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QuadSurfMesh< Basis > Class Template Reference

#include <QuadSurfMesh.h>

Inheritance diagram for QuadSurfMesh< Basis >:
Mesh Datatype MeshTraits< VMesh > Persistent HasId< IdType, IdGenerator >

Classes

struct  Cell
 
struct  Edge
 
struct  edgecompare
 Virtual function table. More...
 
class  ElemData
 
struct  Face
 
struct  Node
 Index and Iterator types required for Mesh Concept. More...
 
class  Synchronize
 

Public Types

typedef SCIRun::index_type under_type
 
typedef SCIRun::index_type index_type
 
typedef SCIRun::size_type size_type
 
typedef SCIRun::mask_type mask_type
 
typedef boost::shared_ptr
< QuadSurfMesh< Basis > > 
handle_type
 
typedef Basis basis_type
 
typedef Face Elem
 
typedef Edge DElem
 
- Public Types inherited from Mesh
enum  {
  UNKNOWN = 0, STRUCTURED = 1 << 1, UNSTRUCTURED = 1 << 2, REGULAR = 1 << 3,
  IRREGULAR = 1 << 4
}
 These will become obsolete at some point. More...
 
enum  {
  NONE_E = 0, NODES_E = 1 << 0, EDGES_E = 1 << 1, FACES_E = 1 << 2,
  CELLS_E = 1 << 3, ELEMS_E = 1 << 4, DELEMS_E = 1 << 5, ENODES_E = 1 << 6,
  ALL_ELEMENTS_E = NODES_E | EDGES_E | FACES_E | CELLS_E | ENODES_E | ELEMS_E | DELEMS_E, NORMALS_E = 1 << 7, NODE_NEIGHBORS_E = 1 << 8, ELEM_NEIGHBORS_E = 1 << 9,
  NEIGHBORS_E = NODE_NEIGHBORS_E | ELEM_NEIGHBORS_E, NODE_LOCATE_E = 1 << 10, ELEM_LOCATE_E = 1 << 11, LOCATE_E = NODE_LOCATE_E | ELEM_LOCATE_E,
  EPSILON_E = 1 << 12, BOUNDING_BOX_E = 1 << 12, FIND_CLOSEST_NODE_E = 1 << 13, FIND_CLOSEST_ELEM_E = 1 << 14,
  FIND_CLOSEST_E = FIND_CLOSEST_NODE_E | FIND_CLOSEST_ELEM_E
}
 Synchronize system. More...
 
- Public Types inherited from Datatype
typedef HasIntegerId::id_type id_type
 
- Public Types inherited from HasId< IdType, IdGenerator >
typedef IdType id_type
 
- Public Types inherited from MeshTraits< VMesh >
typedef SCIRun::mask_type mask_type
 
typedef SCIRun::index_type under_type
 
typedef SCIRun::index_type index_type
 
typedef SCIRun::index_type size_type
 
typedef std::vector< index_typearray_type
 
typedef std::vector< size_typedimension_type
 
typedef boost::shared_ptr
< MeshFacade< VMesh > > 
MeshFacadeHandle
 

Public Member Functions

 QuadSurfMesh ()
 Construct a new mesh. More...
 
 QuadSurfMesh (const QuadSurfMesh &copy)
 Copy a mesh, needed for detaching the mesh from a field. More...
 
virtual QuadSurfMeshclone () const
 
virtual ~QuadSurfMesh ()
 Destructor. More...
 
MeshFacadeHandle getFacade () const
 
virtual VMeshvmesh ()
 Access point to virtual interface. More...
 
virtual int basis_order ()
 
virtual int dimensionality () const
 Topological dimension. More...
 
virtual int topology_geometry () const
 
virtual Core::Geometry::BBox get_bounding_box () const
 Get the bounding box of the field. More...
 
virtual void get_canonical_transform (Core::Geometry::Transform &t) const
 
virtual void transform (const Core::Geometry::Transform &t)
 Core::Geometry::Transform a field (transform all nodes using this transformation matrix) More...
 
virtual bool is_editable () const
 Check whether mesh can be altered by adding nodes or elements. More...
 
virtual bool has_normals () const
 Has this mesh normals. More...
 
virtual bool synchronize (mask_type mask)
 
virtual bool unsynchronize (mask_type mask)
 
bool clear_synchronization ()
 
Basis & get_basis ()
 Get the basis class. More...
 
void begin (typename Node::iterator &) const
 begin/end iterators More...
 
void begin (typename Edge::iterator &) const
 
void begin (typename Face::iterator &) const
 
void begin (typename Cell::iterator &) const
 
void end (typename Node::iterator &) const
 
void end (typename Edge::iterator &) const
 
void end (typename Face::iterator &) const
 
void end (typename Cell::iterator &) const
 
void size (typename Node::size_type &) const
 
void size (typename Edge::size_type &) const
 
void size (typename Face::size_type &) const
 
void size (typename Cell::size_type &) const
 
void to_index (typename Node::index_type &index, index_type i) const
 
void to_index (typename Edge::index_type &index, index_type i) const
 
void to_index (typename Face::index_type &index, index_type i) const
 
void to_index (typename Cell::index_type &, index_type) const
 
void get_nodes (typename Node::array_type &array, typename Node::index_type idx) const
 Get the child elements of the given index. More...
 
