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Public Member Functions |
| ComputeSlab (const ComputeSlab &rhs) |
ComputeSlab & | operator= (const ComputeSlab &rhs) |
virtual | ~ComputeSlab () |
void | render () |
void | resetShader () |
Protected Member Functions |
| ComputeSlab () |
| ComputeSlab (const VecTexPtr &vecInTex, GlewShadeLang lang, const Vec2i &dimen, GLfloat z=0.0f) |
| ComputeSlab (const VecTexPtr &vecInTex, GlewShadeLang lang, PBuffer *pbuffDest, const Vec2i &dimen, GLfloat z=0.0f) |
| ComputeSlab (const VecTexPtr &vecInTex, GlewShadeLang lang, BasicTexture *texDest, const Vec2i &dimen, GLfloat z=0.0f) |
virtual uint | numTexUnits () const=0 |
virtual void | pixShaderATI () |
virtual void | pixShaderNV20 () |
virtual void | pixShaderNV30 () |
virtual void | pixShaderCG () |
virtual TexCoordPerturb * | getTexPerturbs (const Vec2i &dimen) |