_color | ColorWState | [protected] |
_decCount() | gutz::Counted | [inline, protected, virtual] |
_getCount() const | gutz::Counted | [inline, protected, virtual] |
_incCount() | gutz::Counted | [inline, protected, virtual] |
_picked | ColorWState | [protected] |
_pickedColor | ColorWState | [protected] |
_second | ColorWState | [protected] |
bind() | WidgetState | [inline] |
bindWS()=0 | WidgetState | [protected, pure virtual] |
clone() | ColorWState | [inline, virtual] |
cloneColor()=0 | ColorWState | [pure virtual] |
ColorWState(const gutz::vec4f color=defColor, const gutz::vec4f pickedColor=defPicked, const gutz::vec4f second=defSecond) | ColorWState | [inline, protected] |
ColorWState(const ColorWState &cws) | ColorWState | [inline, protected] |
Counted(const Counted &c) | gutz::Counted | [inline, protected] |
Counted() | gutz::Counted | [inline, protected] |
getColor() const | ColorWState | [inline] |
getPicked() const | ColorWState | [inline] |
getPickedColor() const | ColorWState | [inline] |
getSecondary() const | ColorWState | [inline] |
HAS_SLOTS | WidgetState | |
operator=(const ColorWState &cws) | ColorWState | [inline] |
WidgetState::operator=(const WidgetState &ws) | WidgetState | [inline, protected] |
gutz::Counted::operator=(const Counted &c) | gutz::Counted | [inline, protected] |
release() | WidgetState | [inline] |
releaseWS()=0 | WidgetState | [protected, pure virtual] |
setColor(const gutz::vec4f &c) | ColorWState | [inline] |
setPicked(bool yes) | ColorWState | [inline] |
setPickedColor(const gutz::vec4f &pc) | ColorWState | [inline] |
setSecondary(const gutz::vec4f &sc) | ColorWState | [inline] |
SmartPtr class | gutz::Counted | [friend] |
SmartPtrRef class | gutz::Counted | [friend] |
WidgetItem class | ColorWState | [friend] |
WidgetState() | WidgetState | [inline, protected] |
WidgetState(const WidgetState &ws) | WidgetState | [inline, protected] |
~ColorWState() | ColorWState | [inline, virtual] |
~Counted() | gutz::Counted | [inline, virtual] |
~WidgetState() | WidgetState | [inline, virtual] |