void get_nodes (typename Node::array_type &array, typename Edge::index_type idx) const
 
void get_nodes (typename Node::array_type &array, typename Face::index_type idx) const
 
void get_nodes (typename Node::array_type &, typename Cell::index_type) const
 
void get_edges (typename Edge::array_type &array, typename Node::index_type idx)
 
void get_edges (typename Edge::array_type &array, typename Edge::index_type idx) const
 
void get_edges (typename Edge::array_type &array, typename Face::index_type idx) const
 
void get_edges (typename Edge::array_type &, typename Cell::index_type) const
 
void get_faces (typename Face::array_type &array, typename Node::index_type idx) const
 
void get_faces (typename Face::array_type &array, typename Edge::index_type idx) const
 
void get_faces (typename Face::array_type &array, typename Face::index_type idx) const
 
void get_faces (typename Face::array_type &, typename Cell::index_type) const
 
void get_cells (typename Cell::array_type &, typename Node::index_type) const
 
void get_cells (typename Cell::array_type &, typename Edge::index_type) const
 
void get_cells (typename Cell::array_type &, typename Face::index_type) const
 
void get_cells (typename Cell::array_type &, typename Cell::index_type) const
 
void get_elems (typename Elem::array_type &array, typename Node::index_type idx) const
 
void get_elems (typename Elem::array_type &array, typename Edge::index_type idx) const
 
void get_elems (typename Elem::array_type &array, typename Face::index_type idx) const
 
void get_elems (typename Face::array_type &, typename Cell::index_type) const
 
void get_delems (typename DElem::array_type &array, typename Node::index_type idx) const
 
void get_delems (typename DElem::array_type &array, typename Edge::index_type idx) const
 
void get_delems (typename DElem::array_type &array, typename Face::index_type idx) const
 
void get_delems (typename DElem::array_type &, typename Cell::index_type) const
 
template<class VECTOR , class INDEX >
void pwl_approx_edge (std::vector< VECTOR > &coords, INDEX ci, unsigned int which_edge, unsigned int div_per_unit) const
 
template<class VECTOR , class INDEX >
void pwl_approx_face (std::vector< std::vector< VECTOR > > &coords, INDEX ci, unsigned int which_face, unsigned int div_per_unit) const
 
void get_center (Core::Geometry::Point &result, typename Node::index_type idx) const
 get the center point (in object space) of an element More...
 
void get_center (Core::Geometry::Point &result, typename Edge::index_type idx) const
 
void get_center (Core::Geometry::Point &result, typename Face::index_type idx) const
 
void get_center (Core::Geometry::Point &, typename Cell::index_type) const
 
double get_size (typename Node::index_type) const
 Get the size of an element (length, area, volume) More...
 
double get_size (typename Edge::index_type idx) const
 
double get_size (typename Face::index_type idx) const
 
double get_size (typename Cell::index_type) const
 
double get_length (typename Edge::index_type idx) const
 More specific names for get_size. More...
 
double get_area (typename Face::index_type idx) const
 
double get_volume (typename Cell::index_type) const
 
bool get_neighbor (typename Elem::index_type &neighbor, typename Elem::index_type elem, typename DElem::index_type delem) const
 Get neighbors of an element or a node. More...
 
void get_neighbors (std::vector< typename Node::index_type > &array, typename Node::index_type node)
 These are more general implementations. More...
 
bool get_neighbors (std::vector< typename Elem::index_type > &array, typename Elem::index_type elem, typename DElem::index_type delem) const
 
void get_neighbors (typename Elem::array_type &array, typename Elem::index_type elem) const
 
bool locate (typename Node::index_type &node, const Core::Geometry::Point &p) const
 Locate a point in a mesh, find which is the closest node. More...
 
bool locate (typename Edge::index_type &edge, const Core::Geometry::Point &p) const
 
bool locate (typename Face::index_type &face, const Core::Geometry::Point &p) const
 
bool locate (typename Cell::index_type &, const Core::Geometry::Point &) const
 
bool locate (typename Elem::index_type &elem, std::vector< double > &coords, const Core::Geometry::Point &p) const
 
int get_weights (const Core::Geometry::Point &p, typename Node::array_type &l, double *w)
 
int get_weights (const Core::Geometry::Point &, typename Edge::array_type &, double *)
 
int get_weights (const Core::Geometry::Point &p, typename Face::array_type &l, double *w)
 
int get_weights (const Core::Geometry::Point &, typename Cell::array_type &, double *)
 
void get_point (Core::Geometry::Point &p, typename Node::index_type i) const
 Access the nodes of the mesh. More...
 
void set_point (const Core::Geometry::Point &p, typename Node::index_type i)
 
void get_random_point (Core::Geometry::Point &, typename Elem::index_type, FieldRNG &rng) const
 
void get_normal (Core::Geometry::Vector &n, typename Node::index_type i) const
 Normals for visualizations. More...
 
template<class VECTOR , class INDEX1 , class INDEX2 >
void get_normal (Core::Geometry::Vector &result, VECTOR &coords, INDEX1 eidx, INDEX2)
 Get the normals at the outside of the element. More...
 
Node::index_type add_point (const Core::Geometry::Point &p)
 Add a new node to the mesh. More...
 
Node::index_type add_node (const Core::Geometry::Point &p)
 
template<class ARRAY >
Elem::index_type add_elem (ARRAY a)
 Add a new element to the mesh. More...
 
void node_reserve (size_type s)
 
void elem_reserve (size_type s)
 
void resize_nodes (size_type s)
 
void resize_elems (size_type s)
 
template<class VECTOR , class INDEX >
bool get_coords (VECTOR &coords, const Core::Geometry::Point &p, INDEX idx) const
 
template<class VECTOR , class INDEX >
void interpolate (Core::Geometry::Point &pt, const VECTOR &coords, INDEX idx) const
 
template<class VECTOR1 , class INDEX , class VECTOR2 >
void derivate (const VECTOR1 &coords, INDEX idx, VECTOR2 &J) const
 
template<class VECTOR , class INDEX >
double det_jacobian (const VECTOR &coords, INDEX idx) const
 
template<class VECTOR , class INDEX >
void jacobian (const VECTOR &coords, INDEX idx, double *J) const
 
template<class VECTOR , class INDEX >
double inverse_jacobian (const VECTOR &coords, INDEX idx, double *Ji) const
 
template<class INDEX >
double scaled_jacobian_metric (INDEX idx) const
 
template<class INDEX >
double jacobian_metric (INDEX idx) const
 
template<class INDEX >
double inscribed_circumscribed_radius_metric (INDEX idx) const
 
template<class INDEX >
bool find_closest_node (double &pdist, Core::Geometry::Point &result, INDEX &node, const Core::Geometry::Point &p) const
 
template<class INDEX >
bool find_closest_node (double &pdist, Core::Geometry::Point &result, INDEX &node, const Core::Geometry::Point &p, double maxdist) const
 
template<class ARRAY >
bool find_closest_nodes (ARRAY &nodes, const Core::Geometry::Point &p, double maxdist) const
 
template<class ARRAY1 , class ARRAY2 >
bool find_closest_nodes (ARRAY1 &distances, ARRAY2 &nodes, const Core::Geometry::Point &p, double maxdist) const
 
template<class INDEX , class ARRAY >
bool find_closest_elem (double &pdist, Core::Geometry::Point &result, ARRAY &coords, INDEX &elem, const Core::Geometry::Point &p) const
 
template<class INDEX , class ARRAY >
bool find_closest_elem (double &pdist, Core::Geometry::Point &result, ARRAY &coords, INDEX &elem, const Core::Geometry::Point &p, double maxdist) const
 
template<class INDEX , class ARRAY >
bool find_closest_elem_far_from (double &pdist, Core::Geometry::Point &result, ARRAY &coords, INDEX &face, const Core::Geometry::Point &p, const Core::Geometry::Point &repelpos, double mindistfromrepel, const Core::Geometry::Vector &repelnormal, double mindotfromrepel, double maxdist) const
 
template<class INDEX >
bool find_closest_elem (double &pdist, Core::Geometry::Point &result, INDEX &elem, const Core::Geometry::Point &p) const
 
template<class ARRAY >
bool find_closest_elems (double &pdist, Core::Geometry::Point &result, ARRAY &elems, const Core::Geometry::Point &p) const
 
double get_epsilon () const
 
virtual void io (Piostream &)
 Export this class using the old Pio system. More...
 
virtual std::string dynamic_type_name () const
 
virtual const TypeDescriptionget_type_description () const
 
template<class INDEX >
bool inside (INDEX idx, const Core::Geometry::Point &p) const
 
Node::index_type add_find_point (const Core::Geometry::Point &p, double err=1.0e-3)
 
Elem::index_type add_quad (typename Node::index_type a, typename Node::index_type b, typename Node::index_type c, typename Node::index_type d)
 
Elem::index_type add_quad (const Core::Geometry::Point &p0, const Core::Geometry::Point &p1, const Core::Geometry::Point &p2, const Core::Geometry::Point &p3)
 
- Public Member Functions inherited from Mesh
 Mesh ()
 
 Mesh (const Mesh &copy)
 
virtual ~Mesh ()
 
- Public Member Functions inherited from Datatype
 Datatype ()
 
virtual ~Datatype ()
 
 Datatype (const Datatype &other)
 
Datatypeoperator= (const Datatype &rhs)
 
template<typename T >
const T * as () const
 
- Public Member Functions inherited from Persistent
virtual ~Persistent ()
 
- Public Member Functions inherited from HasId< IdType, IdGenerator >
 HasId ()
 
IdType id () const
 

Static Public Member Functions

static const std::string type_name (int n=-1)
 Core functionality for getting the name of a templated mesh class. More...
 
static const TypeDescriptionnode_type_description ()
 
static const TypeDescriptionedge_type_description ()
 
static const TypeDescriptionface_type_description ()
 
static const TypeDescriptioncell_type_description ()
 
static const TypeDescriptionelem_type_description ()
 
static Persistentmaker ()
 This function returns a maker for Pio. More...
 
static MeshHandle mesh_maker ()
 This function returns a handle for the virtual interface. More...
 
- Static Public Member Functions inherited from Mesh
static const std::string type_name (int n=-1)
 
- Static Public Member Functions inherited from Persistent
static PersistentTypeIDPtr find_derived (const std::string &classname, const std::string &basename)
 
static bool is_base_of (const std::string &parent, const std::string &type)
 
static void add_class (const std::string &type, const std::string &parent, Persistent *(*maker)(), Persistent *(*bc_maker1)()=0, Persistent *(*bc_maker2)()=0)
 
static void add_mesh_class (const std::string &type, Persistent *(*maker)(), Persistent *(*bc_maker1)()=0, Persistent *(*bc_maker2)()=0)
 
static void add_field_class (const std::string &type, Persistent *(*maker)(), Persistent *(*bc_maker1)()=0, Persistent *(*bc_maker2)()=0)
 

Static Public Attributes

static PersistentTypeID quadsurfmesh_typeid
 This ID is created as soon as this class will be instantiated. More...
 
