|
Compounds |
struct | GLEW |
Defines |
#define | __gl_h_ |
#define | __GL_H__ |
#define | __glext_h_ |
#define | __GLEXT_H_ |
#define | __gl_ATI_h_ |
#define | GLEW_APIENTRY_DEFINED |
#define | APIENTRY |
#define | GLEW_EXPORT |
#define | GLAPI extern |
#define | GL_VERSION_1_1 1 |
#define | GL_VERSION_1_2 1 |
#define | GL_VERSION_1_3 1 |
#define | GL_VERSION_1_4 1 |
#define | GL_ARB_depth_texture 1 |
#define | GL_ARB_fragment_program 1 |
#define | GL_ARB_imaging 1 |
#define | GL_ARB_matrix_palette 1 |
#define | GL_ARB_multisample 1 |
#define | GL_ARB_multitexture 1 |
#define | GL_ARB_point_parameters 1 |
#define | GL_ARB_shadow 1 |
#define | GL_ARB_shadow_ambient 1 |
#define | GL_ARB_texture_border_clamp 1 |
#define | GL_ARB_texture_compression 1 |
#define | GL_ARB_texture_cube_map 1 |
#define | GL_ARB_texture_env_add 1 |
#define | GL_ARB_texture_env_combine 1 |
#define | GL_ARB_texture_env_crossbar 1 |
#define | GL_ARB_texture_env_dot3 1 |
#define | GL_ARB_texture_mirrored_repeat 1 |
#define | GL_ARB_transpose_matrix 1 |
#define | GL_ARB_vertex_blend 1 |
#define | GL_ARB_vertex_program 1 |
#define | GL_ARB_window_pos 1 |
#define | GL_EXT_abgr 1 |
#define | GL_EXT_bgra 1 |
#define | GL_EXT_blend_color 1 |
#define | GL_EXT_blend_func_separate 1 |
#define | GL_EXT_blend_minmax 1 |
#define | GL_EXT_blend_subtract 1 |
#define | GL_EXT_clip_volume_hint 1 |
#define | GL_EXT_compiled_vertex_array 1 |
#define | GL_EXT_draw_range_elements 1 |
#define | GL_EXT_cull_vertex 1 |
#define | GL_EXT_fog_coord 1 |
#define | GL_EXT_multi_draw_arrays 1 |
#define | GL_EXT_packed_pixels 1 |
#define | GL_EXT_point_parameters 1 |
#define | GL_EXT_secondary_color 1 |
#define | GL_EXT_separate_specular_color 1 |
#define | GL_EXT_shadow_funcs 1 |
#define | GL_EXT_stencil_two_side 1 |
#define | GL_EXT_stencil_wrap 1 |
#define | GL_EXT_texture_compression_s3tc 1 |
#define | GL_EXT_texture_env_combine 1 |
#define | GL_EXT_texture_filter_anisotropic 1 |
#define | GL_EXT_texture_lod_bias 1 |
#define | GL_EXT_texture_rectangle 1 |
#define | GL_EXT_texture3D 1 |
#define | GL_EXT_vertex_shader 1 |
#define | GL_EXT_vertex_weighting 1 |
#define | GL_SGIS_generate_mipmap 1 |
#define | GL_SGIS_texture_lod 1 |
#define | GL_SGIX_depth_texture 1 |
#define | GL_SGIX_shadow 1 |
#define | GL_HP_occlusion_test 1 |
#define | GL_S3_s3tc 1 |
#define | GL_WIN_swap_hint 1 |
#define | GL_ATI_draw_buffers 1 |
#define | GL_ATI_element_array 1 |
#define | GL_ATI_envmap_bumpmap 1 |
#define | GL_ATI_fragment_shader 1 |
#define | GL_ATI_map_object_buffer 1 |
#define | GL_ATI_pn_triangles 1 |
#define | GL_ATI_separate_stencil 1 |
#define | GL_ATI_text_fragment_shader 1 |
#define | GL_ATI_texture_env_combine3 1 |
#define | GL_ATI_texture_float 1 |
#define | GL_ATI_texture_mirror_once 1 |
#define | GL_ATI_vertex_array_object 1 |
#define | GL_ATI_vertex_attrib_array_object 1 |
#define | GL_ATI_vertex_streams 1 |
#define | GL_ATIX_point_sprites 1 |
#define | GL_ATIX_texture_env_combine3 1 |
#define | GL_ATIX_texture_env_route 1 |
#define | GL_ATIX_vertex_shader_output_point_size 1 |
#define | GL_NV_blend_square 1 |
#define | GL_NV_copy_depth_to_color 1 |
#define | GL_NV_depth_clamp 1 |
#define | GL_NV_element_array 1 |
#define | GL_NV_evaluators 1 |
#define | GL_NV_fence 1 |
#define | GL_NV_fog_distance 1 |
#define | GL_NV_float_buffer 1 |
#define | GL_NV_fragment_program 1 |
#define | GL_NV_half_float 1 |
#define | GL_NV_light_max_exponent 1 |
#define | GL_NV_multisample_filter_hint 1 |
#define | GL_NV_occlusion_query 1 |
#define | GL_NV_packed_depth_stencil 1 |
#define | GL_NV_pixel_data_range 1 |
#define | GL_NV_point_sprite 1 |
#define | GL_NV_primitive_restart 1 |
#define | GL_NV_register_combiners 1 |
