_compile | GLItem | [protected] |
_listName | GLItem | [protected] |
_numNames | GLItem | [protected] |
_qobj | GLUItem | [protected] |
_slice | GLUItem | [protected] |
_stack | GLUItem | [protected] |
_update | GLItem | [protected] |
compiles() const | GLItem | [inline] |
drawBar(const gutz::vec3f &start, const gutz::vec3f &end, float rad) | GLUItem | |
drawGL() | GLItem | |
drawGLDef() | GLUItem | [inline, protected, virtual] |
drawSphere(const gutz::vec3f &pos, float rad) | GLUItem | |
getObj() const | GLUItem | [inline] |
getSlice() const | GLUItem | [inline] |
getStack() const | GLUItem | [inline] |
GLItem(bool compile=true) | GLItem | [inline, protected] |
GLItem(const GLItem &gli) | GLItem | [inline, protected] |
GLUItem(int slice=20, int stack=20) | GLUItem | |
GLUItem(const GLUItem &gi) | GLUItem | |
initNames(unsigned int name1, unsigned int name2) | GLItem | |
operator=(const GLUItem &gi) | GLUItem | |
popNames() | GLItem | |
pushName(unsigned int name) | GLItem | |
setCompile(bool yes) | GLItem | [inline] |
setSlice(int slice) | GLUItem | [inline] |
setStack(int stack) | GLUItem | [inline] |
setUp(bool yes=true) | GLItem | [inline] |
~GLItem() | GLItem | [inline, virtual] |
~GLUItem() | GLUItem | [virtual] |