- Static Public Attributes inherited from Mesh
static PersistentTypeID type_id
 

Protected Types

typedef std::vector
< std::vector< typename
Elem::index_type > > 
NodeNeighborMap
 

Protected Member Functions

template<class ARRAY , class INDEX >
void get_nodes_from_edge (ARRAY &array, INDEX i) const
 
template<class ARRAY , class INDEX >
void get_nodes_from_face (ARRAY &array, INDEX idx) const
 
template<class ARRAY , class INDEX >
void get_nodes_from_elem (ARRAY &array, INDEX idx) const
 
template<class ARRAY , class INDEX >
void get_edges_from_face (ARRAY &array, INDEX idx) const
 
template<class ARRAY , class INDEX >
void get_edges_from_elem (ARRAY &array, INDEX idx) const
 
template<class ARRAY , class INDEX >
void get_faces_from_node (ARRAY &array, INDEX idx) const
 
template<class ARRAY , class INDEX >
void get_faces_from_edge (ARRAY &array, INDEX idx) const
 
template<class ARRAY , class INDEX >
void get_edges_from_node (ARRAY &array, INDEX idx) const
 
template<class ARRAY , class INDEX >
void set_nodes_by_elem (ARRAY &array, INDEX idx)
 
template<class INDEX1 , class INDEX2 >
bool get_elem_neighbor (INDEX1 &neighbor, INDEX1 elem, INDEX2 delem) const
 
template<class ARRAY , class INDEX1 , class INDEX2 >
bool get_elem_neighbors (ARRAY &array, INDEX1 elem, INDEX2 delem) const
 
template<class ARRAY , class INDEX >
void get_elem_neighbors (ARRAY &array, INDEX idx) const
 
template<class ARRAY , class INDEX >
void get_node_neighbors (ARRAY &array, INDEX idx) const
 
template<class INDEX >
bool locate_node (INDEX &node, const Core::Geometry::Point &p) const
 
template<class INDEX >
bool locate_edge (INDEX &loc, const Core::Geometry::Point &p) const
 This is currently implemented as an exhaustive search. More...
 
template<class INDEX >
bool locate_elem (INDEX &elem, const Core::Geometry::Point &p) const
 
template<class ARRAY >
bool locate_elems (ARRAY &array, const Core::Geometry::BBox &b) const
 
template<class INDEX , class ARRAY >
bool locate_elem (INDEX &elem, ARRAY &coords, const Core::Geometry::Point &p) const
 
template<class INDEX >
void get_node_center (Core::Geometry::Point &p, INDEX idx) const
 
template<class INDEX >
void get_edge_center (Core::Geometry::Point &result, INDEX idx) const
 
template<class INDEX >
void get_face_center (Core::Geometry::Point &p, INDEX idx) const
 
const Core::Geometry::Pointpoint (typename Node::index_type i) const
 
void compute_edges ()
 
void compute_normals ()
 
void compute_node_neighbors ()
 
void compute_node_grid ()
 
void compute_elem_grid ()
 
void compute_bounding_box ()
 
void insert_elem_into_grid (typename Elem::index_type ci)
 Used to recompute data for individual cells. More...
 
void remove_elem_from_grid (typename Elem::index_type ci)
 
void insert_node_into_grid (typename Node::index_type ci)
 
void remove_node_from_grid (typename Node::index_type ci)
 
template<class NODE >
bool order_face_nodes (NODE &n1, NODE &n2, NODE &n3, NODE &n4) const
 
index_type next (index_type i)
 
index_type prev (index_type i)
 

Protected Attributes

std::vector
< Core::Geometry::Point
points_
 array with all the points More...
 
std::vector< index_typefaces_
 array with the four nodes that make up a face More...
 
std::vector< std::vector
< index_type > > 
edges_
 
std::vector< index_typehalfedge_to_edge_
 
NodeNeighborMap node_neighbors_
 
std::vector
< Core::Geometry::Vector
normals_
 
boost::shared_ptr< SearchGridT
< index_type > > 
node_grid_
 normalized per node More...
 
boost::shared_ptr< SearchGridT
< index_type > > 
elem_grid_
 Lookup grid for nodes. More...
 
Core::Thread::Mutex synchronize_lock_
 Lookup grid for elements. More...
 
Core::Thread::ConditionVariable synchronize_cond_
 
mask_type synchronized_
 
mask_type synchronizing_
 
Basis basis_
 
Core::Geometry::BBox bbox_
 Basis for interpolation. More...
 
double epsilon_
 
double epsilon2_
 epsilon for calculations 1e-8*diagonal bounding box More...
 
boost::shared_ptr< VMeshvmesh_
 square of epsilon for squared distance comparisons More...
 

Friends

template<class MESH >
class VQuadSurfMesh
 Make sure the virtual interface has access. More...
 
template<class MESH >
class VMeshShared
 
template<class MESH >
class VUnstructuredMesh
 
class ElemData
 
class Synchronize
 

Member Typedef Documentation

typedef Basis basis_type
typedef Edge DElem
typedef Face Elem

Elem refers to the most complex topological object DElem refers to object just below Elem in the topological hierarchy

typedef boost::shared_ptr<QuadSurfMesh<Basis> > handle_type
typedef std::vector<std::vector<typename Elem::index_type> > NodeNeighborMap
protected

Constructor & Destructor Documentation

Construct a new mesh.

Initialize the virtual interface when the mesh is created

QuadSurfMesh ( const QuadSurfMesh< Basis > &  copy)

Copy a mesh, needed for detaching the mesh from a field.

We need to lock before we can copy these as these structures are generate dynamically when they are needed.

Create a new virtual interface for this copy all pointers have changed hence create a new virtual interface class

~QuadSurfMesh ( )
virtual

Destructor.

