00001 ///////////////////////////////////////////////////////////////////// 00002 // 9/8/02 Aaron Lefohn Scientific Computing and Imaging Institute 00003 // School of Computing University of Utah 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //////////////////////////////////////////////////////////////////////// 00019 00020 #include <texture/multiTexState.h> 00021 00022 using namespace glift; 00023 00024 ///////////////////////////// 00025 /// MultiTexOState 00026 ///////////////////////////// 00027 MultiTexOState::MultiTexOState( const VecTexOStateP& state ) 00028 : m_state( state ) 00029 {} 00030 00031 void MultiTexOState::bind( GLenum texType ) const 00032 { 00033 for(uint i=0; i < m_state.size(); i++) { 00034 m_state[i]->bind( texType ); 00035 } 00036 } 00037 00038 void MultiTexOState::release() const 00039 { 00040 for(uint i=0; i < m_state.size(); i++) { 00041 m_state[i]->release(); 00042 } 00043 } 00044 00045 ///////////////////////////// 00046 /// MultiTexUState 00047 ///////////////////////////// 00048 MultiTexUState::MultiTexUState( const VecTexUStateP& state ) 00049 : m_state( state ) 00050 {} 00051 00052 void MultiTexUState::bind( GLenum texType ) const 00053 { 00054 for(uint i=0; i < m_state.size(); i++) { 00055 m_state[i]->bind( texType ); 00056 } 00057 } 00058 00059 void MultiTexUState::release() const 00060 { 00061 for(uint i=0; i < m_state.size(); i++) { 00062 m_state[i]->release(); 00063 } 00064 } 00065 00066