ComputeSlab(const ComputeSlab &rhs) | ComputeSlab | |
ComputeSlab() | ComputeSlab | [inline, protected] |
ComputeSlab(const VecTexPtr &vecInTex, GlewShadeLang lang, const Vec2i &dimen, GLfloat z=0.0f) | ComputeSlab | [protected] |
ComputeSlab(const VecTexPtr &vecInTex, GlewShadeLang lang, PBuffer *pbuffDest, const Vec2i &dimen, GLfloat z=0.0f) | ComputeSlab | [protected] |
ComputeSlab(const VecTexPtr &vecInTex, GlewShadeLang lang, BasicTexture *texDest, const Vec2i &dimen, GLfloat z=0.0f) | ComputeSlab | [protected] |
getTexPerturbs(const Vec2i &dimen) | ComputeSlab | [protected, virtual] |
numTexUnits() const=0 | ComputeSlab | [protected, pure virtual] |
operator=(const ComputeSlab &rhs) | ComputeSlab | |
pixShaderATI() | ComputeSlab | [protected, virtual] |
pixShaderCG() | ComputeSlab | [protected, virtual] |
pixShaderNV20() | ComputeSlab | [protected, virtual] |
pixShaderNV30() | ComputeSlab | [protected, virtual] |
render() | ComputeSlab | |
resetShader() | ComputeSlab | |
~ComputeSlab() | ComputeSlab | [virtual] |