Member Function Documentation

Elem::index_type add_elem ( ARRAY  a)
inline

Add a new element to the mesh.

QuadSurfMesh< Basis >::Node::index_type add_find_point ( const Core::Geometry::Point p,
double  err = 1.0e-3 
)
Node::index_type add_node ( const Core::Geometry::Point p)
inline
QuadSurfMesh< Basis >::Node::index_type add_point ( const Core::Geometry::Point p)

Add a new node to the mesh.

QuadSurfMesh< Basis >::Elem::index_type add_quad ( typename Node::index_type  a,
typename Node::index_type  b,
typename Node::index_type  c,
typename Node::index_type  d 
)
QuadSurfMesh< Basis >::Elem::index_type add_quad ( const Core::Geometry::Point p0,
const Core::Geometry::Point p1,
const Core::Geometry::Point p2,
const Core::Geometry::Point p3 
)
virtual int basis_order ( )
inlinevirtual

This one should go at some point, should be reroute through the virtual interface

Reimplemented from Mesh.

void begin ( typename Node::iterator itr) const

begin/end iterators

void begin ( typename Edge::iterator itr) const
void begin ( typename Face::iterator itr) const
void begin ( typename Cell::iterator itr) const
const TypeDescription * cell_type_description ( )
static
bool clear_synchronization ( )
virtual QuadSurfMesh* clone ( ) const
inlinevirtual

Clone function for detaching the mesh and automatically generating a new version if needed.

Implements Mesh.

void compute_bounding_box ( )
protected
void compute_edges ( )
protected
void compute_elem_grid ( )
protected
void compute_node_grid ( )
protected
void compute_node_neighbors ( )
protected
void compute_normals ( )
protected

face normals (not normalized) so that magnitude is also the area.

void derivate ( const VECTOR1 &  coords,
INDEX  idx,
VECTOR2 &  J 
) const
inline

Interpolate the derivate of the function, This infact will return the jacobian of the local to global coordinate transformation. This function is mainly intended for the non linear elements

double det_jacobian ( const VECTOR &  coords,
INDEX  idx 
) const
inline

Get the determinant of the jacobian, which is the local volume of an element and is intended to help with the integration of functions over an element.

virtual int dimensionality ( ) const
inlinevirtual

Topological dimension.

virtual std::string dynamic_type_name ( ) const
inlinevirtual
const TypeDescription * edge_type_description ( )
static
void elem_reserve ( size_type  s)
inline
static const TypeDescription* elem_type_description ( )
inlinestatic
void end ( typename Node::iterator itr) const
void end ( typename Edge::iterator itr) const
void end ( typename Face::iterator itr) const
void end ( typename Cell::iterator itr) const
const TypeDescription * face_type_description ( )
static
bool find_closest_elem ( double &  pdist,
Core::Geometry::Point result,
ARRAY &  coords,
INDEX &  elem,
const Core::Geometry::Point p 
) const
inline

This function will find the closest element and the location on that element that is the closest

bool find_closest_elem ( double &  pdist,
Core::Geometry::Point result,
ARRAY &  coords,
INDEX &  elem,
const Core::Geometry::Point p,
double  maxdist 
) const
inline

If there are no nodes we cannot find the closest one

Test the one in face that is an initial guess

As we computed an estimate, we use the Newton's method in the basis functions compute a more refined solution. This function may slow down computation. This piece of code will calculate the coordinates in the local element framework (the newton's method of finding a minimum), then it will project this back THIS CODE SHOULD BE FURTHER OPTIMIZED

This looks incorrect - but it is correct We need to do a full shell without any elements that are closer to make sure there no closer elements in neighboring searchgrid cells

As we computed an estimate, we use the Newton's method in the basis functions compute a more refined solution. This function may slow down computation. This piece of code will calculate the coordinates in the local element framework (the newton's method of finding a minimum), then it will project this back THIS CODE SHOULD BE FURTHER OPTIMIZED

As we computed an estimate, we use the Newton's method in the basis functions compute a more refined solution. This function may slow down computation. This piece of code will calculate the coordinates in the local element framework (the newton's method of finding a minimum), then it will project this back THIS CODE SHOULD BE FURTHER OPTIMIZED

bool find_closest_elem ( double &  pdist,
Core::Geometry::Point result,
INDEX &  elem,
const Core::Geometry::Point p 
) const
inline
bool find_closest_elem_far_from ( double &  pdist,
Core::Geometry::Point result,
ARRAY &  coords,
INDEX &  face,
const Core::Geometry::Point p,
const Core::Geometry::Point repelpos,
double  mindistfromrepel,
const Core::Geometry::Vector repelnormal,
double  mindotfromrepel,
double  maxdist 
) const
inline

This function will find the closest element and the location on that element that is the closest; it takes an additional repelpos argument which defines an exclusion zone that's not considered. A repelnormal can also be specified in order to restrict the faces to those that are pointing in a different direction from the repel point.

