| ComputeSlab(const ComputeSlab &rhs) | ComputeSlab | |
| ComputeSlab() | ComputeSlab | [inline, protected] |
| ComputeSlab(const VecTexPtr &vecInTex, GlewShadeLang lang, const Vec2i &dimen, GLfloat z=0.0f) | ComputeSlab | [protected] |
| ComputeSlab(const VecTexPtr &vecInTex, GlewShadeLang lang, PBuffer *pbuffDest, const Vec2i &dimen, GLfloat z=0.0f) | ComputeSlab | [protected] |
| ComputeSlab(const VecTexPtr &vecInTex, GlewShadeLang lang, BasicTexture *texDest, const Vec2i &dimen, GLfloat z=0.0f) | ComputeSlab | [protected] |
| getTexPerturbs(const Vec2i &dimen) | ComputeSlab | [protected, virtual] |
| numTexUnits() const=0 | ComputeSlab | [protected, pure virtual] |
| operator=(const ComputeSlab &rhs) | ComputeSlab | |
| pixShaderATI() | ComputeSlab | [protected, virtual] |
| pixShaderCG() | ComputeSlab | [protected, virtual] |
| pixShaderNV20() | ComputeSlab | [protected, virtual] |
| pixShaderNV30() | ComputeSlab | [protected, virtual] |
| render() | ComputeSlab | |
| resetShader() | ComputeSlab | |
| ~ComputeSlab() | ComputeSlab | [virtual] |