodes_by_elem (ARRAY &array, INDEX idx) |
template<class INDEX1 , class INDEX2 > | |
bool | get_elem_neighbor (INDEX1 &neighbor, INDEX1 elem, INDEX2 delem) const |
template<class ARRAY , class INDEX1 , class INDEX2 > | |
bool | get_elem_neighbors (ARRAY &array, INDEX1 elem, INDEX2 delem) const |
template<class ARRAY , class INDEX > | |
void | get_elem_neighbors (ARRAY &array, INDEX idx) const |
template<class ARRAY , class INDEX > | |
void | get_node_neighbors (ARRAY &array, INDEX idx) const |
template<class INDEX > | |
bool | locate_node (INDEX &node, const Core::Geometry::Point &p) const |
template<class INDEX > | |
bool | locate_edge (INDEX &loc, const Core::Geometry::Point &p) const |
This is currently implemented as an exhaustive search. More... | |
template<class INDEX > | |
bool | locate_elem (INDEX &elem, const Core::Geometry::Point &p) const |
template<class ARRAY > | |
bool | locate_elems (ARRAY &array, const Core::Geometry::BBox &b) const |
template<class INDEX , class ARRAY > | |
bool | locate_elem (INDEX &elem, ARRAY &coords, const Core::Geometry::Point &p) const |
template<class INDEX > | |
void | get_node_center (Core::Geometry::Point &p, INDEX idx) const |
template<class INDEX > | |
void | get_edge_center (Core::Geometry::Point &result, INDEX idx) const |
template<class INDEX > | |
void | get_face_center (Core::Geometry::Point &p, INDEX idx) const |
const Core::Geometry::Point & | point (typename Node::index_type i) const |
void | compute_edges () |
void | compute_normals () |
void | compute_node_neighbors () |
void | compute_node_grid () |
void | compute_elem_grid () |
void | compute_bounding_box () |
void | insert_elem_into_grid (typename Elem::index_type ci) |
Used to recompute data for individual cells. More... | |
void | remove_elem_from_grid (typename Elem::index_type ci) |
void | insert_node_into_grid (typename Node::index_type ci) |
void | remove_node_from_grid (typename Node::index_type ci) |
template<class NODE > | |
bool | order_face_nodes (NODE &n1, NODE &n2, NODE &n3, NODE &n4) const |
index_type | next (index_type i) |
index_type | prev (index_type i) |
Protected Attributes | |
std::vector < Core::Geometry::Point > | points_ |
array with all the points More... | |
std::vector< index_type > | faces_ |
array with the four nodes that make up a face More... | |
std::vector< std::vector < index_type > > | edges_ |
std::vector< index_type > | halfedge_to_edge_ |
NodeNeighborMap | node_neighbors_ |
std::vector < Core::Geometry::Vector > | normals_ |
boost::shared_ptr< SearchGridT < index_type > > | node_grid_ |
normalized per node More... | |
boost::shared_ptr< SearchGridT < index_type > > | elem_grid_ |
Lookup grid for nodes. More... | |
Core::Thread::Mutex | synchronize_lock_ |
Lookup grid for elements. More... | |
Core::Thread::ConditionVariable | synchronize_cond_ |
mask_type | synchronized_ |
mask_type | synchronizing_ |
Basis | basis_ |
Core::Geometry::BBox | bbox_ |
Basis for interpolation. More... | |
double | epsilon_ |
double | epsilon2_ |
epsilon for calculations 1e-8*diagonal bounding box More... | |
boost::shared_ptr< VMesh > | vmesh_ |
square of epsilon for squared distance comparisons More... | |
Friends | |
template<class MESH > | |
class | VQuadSurfMesh |
Make sure the virtual interface has access. More... | |
template<class MESH > | |
class | VMeshShared |
template<class MESH > | |
class | VUnstructuredMesh |
class | ElemData |
class | Synchronize |
typedef Basis basis_type |
Elem refers to the most complex topological object DElem refers to object just below Elem in the topological hierarchy
typedef boost::shared_ptr<QuadSurfMesh<Basis> > handle_type |
typedef SCIRun::index_type index_type |
typedef SCIRun::mask_type mask_type |
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typedef SCIRun::size_type size_type |
typedef SCIRun::index_type under_type |
QuadSurfMesh | ( | ) |
Construct a new mesh.
Initialize the virtual interface when the mesh is created
QuadSurfMesh | ( | const QuadSurfMesh< Basis > & | copy | ) |
Copy a mesh, needed for detaching the mesh from a field.
We need to lock before we can copy these as these structures are generate dynamically when they are needed.
Create a new virtual interface for this copy all pointers have changed hence create a new virtual interface class
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Destructor.
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Add a new element to the mesh.
QuadSurfMesh< Basis >::Node::index_type add_find_point | ( | const Core::Geometry::Point & | p, |
double | err = 1.0e-3 |
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QuadSurfMesh< Basis >::Node::index_type add_point | ( | const Core::Geometry::Point & | p | ) |
Add a new node to the mesh.