If there are no nodes we cannot find the closest one

We need to do a full shell without any elements that are closer to make sure there no closer elements in neighboring searchgrid cells

As we computed an estimate, we use the Newton's method in the basis functions compute a more refined solution. This function may slow down computation. This piece of code will calculate the coordinates in the local element framework (the newton's method of finding a minimum), then it will project this back THIS CODE SHOULD BE FURTHER OPTIMIZED

As we computed an estimate, we use the Newton's method in the basis functions compute a more refined solution. This function may slow down computation. This piece of code will calculate the coordinates in the local element framework (the newton's method of finding a minimum), then it will project this back THIS CODE SHOULD BE FURTHER OPTIMIZED

bool find_closest_elems ( double &  pdist,
Core::Geometry::Point result,
ARRAY &  elems,
const Core::Geometry::Point p 
) const
inline

If there are no nodes we cannot find the closest one

This looks incorrect - but it is correct We need to do a full shell without any elements that are closer to make sure there no closer elements

bool find_closest_node ( double &  pdist,
Core::Geometry::Point result,
INDEX &  node,
const Core::Geometry::Point p 
) const
inline
bool find_closest_node ( double &  pdist,
Core::Geometry::Point result,
INDEX &  node,
const Core::Geometry::Point p,
double  maxdist 
) const
inline

If there are no nodes we cannot find the closest one

This looks incorrect - but it is correct We need to do a full shell without any elements that are closer to make sure there no closer elements in neighboring searchgrid cells

If we are closer than eps^2 we found a node close enough

bool find_closest_nodes ( ARRAY &  nodes,
const Core::Geometry::Point p,
double  maxdist 
) const
inline
bool find_closest_nodes ( ARRAY1 &  distances,
ARRAY2 &  nodes,
const Core::Geometry::Point p,
double  maxdist 
) const
inline
double get_area ( typename Face::index_type  idx) const
inline
Basis& get_basis ( )
inline

Get the basis class.

Core::Geometry::BBox get_bounding_box ( ) const
virtual

Get the bounding box of the field.

void get_canonical_transform ( Core::Geometry::Transform t) const
virtual

Return the transformation that takes a 0-1 space bounding box to the current bounding box of this mesh.

void get_cells ( typename Cell::array_type ,
typename Node::index_type   
) const
inline
void get_cells ( typename Cell::array_type ,
typename Edge::index_type   
) const
inline
void get_cells ( typename Cell::array_type ,
typename Face::index_type   
) const
inline
void get_cells ( typename Cell::array_type ,
typename Cell::index_type   
) const
inline
void get_center ( Core::Geometry::Point result,
typename Node::index_type  idx 
) const
inline

get the center point (in object space) of an element

void get_center ( Core::Geometry::Point result,
typename Edge::index_type  idx 
) const
inline
void get_center ( Core::Geometry::Point result,
typename Face::index_type  idx 
) const
inline
void get_center ( Core::Geometry::Point ,
typename Cell::index_type   
) const
inline
bool get_coords ( VECTOR &  coords,
const Core::Geometry::Point p,
INDEX  idx 
) const
inline

Get the local coordinates for a certain point within an element This function uses a couple of newton iterations to find the local coordinate of a point

void get_delems ( typename DElem::array_type array,
typename Node::index_type  idx 
) const
inline
void get_delems ( typename DElem::array_type array,
typename Edge::index_type  idx 
) const
inline
void get_delems ( typename DElem::array_type array,
typename Face::index_type  idx 
) const
inline
void get_delems ( typename DElem::array_type ,
typename Cell::index_type   
) const
inline
void get_edge_center ( Core::Geometry::Point result,
INDEX  idx 
) const
inlineprotected
void get_edges ( typename Edge::array_type array,
typename Node::index_type  idx 
)
inline
void get_edges ( typename Edge::array_type array,
typename Edge::index_type  idx 
) const
inline
void get_edges ( typename Edge::array_type array,
typename Face::index_type  idx 
) const
inline
void get_edges ( typename Edge::array_type ,
typename Cell::index_type   
) const
inline
void get_edges_from_elem ( ARRAY &  array,
INDEX  idx 
) const
inlineprotected
void get_edges_from_face ( ARRAY &  array,
INDEX  idx 
) const
inlineprotected
void get_edges_from_node ( ARRAY &  array,
INDEX  idx 
) const
inlineprotected
bool get_elem_neighbor ( INDEX1 &  neighbor,
INDEX1  elem,
INDEX2  delem 
) const
inlineprotected

This function has been rewritten to allow for non manifold surfaces to be handled ok.

bool get_elem_neighbors ( ARRAY &  array,
INDEX1  elem,
INDEX2  delem 
) const
inlineprotected
void get_elem_neighbors ( ARRAY &  array,
INDEX  idx 
) const
inlineprotected
void get_elems ( typename Elem::array_type array,
typename Node::index_type  idx 
) const
inline
void get_elems ( typename Elem::array_type array,
typename Edge::index_type  idx 
) const
inline
void get_elems ( typename Elem::array_type array,
typename Face::index_type  idx 
) const
inline
void get_elems ( typename Face::array_type ,
typename Cell::index_type   
) const
inline
double get_epsilon ( ) const
inline
void get_face_center ( Core::Geometry::Point p,
INDEX  idx 
) const
inlineprotected
void get_faces ( typename Face::array_type array,
typename Node::index_type  idx 
) const
inline
void get_faces ( typename Face::array_type array,
typename Edge::index_type  idx 
) const
inline
void get_faces ( typename Face::array_type array,
typename Face::index_type  idx 
) const
inline
void get_faces ( typename Face::array_type ,
typename Cell::index_type   
) const
inline
void get_faces_from_edge ( ARRAY &  array,
INDEX  idx 
) const
inlineprotected
void get_faces_from_node ( ARRAY &  array,
INDEX  idx 
) const
inlineprotected
double get_length ( typename Edge::index_type  idx) const
inline

More specific names for get_size.

bool get_neighbor ( typename Elem::index_type neighbor,
typename Elem::index_type  elem,
typename DElem::index_type  delem 
) const
inline

Get neighbors of an element or a node.

