compile() | glift::RenderableGLI | [virtual] |
derr(const char *where, const char *when=0) const | glift::GliftObject | [inline, protected] |
drawPrims() | glift::RenderPass | [inline, protected] |
err(const char *where, const char *when=0) const | glift::GliftObject | [inline, protected] |
err() const | glift::GliftObject | [inline, protected] |
estr() const | glift::GliftObject | [inline, protected] |
getErrStream() const | glift::GliftObject | [inline, virtual] |
glerr(const char *where, const char *when=0) const | glift::GliftObject | [protected] |
GliftObject() | glift::GliftObject | [inline] |
isCompiled() const | glift::RenderableGLI | [inline, protected, virtual] |
m_err | glift::GliftObject | [mutable, protected] |
operator=(const RenderPass &rhs) | glift::RenderPass | |
render() | glift::RenderableGLI | |
RenderableGLI() | glift::RenderableGLI | |
renderDef() | glift::RenderPass | [protected, virtual] |
RenderPass(DrawableGLI *prim, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
RenderPass(const VecDrawP &prims, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
RenderPass(DrawableGLI *prim, SingleTex *texDest, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
RenderPass(const VecDrawP &prims, SingleTex *texDest, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
RenderPass(DrawableGLI *prim, PBuffGlift *pbuffDest, bool restoreContext=false, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
RenderPass(const VecDrawP &prims, PBuffGlift *pbuffDest, bool restoreContext=false, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
RenderPass(DrawableGLI *prim, SingleTex *texDest, PBuffGlift *pbuffDest, bool restoreContext=false, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
RenderPass(const VecDrawP &prims, SingleTex *texDest, PBuffGlift *pbuffDest, bool restoreContext=false, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
RenderPass(const RenderPass &rhs) | glift::RenderPass | |
restoreViewport() | glift::RenderPass | [inline, protected] |
setDest(PBuffGlift *pbuff) | glift::RenderPass | [inline] |
setDest(SingleTex *tex) | glift::RenderPass | [inline] |
setErrStream(std::ostream *os) | glift::GliftObject | [inline, virtual] |
setViewport(const gutz::vec4i &viewport, bool restoreView=false) | glift::RenderPass | |
setViewport() | glift::RenderPass | [inline, protected] |
~Compilable() | glift::Compilable | [inline, virtual] |
~GliftObject() | glift::GliftObject | [inline, virtual] |
~RenderableGLI() | glift::RenderableGLI | [virtual] |
~RenderPass() | glift::RenderPass | [virtual] |