QuadSurfMesh< Basis >::Elem::index_type add_quad | ( | typename Node::index_type | a, |
typename Node::index_type | b, | ||
typename Node::index_type | c, | ||
typename Node::index_type | d | ||
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QuadSurfMesh< Basis >::Elem::index_type add_quad | ( | const Core::Geometry::Point & | p0, |
const Core::Geometry::Point & | p1, | ||
const Core::Geometry::Point & | p2, | ||
const Core::Geometry::Point & | p3 | ||
) |
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This one should go at some point, should be reroute through the virtual interface
Reimplemented from Mesh.
void begin | ( | typename Node::iterator & | itr | ) | const |
begin/end iterators
void begin | ( | typename Edge::iterator & | itr | ) | const |
void begin | ( | typename Face::iterator & | itr | ) | const |
void begin | ( | typename Cell::iterator & | itr | ) | const |
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bool clear_synchronization | ( | ) |
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Clone function for detaching the mesh and automatically generating a new version if needed.
Implements Mesh.
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face normals (not normalized) so that magnitude is also the area.
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Interpolate the derivate of the function, This infact will return the jacobian of the local to global coordinate transformation. This function is mainly intended for the non linear elements
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Get the determinant of the jacobian, which is the local volume of an element and is intended to help with the integration of functions over an element.
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Topological dimension.
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void end | ( | typename Node::iterator & | itr | ) | const |
void end | ( | typename Edge::iterator & | itr | ) | const |
void end | ( | typename Face::iterator & | itr | ) | const |
void end | ( | typename Cell::iterator & | itr | ) | const |
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This function will find the closest element and the location on that element that is the closest
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If there are no nodes we cannot find the closest one
Test the one in face that is an initial guess
As we computed an estimate, we use the Newton's method in the basis functions compute a more refined solution. This function may slow down computation. This piece of code will calculate the coordinates in the local element framework (the newton's method of finding a minimum), then it will project this back THIS CODE SHOULD BE FURTHER OPTIMIZED
This looks incorrect - but it is correct We need to do a full shell without any elements that are closer to make sure there no closer elements in neighboring searchgrid cells
As we computed an estimate, we use the Newton's method in the basis functions compute a more refined solution. This function may slow down computation. This piece of code will calculate the coordinates in the local element framework (the newton's method of finding a minimum), then it will project this back THIS CODE SHOULD BE FURTHER OPTIMIZED
As we computed an estimate, we use the Newton's method in the basis functions compute a more refined solution. This function may slow down computation. This piece of code will calculate the coordinates in the local element framework (the newton's method of finding a minimum), then it will project this back THIS CODE SHOULD BE FURTHER OPTIMIZED
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This function will find the closest element and the location on that element that is the closest; it takes an additional repelpos argument which defines an exclusion zone that's not considered. A repelnormal can also be specified in order to restrict the faces to those that are pointing in a different direction from the repel point.
If there are no nodes we cannot find the closest one
We need to do a full shell without any elements that are closer to make sure there no closer elements in neighboring searchgrid cells
As we computed an estimate, we use the Newton's method in the basis functions compute a more refined solution. This function may slow down computation. This piece of code will calculate the coordinates in the local element framework (the newton's method of finding a minimum), then it will project this back THIS CODE SHOULD BE FURTHER OPTIMIZED
As we computed an estimate, we use the Newton's method in the basis functions compute a more refined solution. This function may slow down computation. This piece of code will calculate the coordinates in the local element framework (the newton's method of finding a minimum), then it will project this back THIS CODE SHOULD BE FURTHER OPTIMIZED
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If there are no nodes we cannot find the closest one
This looks incorrect - but it is correct We need to do a full shell without any elements that are closer to make sure there no closer elements
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inline |
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inline |
If there are no nodes we cannot find the closest one
This looks incorrect - but it is correct We need to do a full shell without any elements that are closer to make sure there no closer elements in neighboring searchgrid cells
If we are closer than eps^2 we found a node close enough
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inline |
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inline |
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inline |
|
inline |
Get the basis class.
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virtual |
Get the bounding box of the field.
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virtual |
Return the transformation that takes a 0-1 space bounding box to the current bounding box of this mesh.
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inline |
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inline |
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inline |
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inline |
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inline |
get the center point (in object space) of an element
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inline |
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inline |
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inline |
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inline |
Get the local coordinates for a certain point within an element This function uses a couple of newton iterations to find the local coordinate of a point
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inline |
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inline |
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inline |
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inline |
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inlineprotected |
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inline |
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inline |
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inline |
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inline |
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inlineprotected |
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inlineprotected |
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inlineprotected |
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inlineprotected |
This function has been rewritten to allow for non manifold surfaces to be handled ok.
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inlineprotected |
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inlineprotected |
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inline |
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inline |
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inline |
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inline |
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inline |
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inlineprotected |
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inline |
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inline |
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inline |
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inline |
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inlineprotected |
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inlineprotected |
|
inline |
More specific names for get_size.
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inline |
Get neighbors of an element or a node.
THIS ONE IS FLAWED AS IN 3D SPACE MULTIPLE EDGES CAN CONNECTED THROUGH ONE EDGE
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inline |
These are more general implementations.
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inline |
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inline |
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inlineprotected |
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inlineprotected |
|
inline |
Get the child elements of the given index.
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inline |
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inline |
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inline |
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inlineprotected |
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inlineprotected |
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inlineprotected |
|
inline |
Normals for visualizations.
|
inline |
Get the normals at the outside of the element.
|
inline |
Access the nodes of the mesh.
void get_random_point | ( | Core::Geometry::Point & | p, |
typename Elem::index_type | ei, | ||
FieldRNG & | rng | ||
) | const |
|
inline |
Get the size of an element (length, area, volume)
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inline |
|
inline |
|
inline |
|
virtual |
Type description, used for finding names of the mesh class for dynamic compilation purposes. Some of this should be obsolete
Implements Mesh.
|
inline |
int get_weights | ( | const Core::Geometry::Point & | p, |
typename Node::array_type & | l, | ||
double * | w | ||
) |
These should become obsolete soon, they do not follow the concept of the basis functions....
|
inline |
int get_weights | ( | const Core::Geometry::Point & | p, |
typename Face::array_type & | l, | ||
double * | w | ||
) |
|
inline |
|
inlinevirtual |
Implements Mesh.
|
inlinevirtual |
Has this mesh normals.
|
inline |
|
protected |
Used to recompute data for individual cells.
|
protected |
|
inline |
|
inline |
Find the location in the global coordinate system for a local coordinate This function is the opposite of get_coords.
|
inline |
Get the inverse jacobian of the transformation. This one is needed to translate local gradients into global gradients. Hence it is crucial for calculating gradients of fields, or constructing finite elements.
|
virtual |
Export this class using the old Pio system.
Reimplemented from Mesh.
|
inlinevirtual |
Check whether mesh can be altered by adding nodes or elements.
|
inline |
Get the jacobian of the transformation. In case one wants the non inverted version of this matrix. This is currently here for completeness of the interface
|
inline |
|
inline |
Locate a point in a mesh, find which is the closest node.
|
inline |
|
inline |
|
inline |
|
inline |
|
inlineprotected |
This is currently implemented as an exhaustive search.
|
inlineprotected |
If there are no nodes we cannot find a closest point
Check whether the estimate given in idx is the point we are looking for
|
inlineprotected |
If there are no nodes we cannot find a closest point
Check whether the estimate given in idx is the point we are looking for
|
inlineprotected |
|
inlineprotected |
If there are no nodes we cannot find a closest point
Check first guess
This looks incorrect - but it is correct We need to do a full shell without any elements that are closer to make sure there no closer elements in neighboring searchgrid cells
|
inlinestatic |
This function returns a maker for Pio.
|
inlinestatic |
This function returns a handle for the virtual interface.
|
inlineprotected |
|
inline |
|
static |
|
inlineprotected |
|
inlineprotected |
|
inlineprotected |
|
inline |
Generate the list of points that make up a sufficiently accurate piecewise linear approximation of an edge.
|
inline |
Generate the list of points that make up a sufficiently accurate piecewise linear approximation of an face.
|
protected |
|
protected |
|
inline |
|
inline |
|
inline |
|
inlineprotected |
|
inline |
void size | ( | typename Node::size_type & | s | ) | const |
void size | ( | typename Edge::size_type & | s | ) | const |
void size | ( | typename Face::size_type & | s | ) | const |
void size | ( | typename Cell::size_type & | s | ) | const |
|
virtual |
Compute tables for doing topology, these need to be synchronized before doing a lot of operations.
Reimplemented from Mesh.
|
inline |
These are here to convert indices to unsigned int counters. Some how the decision was made to use multi dimensional indices in some fields, these functions should deal with different pointer types. Use the virtual interface to avoid all this non sense.
|
inline |
|
inline |
|
inline |
|
inlinevirtual |
What kind of mesh is this structured = no connectivity data regular = no node location data
|
virtual |
Core::Geometry::Transform a field (transform all nodes using this transformation matrix)
|
static |
Core functionality for getting the name of a templated mesh class.
|
friend |
Somehow the information of how to interpolate inside an element ended up in a separate class, as they need to share information this construction was created to transfer data. Hopefully in the future this class will disappear again.
|
friend |
|
friend |
|
friend |
Make sure the virtual interface has access.
|
friend |
|
protected |
|
protected |
Basis for interpolation.
|
protected |
FOR EDGE -> NODES array with information from edge number (unique ones) to the node numbers this one refers to the first node
|
protected |
Lookup grid for nodes.
|
protected |
epsilon for calculations 1e-8*diagonal bounding box
|
protected |
|
protected |
array with the four nodes that make up a face
|
protected |
FOR FACES -> EDGE NUMBER array with information from halfedge (computed directly from face) to the edge number
|
protected |
normalized per node
|
protected |
|
protected |
|
protected |
array with all the points
|
static |
This ID is created as soon as this class will be instantiated.
|
protected |
|
mutableprotected |
Lookup grid for elements.
|
protected |
|
protected |
|
protected |
square of epsilon for squared distance comparisons
Pointer to virtual interface