THIS ONE IS FLAWED AS IN 3D SPACE MULTIPLE EDGES CAN CONNECTED THROUGH ONE EDGE

void get_neighbors ( std::vector< typename Node::index_type > &  array,
typename Node::index_type  node 
)
inline

These are more general implementations.

bool get_neighbors ( std::vector< typename Elem::index_type > &  array,
typename Elem::index_type  elem,
typename DElem::index_type  delem 
) const
inline
void get_neighbors ( typename Elem::array_type array,
typename Elem::index_type  elem 
) const
inline
void get_node_center ( Core::Geometry::Point p,
INDEX  idx 
) const
inlineprotected
void get_node_neighbors ( ARRAY &  array,
INDEX  idx 
) const
inlineprotected
void get_nodes ( typename Node::array_type array,
typename Node::index_type  idx 
) const
inline

Get the child elements of the given index.

void get_nodes ( typename Node::array_type array,
typename Edge::index_type  idx 
) const
inline
void get_nodes ( typename Node::array_type array,
typename Face::index_type  idx 
) const
inline
void get_nodes ( typename Node::array_type ,
typename Cell::index_type   
) const
inline
void get_nodes_from_edge ( ARRAY &  array,
INDEX  i 
) const
inlineprotected
void get_nodes_from_elem ( ARRAY &  array,
INDEX  idx 
) const
inlineprotected
void get_nodes_from_face ( ARRAY &  array,
INDEX  idx 
) const
inlineprotected
void get_normal ( Core::Geometry::Vector n,
typename Node::index_type  i 
) const
inline

Normals for visualizations.

void get_normal ( Core::Geometry::Vector result,
VECTOR &  coords,
INDEX1  eidx,
INDEX2   
)
inline

Get the normals at the outside of the element.

void get_point ( Core::Geometry::Point p,
typename Node::index_type  i 
) const
inline

Access the nodes of the mesh.

void get_random_point ( Core::Geometry::Point p,
typename Elem::index_type  ei,
FieldRNG rng 
) const
double get_size ( typename Node::index_type  ) const
inline

Get the size of an element (length, area, volume)

double get_size ( typename Edge::index_type  idx) const
inline
double get_size ( typename Face::index_type  idx) const
inline
double get_size ( typename Cell::index_type  ) const
inline
const TypeDescription * get_type_description ( ) const
virtual

Type description, used for finding names of the mesh class for dynamic compilation purposes. Some of this should be obsolete

Implements Mesh.

double get_volume ( typename Cell::index_type  ) const
inline
int get_weights ( const Core::Geometry::Point p,
typename Node::array_type l,
double *  w 
)

These should become obsolete soon, they do not follow the concept of the basis functions....

int get_weights ( const Core::Geometry::Point p,
typename Edge::array_type l,
double *  w 
)
inline
int get_weights ( const Core::Geometry::Point p,
typename Face::array_type l,
double *  w 
)
int get_weights ( const Core::Geometry::Point ,
typename Cell::array_type ,
double *   
)
inline
MeshFacadeHandle getFacade ( ) const
inlinevirtual

Implements Mesh.

virtual bool has_normals ( ) const
inlinevirtual

Has this mesh normals.

Todo:
: this is inconsistent with TriSurfMesh - should both surfaces
double inscribed_circumscribed_radius_metric ( INDEX  idx) const
inline
void insert_elem_into_grid ( typename Elem::index_type  ci)
protected

Used to recompute data for individual cells.

Todo:
: This can crash if you insert a new cell outside of the grid.
void insert_node_into_grid ( typename Node::index_type  ci)
protected
Todo:
: This can crash if you insert a new cell outside of the grid.
bool inside ( INDEX  idx,
const Core::Geometry::Point p 
) const
inline
void interpolate ( Core::Geometry::Point pt,
const VECTOR &  coords,
INDEX  idx 
) const
inline

Find the location in the global coordinate system for a local coordinate This function is the opposite of get_coords.

double inverse_jacobian ( const VECTOR &  coords,
INDEX  idx,
double *  Ji 
) const
inline

Get the inverse jacobian of the transformation. This one is needed to translate local gradients into global gradients. Hence it is crucial for calculating gradients of fields, or constructing finite elements.

void io ( Piostream stream)
virtual

Export this class using the old Pio system.

Reimplemented from Mesh.

virtual bool is_editable ( ) const
inlinevirtual

Check whether mesh can be altered by adding nodes or elements.

void jacobian ( const VECTOR &  coords,
INDEX  idx,
double *  J 
) const
inline

Get the jacobian of the transformation. In case one wants the non inverted version of this matrix. This is currently here for completeness of the interface

double jacobian_metric ( INDEX  idx) const
inline
bool locate ( typename Node::index_type node,
const Core::Geometry::Point p 
) const
inline

Locate a point in a mesh, find which is the closest node.

bool locate ( typename Edge::index_type edge,
const Core::Geometry::Point p 
) const
inline
bool locate ( typename Face::index_type face,
const Core::Geometry::Point p 
) const
inline
bool locate ( typename Cell::index_type ,
const Core::Geometry::Point  
) const
inline
bool locate ( typename Elem::index_type elem,
std::vector< double > &  coords,
const Core::Geometry::Point p 
) const
inline
bool locate_edge ( INDEX &  loc,
const Core::Geometry::Point p 
) const
inlineprotected

This is currently implemented as an exhaustive search.

bool locate_elem ( INDEX &  elem,
const Core::Geometry::Point p 
) const
inlineprotected

