|
Point | RIinterpolate (VMesh *refined, VMesh::Node::array_type &onodes, const Point &coordsp) |
|
double | RIinterpolateV (std::vector< double > &ivalues, VMesh::Node::array_type &onodes, const Point &coordsp) |
|
VMesh::Node::index_type | add_point (VMesh *refined, VMesh::Node::array_type &nodes, const int *reorder, unsigned int a, unsigned int b, double factor, std::vector< double > &ivalues, int basis_order) |
|
VMesh::Node::index_type | add_point_convex (VMesh *refined, VMesh::Node::array_type &nodes, const int *reorder, VMesh::index_type a, VMesh::index_type b, std::vector< double > &ivalues, int basis_order) |
|
VMesh::Node::index_type | add_point_convex (VMesh *refined, VMesh::Node::array_type &nodes, Point coordsp, std::vector< double > &ivalues, int basis_order) |
|
VMesh::Node::index_type | lookup (VMesh *refined, edge_hash_type &edgemap, VMesh::Node::array_type &nodes, const int *reorder, VMesh::index_type a, VMesh::index_type b, double factor, std::vector< double > &ivalues, int basis_order) |
|
VMesh::Node::index_type | lookup_convex (VMesh *refined, edge_hash_type &edgemap, VMesh::Node::array_type &onodes, const int *reorder, VMesh::index_type a, VMesh::index_type b, std::vector< double > &ivalues, int basis_order) |
|
unsigned int | iedge (unsigned int a, unsigned int b) |
|
unsigned int | iface (unsigned int a, unsigned int b, unsigned int c, unsigned int d) |
|
unsigned int | iface3 (unsigned int a, unsigned int b, unsigned int c) |
|
void | set_table (int i, int pattern, int reorder) |
|
void | init_pattern_table () |
|
void | dice (VMesh *refined, edge_hash_type &emap, VMesh::Node::array_type nodes, VMesh::index_type index, VMesh::mask_type mask, std::vector< double > &ivalues, std::vector< double > &evalues, double vv, int basis_order) |
|