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gutz::Light Member List

This is the complete list of members for gutz::Light, including all inherited members.
_camquatgutz::Camera [protected]
_camtrackquatgutz::Camera [protected]
_cinvgutz::Camera [protected]
_clipsgutz::Camera [protected]
_cmgutz::Camera [protected]
_currentModegutz::BaseManip [protected]
_currentSpeedgutz::BaseManip [protected]
_decCount()gutz::Counted [inline, protected, virtual]
_eyePosgutz::Camera [protected]
_frustumgutz::Camera [protected]
_getCount() constgutz::Counted [inline, protected, virtual]
_incCount()gutz::Counted [inline, protected, virtual]
_keymapgutz::Camera [protected]
_lastdgutz::BaseManip [protected]
_lastEyePosgutz::Camera [protected]
_lastLookatgutz::Camera [protected]
_lookatgutz::Camera [protected]
_orthogutz::Camera [protected]
_pinvgutz::Camera [protected]
_pmgutz::Camera [protected]
_screengutz::Camera [protected]
_setProjectMatrix(const mat4f &m)gutz::Camera [protected]
_setViewMatrix(const mat4f &m)gutz::Camera [protected]
_speedmapgutz::Camera [protected]
_swivtrackquatgutz::Camera [protected]
_tumblegutz::BaseManip [protected]
_upvecgutz::Camera [protected]
_viewportgutz::Camera [protected]
BaseManip()gutz::BaseManip [inline, protected]
BaseManip(const BaseManip &bm)gutz::BaseManip [inline, protected]
BaseManipSP typedefgutz::BaseManip
Camera()gutz::Camera
Camera(const Camera &cam)gutz::Camera
cameraRot(const gutz::MouseMoveEvent &mme)gutz::Camera [protected, virtual]
cameraRotAxis(const gutz::MouseMoveEvent &mme, vec3f dxAxis, vec3f dyAxis)gutz::Camera [protected, virtual]
cameraSwivel(const gutz::MouseMoveEvent &mme)gutz::Camera [protected, virtual]
cameraTrans(const gutz::MouseMoveEvent &mme, vec3f dxAxis, vec3f dyAxis)gutz::Camera [protected, virtual]
cameraZoom(const gutz::MouseMoveEvent &mme)gutz::Camera [protected, virtual]
Counted(const Counted &c)gutz::Counted [inline, protected]
Counted()gutz::Counted [inline, protected]
FRUST_BOTTOM enum valuegutz::Camera [protected]
FRUST_LEFT enum valuegutz::Camera [protected]
FRUST_RIGHT enum valuegutz::Camera [protected]
FRUST_TOP enum valuegutz::Camera [protected]
getCamera() constgutz::Camera [inline, virtual]
getCamQuat() constgutz::Camera [inline]
getClips() constgutz::Camera [inline, virtual]
getEvent(const MouseEvent &me) constgutz::Camera
getEyePos() constgutz::Camera [inline, virtual]
getEyePosLocal(const gutz::vec3f &lpos) constgutz::Camera [inline, virtual]
getEyePosScreen(const gutz::vec3f &scrPos) constgutz::Camera [inline]
getEyeQuat() constgutz::Camera [inline, virtual]
getEyeTransform() constgutz::Camera [inline, virtual]
getFarClip() constgutz::Camera [virtual]
getFocalLength() constgutz::Camera [inline, virtual]
getFrustum() constgutz::Camera [inline]
getInvEyeQuat() constgutz::Camera [inline, virtual]
getInvEyeTransform() constgutz::Camera [inline, virtual]
getInvLocalQuat() constgutz::Camera [inline, virtual]
getInvLocalTransform() constgutz::Camera [inline, virtual]
getInvMatrix() constgutz::Camera [inline]
getInvProjection() constgutz::Camera [inline, virtual]
getInvProjectMatrix() constgutz::Camera [inline]
getInvProjectTransform() constgutz::Camera [inline, virtual]
getInvScreenTransform() constgutz::Camera [inline, virtual]
getInvViewMatrix() constgutz::Camera [inline]
getInvViewportMatrix() constgutz::Camera
getInvWorldQuat() constgutz::Camera [inline, virtual]
getInvWorldTransform() constgutz::Camera [inline, virtual]
getLocalDirWorld(const gutz::vec3f &wdir) constgutz::Camera [inline, virtual]
getLocalEyeRayLocal(const gutz::vec3f &lpos) constgutz::Camera [inline, virtual]
getLocalEyeRayScreen(const gutz::vec3f &spos) constgutz::Camera [inline, virtual]
getLocalOrient() constgutz::Camera [inline, virtual]
getLocalPos() constgutz::Camera [inline, virtual]
getLocalPosEye(const gutz::vec3f &epos) constgutz::Camera [inline, virtual]
getLocalPosScreen(const gutz::vec3f &spos) constgutz::Camera [inline, virtual]
getLocalPosWorld(const gutz::vec3f &wpos) constgutz::Camera [inline, virtual]
getLocalQuat() constgutz::Camera [inline, virtual]
getLocalTransform() constgutz::Camera [inline, virtual]
getLocalViewDir() constgutz::Camera [inline, virtual]
getLookAt() constgutz::Camera [inline, virtual]
getNearClip() constgutz::Camera [virtual]
getParent() constgutz::BaseManip [inline, virtual]
getPickPos(const gutz::vec3f &scrPos) constgutz::Camera [inline]
getPickPos(const T x, const T y) constgutz::Camera [inline]
getPickPos(const gutz::vec2< T > &p) constgutz::Camera [inline]
getProjection() constgutz::Camera [inline, virtual]
getProjectMatrix() constgutz::Camera [inline]
getProjectTransform() constgutz::Camera [inline, virtual]
getRay(float x, float y) constgutz::Camera [inline]
getRayWorld(gutz::vec3f pos) constgutz::Camera [inline]
getScreen() constgutz::Camera [inline, virtual]
getScreenPosLocal(const gutz::vec3f &lpos) constgutz::Camera [inline, virtual]
getScreenTransform() constgutz::Camera [inline, virtual]
getScreenX() constgutz::Camera [inline, virtual]
getScreenY() constgutz::Camera [inline, virtual]
getSpeed(const MouseEvent &me) constgutz::Camera
getTumble() constgutz::BaseManip [inline]
getUpVec() constgutz::Camera [inline, virtual]
getViewDir() constgutz::Camera [inline, virtual]
getViewMatrix() constgutz::Camera [inline]
getViewportMatrix() constgutz::Camera
getWorldDirLocal(const gutz::vec3f &ldir) constgutz::Camera [inline, virtual]
getWorldEyeRayScreen(const gutz::vec3f &spos) constgutz::Camera [inline, virtual]
getWorldEyeRayWorld(const gutz::vec3f &wpos) constgutz::Camera [inline, virtual]
getWorldOrient() constgutz::BaseManip [inline]
getWorldPos() constgutz::BaseManip [inline]
getWorldPosLocal(const gutz::vec3f &lpos) constgutz::Camera [inline, virtual]
getWorldQuat() constgutz::Camera [inline, virtual]
getWorldTransform() constgutz::Camera [inline, virtual]
getXVec() constgutz::Camera [inline, virtual]
handleCamera(const gutz::MouseMoveEvent &mme)gutz::Camera [protected, virtual]
insertParent(const BaseManipSP parent)gutz::BaseManip [inline, virtual]
isCamera() constgutz::Camera [inline, virtual]
isManip() constgutz::Camera [inline, virtual]
isOrtho() constgutz::Camera [inline]
Light()gutz::Light
mapEvent(unsigned int event, unsigned int button, float speed=1.0f)gutz::Camera [inline, virtual]
mouse(const MouseEvent &me)gutz::Camera [virtual]
move(const MouseMoveEvent &mme)gutz::Camera [virtual]
operator=(const BaseManip &bm)gutz::BaseManip [inline, protected]
gutz::Counted::operator=(const Counted &c)gutz::Counted [inline, protected]
serialData(std::ostream &os, const std::string indent=std::string(""))gutz::Camera [virtual]
serialEventMap(std::ostream &os, const std::string indent=std::string(""))gutz::Camera [virtual]
serialize(std::ostream &os, const std::string indent=std::string(""))gutz::Light [inline, virtual]
serialParamMap(std::ostream &os, const std::string indent=std::string(""))gutz::Camera [virtual]
serialState(std::ostream &os, const std::string indent=std::string(""))gutz::Camera [virtual]
setClips(float nearClip, float farClip)gutz::Camera [virtual]
setEyePos(vec3f eyePos)gutz::Camera [virtual]
setFrustum(float left, float right, float bottom, float top)gutz::Camera [virtual]
setLocalPos(const vec3f &pos)gutz::Camera [inline, virtual]
setLocalQuat(const quatf &lq)gutz::Camera [inline, virtual]
setLookAt(vec3f lookat)gutz::Camera [virtual]
setOrtho(float left, float right, float bottom, float top)gutz::Camera [virtual]
setParent(const BaseManipSP parent)gutz::BaseManip [inline, virtual]
setPerspective(float fov)gutz::Camera [virtual]
setProjectMatrix(const mat4f &m)gutz::Camera
setScreen(unsigned int x, unsigned int y)gutz::Camera
setTumble(bool on)gutz::BaseManip [inline]
setUpVec(vec3f upvec)gutz::Camera [virtual]
setViewMatrix(const mat4f &m)gutz::Camera
setWorldPos(const vec3f &wpos)gutz::BaseManip [inline, virtual]
SmartPtr classgutz::Counted [friend]
SmartPtrRef classgutz::Counted [friend]
tumble(float speed=1)gutz::Camera [virtual]
unserialData(std::istream &is)gutz::Camera [virtual]
unserialEventMap(std::istream &is)gutz::Camera [virtual]
unserialize(std::istream &is)gutz::Light [inline, virtual]
unserialParamMap(std::istream &is)gutz::Camera [virtual]
unserialState(std::istream &is)gutz::Camera [virtual]
~BaseManip()gutz::BaseManip [inline, virtual]
~Camera()gutz::Camera [virtual]
~Counted()gutz::Counted [inline, virtual]
~Light()gutz::Light [virtual]

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