Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 58 (100.0%) | 541 (100.0%) | 9.3 |
Packages/Uintah/StandAlone/ | 4 (6.9%) | 318 (58.8%) | 79.5 |
/ | 2 (3.4%) | 210 (38.8%) | 105.0 |
Core/Thread/ | 1 (1.7%) | 8 (1.5%) | 8.0 |
Core/Math/ | 5 (8.6%) | 5 (0.9%) | 1.0 |
Packages/rtrt/StandAlone/scenes/ | 12 (20.7%) | 0 (0.0%) | 0.0 |
Packages/rtrt/Core/ | 22 (37.9%) | 0 (0.0%) | 0.0 |
Packages/Uintah/Dataflow/Modules/Selectors/ | 2 (3.4%) | 0 (0.0%) | 0.0 |
Core/Util/ | 2 (3.4%) | 0 (0.0%) | 0.0 |
Core/Malloc/ | 2 (3.4%) | 0 (0.0%) | 0.0 |
Core/Geometry/ | 4 (6.9%) | 0 (0.0%) | 0.0 |
Core/Containers/ | 2 (3.4%) | 0 (0.0%) | 0.0 |
Some fixes for demos on octagon and arachne.
0 lines of code changed in 10 files:
Dataflow/Modules/Selectors/PatchToField.h
Formatted text better.
Pulled out IntVector lo,hi from branch.
StandAlone/uda2nrrd.cc
Fixed noboundarycells computation. It turns out I did need that
rewindow command.
Also add typename to sizeof(typename FIELD::value_type). Newer
compilers complain about this.
0 lines of code changed in 4 files:
Fixed a bug that was causing uda2nrrd to crash. For the scalar cases,
it was wrapping the data in the field without copying. The fields
were deleted before the nrrd was written out causing bad memory
problems. Now the scalar data copies the data to be more consistent
with the Vector and Matrix3 types.
Tried adding code for removing boundary edges, but it does weird
stuff. Unaccesible from the commandline for now.
170 lines of code changed in 1 file:
Got rid of tabs and fixed indentation.
148 lines of code changed in 1 file:
Fixed hard coded /usr/X11R6/lib paths to use BASE_LIB_PATH (helps with 64 bit systems with /usr/X11R6/lib64). It all seems to work properly.
210 lines of code changed in 2 files:
Core/HVolumeVG.h
Core/HVolumeVGspecific.cc
GCC 4.1 seems to be a bit more picky about template specialization.
This checking fixes this. You declare the specialized function in
the header and then make sure the function implementations are
inside the appropriate namespace.
0 lines of code changed in 4 files:
Point.h
Vector.h
Dav missed some friend functions that needed to be defined outside
of declaring them friend functions. Most notably the Pio,
Interpolate, and stream operator functions.
0 lines of code changed in 4 files:
I discovered that __ECC is on ia64 versions of the Intel compiler, and
__ICC is on everthing else. For both you should use __INTEL_COMPILER.
0 lines of code changed in 6 files:
Core/HVolume.h
Don't try to write out a brick file and don't barf if you are not on
SGI or Apple.
StandAlone/scenes/oldvfem.cc
StandAlone/scenes/teapot.scene.cc
Name the main light.
StandAlone/scenes/tstdemo.cc
You can now change the light position and intenisity from the
command line.
0 lines of code changed in 8 files:
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Core/ExternalUIInterface.h
Added virtual destructor to make GCC happy.
Core/Gui.cc
Core/Gui.h
Added ability to turn on "Frame for Frame" animations for
SelectableGroup classes.
Core/SelectableGroup.cc
Core/SelectableGroup.h
Added ability to animate frame for frame. Each animation call
explictly increments the animated frame without care of the
framerate.
0 lines of code changed in 10 files:
Better linking for scene libraries.
0 lines of code changed in 2 files:
If an alien thread tries to call Semaphore::down Thread::self() will
be null, and it is just no fun to have your code crash and burn. You
only need the Thread::self for debugging book keeping, which isn't
essential.
8 lines of code changed in 1 file:
Added float version of SmoothStep and Interpolate.
0 lines of code changed in 2 files:
SCIRun/Core/Math/Expon.h
Added float version of Sqrt.
SCIRun/Core/Math/Trig.h
Sqrt() should have been in Expon.h instead of here. Removed it.
5 lines of code changed in 3 files: