| compile() | glift::RenderableGLI | [virtual] |
| derr(const char *where, const char *when=0) const | glift::GliftObject | [inline, protected] |
| drawPrims() | glift::RenderPass | [inline, protected] |
| err(const char *where, const char *when=0) const | glift::GliftObject | [inline, protected] |
| err() const | glift::GliftObject | [inline, protected] |
| estr() const | glift::GliftObject | [inline, protected] |
| getErrStream() const | glift::GliftObject | [inline, virtual] |
| glerr(const char *where, const char *when=0) const | glift::GliftObject | [protected] |
| GliftObject() | glift::GliftObject | [inline] |
| isCompiled() const | glift::RenderableGLI | [inline, protected, virtual] |
| m_err | glift::GliftObject | [mutable, protected] |
| operator=(const RenderPass &rhs) | glift::RenderPass | |
| render() | glift::RenderableGLI | |
| RenderableGLI() | glift::RenderableGLI | |
| renderDef() | glift::RenderPass | [protected, virtual] |
| RenderPass(DrawableGLI *prim, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
| RenderPass(const VecDrawP &prims, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
| RenderPass(DrawableGLI *prim, SingleTex *texDest, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
| RenderPass(const VecDrawP &prims, SingleTex *texDest, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
| RenderPass(DrawableGLI *prim, PBuffGlift *pbuffDest, bool restoreContext=false, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
| RenderPass(const VecDrawP &prims, PBuffGlift *pbuffDest, bool restoreContext=false, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
| RenderPass(DrawableGLI *prim, SingleTex *texDest, PBuffGlift *pbuffDest, bool restoreContext=false, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
| RenderPass(const VecDrawP &prims, SingleTex *texDest, PBuffGlift *pbuffDest, bool restoreContext=false, const gutz::vec4i &viewport=gutz::vec4i(), bool restoreView=false) | glift::RenderPass | |
| RenderPass(const RenderPass &rhs) | glift::RenderPass | |
| restoreViewport() | glift::RenderPass | [inline, protected] |
| setDest(PBuffGlift *pbuff) | glift::RenderPass | [inline] |
| setDest(SingleTex *tex) | glift::RenderPass | [inline] |
| setErrStream(std::ostream *os) | glift::GliftObject | [inline, virtual] |
| setViewport(const gutz::vec4i &viewport, bool restoreView=false) | glift::RenderPass | |
| setViewport() | glift::RenderPass | [inline, protected] |
| ~Compilable() | glift::Compilable | [inline, virtual] |
| ~GliftObject() | glift::GliftObject | [inline, virtual] |
| ~RenderableGLI() | glift::RenderableGLI | [virtual] |
| ~RenderPass() | glift::RenderPass | [virtual] |