If there are no nodes we cannot find a closest point

Check whether the estimate given in idx is the point we are looking for

bool locate_elem ( INDEX &  elem,
ARRAY &  coords,
const Core::Geometry::Point p 
) const
inlineprotected

If there are no nodes we cannot find a closest point

Check whether the estimate given in idx is the point we are looking for

bool locate_elems ( ARRAY &  array,
const Core::Geometry::BBox b 
) const
inlineprotected
bool locate_node ( INDEX &  node,
const Core::Geometry::Point p 
) const
inlineprotected

If there are no nodes we cannot find a closest point

Check first guess

This looks incorrect - but it is correct We need to do a full shell without any elements that are closer to make sure there no closer elements in neighboring searchgrid cells

static Persistent* maker ( )
inlinestatic

This function returns a maker for Pio.

static MeshHandle mesh_maker ( )
inlinestatic

This function returns a handle for the virtual interface.

index_type next ( index_type  i)
inlineprotected
void node_reserve ( size_type  s)
inline
const TypeDescription * node_type_description ( )
static
bool order_face_nodes ( NODE &  n1,
NODE &  n2,
NODE &  n3,
NODE &  n4 
) const
inlineprotected
const Core::Geometry::Point& point ( typename Node::index_type  i) const
inlineprotected
index_type prev ( index_type  i)
inlineprotected
void pwl_approx_edge ( std::vector< VECTOR > &  coords,
INDEX  ci,
unsigned int  which_edge,
unsigned int  div_per_unit 
) const
inline

Generate the list of points that make up a sufficiently accurate piecewise linear approximation of an edge.

void pwl_approx_face ( std::vector< std::vector< VECTOR > > &  coords,
INDEX  ci,
unsigned int  which_face,
unsigned int  div_per_unit 
) const
inline

Generate the list of points that make up a sufficiently accurate piecewise linear approximation of an face.

void remove_elem_from_grid ( typename Elem::index_type  ci)
protected
void remove_node_from_grid ( typename Node::index_type  ci)
protected
void resize_elems ( size_type  s)
inline
void resize_nodes ( size_type  s)
inline
double scaled_jacobian_metric ( INDEX  idx) const
inline
void set_nodes_by_elem ( ARRAY &  array,
INDEX  idx 
)
inlineprotected
void set_point ( const Core::Geometry::Point p,
typename Node::index_type  i 
)
inline
void size ( typename Node::size_type s) const
void size ( typename Edge::size_type s) const
void size ( typename Face::size_type s) const
void size ( typename Cell::size_type s) const
bool synchronize ( mask_type  mask)
virtual

Compute tables for doing topology, these need to be synchronized before doing a lot of operations.

Reimplemented from Mesh.

void to_index ( typename Node::index_type index,
index_type  i 
) const
inline

These are here to convert indices to unsigned int counters. Some how the decision was made to use multi dimensional indices in some fields, these functions should deal with different pointer types. Use the virtual interface to avoid all this non sense.

void to_index ( typename Edge::index_type index,
index_type  i 
) const
inline
void to_index ( typename Face::index_type index,
index_type  i 
) const
inline
void to_index ( typename Cell::index_type ,
index_type   
) const
inline
virtual int topology_geometry ( ) const
inlinevirtual

What kind of mesh is this structured = no connectivity data regular = no node location data

void transform ( const Core::Geometry::Transform t)
virtual

Core::Geometry::Transform a field (transform all nodes using this transformation matrix)

const std::string type_name ( int  n = -1)
static

Core functionality for getting the name of a templated mesh class.

bool unsynchronize ( mask_type  mask)
virtual

Reimplemented from Mesh.

virtual VMesh* vmesh ( )
inlinevirtual

Access point to virtual interface.

Reimplemented from Mesh.

Friends And Related Function Documentation

friend class ElemData
friend

Somehow the information of how to interpolate inside an element ended up in a separate class, as they need to share information this construction was created to transfer data. Hopefully in the future this class will disappear again.

friend class Synchronize
friend
friend class VMeshShared
friend
friend class VQuadSurfMesh
friend

Make sure the virtual interface has access.

friend class VUnstructuredMesh
friend

Member Data Documentation

Basis basis_
protected
Core::Geometry::BBox bbox_
protected

Basis for interpolation.

std::vector<std::vector<index_type> > edges_
protected

FOR EDGE -> NODES array with information from edge number (unique ones) to the node numbers this one refers to the first node

boost::shared_ptr<SearchGridT<index_type> > elem_grid_
protected

Lookup grid for nodes.

double epsilon2_
protected

epsilon for calculations 1e-8*diagonal bounding box

double epsilon_
protected
std::vector<index_type> faces_
protected

array with the four nodes that make up a face

std::vector<index_type> halfedge_to_edge_
protected

FOR FACES -> EDGE NUMBER array with information from halfedge (computed directly from face) to the edge number

boost::shared_ptr<SearchGridT<index_type> > node_grid_
protected

normalized per node

NodeNeighborMap node_neighbors_
protected
std::vector<Core::Geometry::Vector> normals_
protected
std::vector<Core::Geometry::Point> points_
protected

array with all the points

PersistentTypeID quadsurfmesh_typeid
static

This ID is created as soon as this class will be instantiated.

Core::Thread::ConditionVariable synchronize_cond_
protected
Core::Thread::Mutex synchronize_lock_
mutableprotected

Lookup grid for elements.

mask_type synchronized_
protected
mask_type synchronizing_
protected
boost::shared_ptr<VMesh> vmesh_
protected

square of epsilon for squared distance comparisons

Pointer to virtual interface


The documentation for this class was generated from the following file: