| _baked | gutz::Manip | [protected] |
| _center | gutz::Manip | [protected] |
| _currentMode | gutz::BaseManip | [protected] |
| _currentSpeed | gutz::BaseManip | [protected] |
| _currquat | gutz::Manip | [protected] |
| _decCount() | gutz::Counted | [inline, protected, virtual] |
| _getCount() const | gutz::Counted | [inline, protected, virtual] |
| _incCount() | gutz::Counted | [inline, protected, virtual] |
| _lastd | gutz::BaseManip | [protected] |
| _objtrackquat | gutz::Manip | [protected] |
| _oinv | gutz::Manip | [protected] |
| _om | gutz::Manip | [protected] |
| _parent | gutz::Manip | [protected] |
| _rad | gutz::Manip | [protected] |
| _tumble | gutz::BaseManip | [protected] |
| _userRad | gutz::Manip | [protected] |
| BaseManip() | gutz::BaseManip | [inline, protected] |
| BaseManip(const BaseManip &bm) | gutz::BaseManip | [inline, protected] |
| BaseManipSP typedef | gutz::BaseManip | |
| buildMatrix() const | gutz::Manip | [protected] |
| Counted(const Counted &c) | gutz::Counted | [inline, protected] |
| Counted() | gutz::Counted | [inline, protected] |
| getCamera() const | gutz::Manip | [virtual] |
| getCamQuat() | gutz::Manip | [inline] |
| getCenter() const | gutz::Manip | [inline] |
| getCenterQuat() const | gutz::Manip | [inline] |
| getEyePosLocal(const gutz::vec3f &lpos) const | gutz::Manip | [inline, virtual] |
| getEyeQuat() const | gutz::Manip | [inline, virtual] |
| getEyeTransform() const | gutz::Manip | [inline, virtual] |
| getInvCamQuat() | gutz::Manip | [inline] |
| getInvEyeQuat() const | gutz::Manip | [inline, virtual] |
| getInvEyeTransform() const | gutz::Manip | [inline, virtual] |
| getInvLocalQuat() const | gutz::Manip | [inline, virtual] |
| getInvLocalTransform() const | gutz::Manip | [inline, virtual] |
| getInvMatrix() const | gutz::Manip | [inline] |
| getInvProjection() const | gutz::Manip | [inline, virtual] |
| getInvProjectTransform() const | gutz::Manip | [inline, virtual] |
| getInvScreenTransform() const | gutz::Manip | [inline, virtual] |
| getInvWorldQuat() const | gutz::Manip | [inline, virtual] |
| getInvWorldTransform() const | gutz::Manip | [inline, virtual] |
| getLocalDirWorld(const gutz::vec3f &wdir) const | gutz::Manip | [inline, virtual] |
| getLocalEyeRayLocal(const gutz::vec3f &lpos) const | gutz::Manip | [inline, virtual] |
| getLocalEyeRayScreen(const gutz::vec3f &spos) const | gutz::Manip | [inline, virtual] |
| getLocalOrient() const | gutz::Manip | [inline, virtual] |
| getLocalPos() const | gutz::Manip | [inline, virtual] |
| getLocalPosEye(const gutz::vec3f &epos) const | gutz::Manip | [inline, virtual] |
| getLocalPosScreen(const gutz::vec3f &spos) const | gutz::Manip | [inline, virtual] |
| getLocalPosWorld(const gutz::vec3f &wpos) const | gutz::Manip | [inline, virtual] |
| getLocalQuat() const | gutz::Manip | [inline, virtual] |
| getLocalTransform() const | gutz::Manip | [inline, virtual] |
| getLocalViewDir() const | gutz::Manip | [inline, virtual] |
| getMatrix() const | gutz::Manip | [inline] |
| getParent() const | gutz::Manip | [inline, virtual] |
| getProjection() const | gutz::Manip | [inline, virtual] |
| getProjectTransform() const | gutz::Manip | [inline, virtual] |
| getRad() const | gutz::Manip | [inline] |
| getRad(const gutz::MouseEvent &me) | gutz::Manip | |
| getScreen() const | gutz::Manip | [inline, virtual] |
| getScreenPosLocal(const gutz::vec3f &lpos) const | gutz::Manip | [inline, virtual] |
| getScreenTransform() const | gutz::Manip | [inline, virtual] |
| getScreenX() const | gutz::Manip | [inline, virtual] |
| getScreenY() const | gutz::Manip | [inline, virtual] |
| getTumble() const | gutz::BaseManip | [inline] |
| getWorldDirLocal(const gutz::vec3f &ldir) const | gutz::Manip | [inline, virtual] |
| getWorldEyeRayScreen(const gutz::vec3f &spos) const | gutz::Manip | [inline, virtual] |
| getWorldEyeRayWorld(const gutz::vec3f &wpos) const | gutz::Manip | [inline, virtual] |
| getWorldOrient() const | gutz::BaseManip | [inline] |
| getWorldPos() const | gutz::BaseManip | [inline] |
| getWorldPosLocal(const gutz::vec3f &lpos) const | gutz::Manip | [inline, virtual] |
| getWorldQuat() const | gutz::Manip | [inline, virtual] |
| getWorldTransform() const | gutz::Manip | [inline, virtual] |
| HAS_SLOTS | gutz::Manip | |
| insertParent(const BaseManipSP parent) | gutz::Manip | [virtual] |
| isCamera() const | gutz::Manip | [inline, virtual] |
| isManip() const | gutz::Manip | [inline, virtual] |
| Manip(Camera *cam=0) | gutz::Manip | |
| Manip(const Manip &m) | gutz::Manip | |
| mouse(const MouseEvent &me) | gutz::Manip | [virtual] |
| move(const MouseMoveEvent &mme) | gutz::Manip | [virtual] |
| operator=(const Manip &m) | gutz::Manip | |
| gutz::BaseManip::operator=(const BaseManip &bm) | gutz::BaseManip | [inline, protected] |
| gutz::Counted::operator=(const Counted &c) | gutz::Counted | [inline, protected] |
| removeParent() | gutz::Manip | [inline] |
| serialData(std::ostream &os, const std::string indent=std::string("")) | gutz::Manip | [virtual] |
| serialize(std::ostream &os, const std::string indent=std::string("")) | gutz::Manip | [virtual] |
| setCamera(const gutz::CameraSP cam) | gutz::Manip | [inline, virtual] |
| setCenter(const vec3f ¢er) | gutz::Manip | |
| setCenterQuat(const quatf &cq) | gutz::Manip | [inline] |
| setLocalPos(const vec3f &pos) | gutz::Manip | [virtual] |
| setLocalQuat(const quatf &lq) | gutz::Manip | [virtual] |
| setMatrix(const gutz::mat4f &m) | gutz::Manip | |
| setParent(const BaseManipSP parent) | gutz::Manip | [virtual] |
| setRad(float rad) | gutz::Manip | [inline] |
| setTumble(bool on) | gutz::BaseManip | [inline] |
| setWorldPos(const vec3f &wpos) | gutz::BaseManip | [inline, virtual] |
| SmartPtr class | gutz::Counted | [friend] |
| SmartPtrRef class | gutz::Counted | [friend] |
| tumble(float speed=1) | gutz::Manip | [virtual] |
| unserialData(std::istream &is) | gutz::Manip | [virtual] |
| unserialize(std::istream &is) | gutz::Manip | [virtual] |
| updateMatrix() | gutz::Manip | [protected] |
| ~BaseManip() | gutz::BaseManip | [inline, virtual] |
| ~Counted() | gutz::Counted | [inline, virtual] |
| ~Manip() | gutz::Manip | [inline, virtual] |