#define | GL_NV_register_combiners2 1 |
#define | GL_NV_texgen_emboss 1 |
#define | GL_NV_texgen_reflection 1 |
#define | GL_NV_texture_compression_vtc 1 |
#define | GL_NV_texture_env_combine4 1 |
#define | GL_NV_texture_expand_normal 1 |
#define | GL_NV_texture_rectangle 1 |
#define | GL_NV_texture_shader 1 |
#define | GL_NV_texture_shader2 1 |
#define | GL_NV_texture_shader3 1 |
#define | GL_NV_vertex_array_range 1 |
#define | GL_NV_vertex_array_range2 1 |
#define | GL_NV_vertex_program 1 |
#define | GL_NV_vertex_program1_1 1 |
#define | GL_NV_vertex_program2 1 |
#define | GL_VERSION_1_1 1 |
#define | GL_ACCUM 0x0100 |
#define | GL_LOAD 0x0101 |
#define | GL_RETURN 0x0102 |
#define | GL_MULT 0x0103 |
#define | GL_ADD 0x0104 |
#define | GL_NEVER 0x0200 |
#define | GL_LESS 0x0201 |
#define | GL_EQUAL 0x0202 |
#define | GL_LEQUAL 0x0203 |
#define | GL_GREATER 0x0204 |
#define | GL_NOTEQUAL 0x0205 |
#define | GL_GEQUAL 0x0206 |
#define | GL_ALWAYS 0x0207 |
#define | GL_CURRENT_BIT 0x00000001 |
#define | GL_POINT_BIT 0x00000002 |
#define | GL_LINE_BIT 0x00000004 |
#define | GL_POLYGON_BIT 0x00000008 |
#define | GL_POLYGON_STIPPLE_BIT 0x00000010 |
#define | GL_PIXEL_MODE_BIT 0x00000020 |
#define | GL_LIGHTING_BIT 0x00000040 |
#define | GL_FOG_BIT 0x00000080 |
#define | GL_DEPTH_BUFFER_BIT 0x00000100 |
#define | GL_ACCUM_BUFFER_BIT 0x00000200 |
#define | GL_STENCIL_BUFFER_BIT 0x00000400 |
#define | GL_VIEWPORT_BIT 0x00000800 |
#define | GL_TRANSFORM_BIT 0x00001000 |
#define | GL_ENABLE_BIT 0x00002000 |
#define | GL_COLOR_BUFFER_BIT 0x00004000 |
#define | GL_HINT_BIT 0x00008000 |
#define | GL_EVAL_BIT 0x00010000 |
#define | GL_LIST_BIT 0x00020000 |
#define | GL_TEXTURE_BIT 0x00040000 |
#define | GL_SCISSOR_BIT 0x00080000 |
#define | GL_ALL_ATTRIB_BITS 0x000fffff |
#define | GL_POINTS 0x0000 |
#define | GL_LINES 0x0001 |
#define | GL_LINE_LOOP 0x0002 |
#define | GL_LINE_STRIP 0x0003 |
#define | GL_TRIANGLES 0x0004 |
#define | GL_TRIANGLE_STRIP 0x0005 |
#define | GL_TRIANGLE_FAN 0x0006 |
#define | GL_QUADS 0x0007 |
#define | GL_QUAD_STRIP 0x0008 |
#define | GL_POLYGON 0x0009 |
#define | GL_ZERO 0 |
#define | GL_ONE 1 |
#define | GL_SRC_COLOR 0x0300 |
#define | GL_ONE_MINUS_SRC_COLOR 0x0301 |
#define | GL_SRC_ALPHA 0x0302 |
#define | GL_ONE_MINUS_SRC_ALPHA 0x0303 |
#define | GL_DST_ALPHA 0x0304 |
#define | GL_ONE_MINUS_DST_ALPHA 0x0305 |
#define | GL_DST_COLOR 0x0306 |
#define | GL_ONE_MINUS_DST_COLOR 0x0307 |
#define | GL_SRC_ALPHA_SATURATE 0x0308 |
#define | GL_TRUE 1 |
#define | GL_FALSE 0 |
#define | GL_CLIP_PLANE0 0x3000 |
#define | GL_CLIP_PLANE1 0x3001 |
#define | GL_CLIP_PLANE2 0x3002 |
#define | GL_CLIP_PLANE3 0x3003 |
#define | GL_CLIP_PLANE4 0x3004 |
#define | GL_CLIP_PLANE5 0x3005 |
#define | GL_BYTE 0x1400 |
#define | GL_UNSIGNED_BYTE 0x1401 |
#define | GL_SHORT 0x1402 |
#define | GL_UNSIGNED_SHORT 0x1403 |
#define | GL_INT 0x1404 |
#define | GL_UNSIGNED_INT 0x1405 |
#define | GL_FLOAT 0x1406 |
#define | GL_2_BYTES 0x1407 |
#define | GL_3_BYTES 0x1408 |
#define | GL_4_BYTES 0x1409 |
#define | GL_DOUBLE 0x140A |
#define | GL_NONE 0 |
#define | GL_FRONT_LEFT 0x0400 |
#define | GL_FRONT_RIGHT 0x0401 |
#define | GL_BACK_LEFT 0x0402 |
#define | GL_BACK_RIGHT 0x0403 |
#define | GL_FRONT 0x0404 |
#define | GL_BACK 0x0405 |
#define | GL_LEFT 0x0406 |
#define | GL_RIGHT 0x0407 |
#define | GL_FRONT_AND_BACK 0x0408 |
#define | GL_AUX0 0x0409 |
#define | GL_AUX1 0x040A |
#define | GL_AUX2 0x040B |
#define | GL_AUX3 0x040C |
#define | GL_NO_ERROR 0 |
#define | GL_INVALID_ENUM 0x0500 |
#define | GL_INVALID_VALUE 0x0501 |
#define | GL_INVALID_OPERATION 0x0502 |
#define | GL_STACK_OVERFLOW 0x0503 |
#define | GL_STACK_UNDERFLOW 0x0504 |
#define | GL_OUT_OF_MEMORY 0x0505 |
#define | GL_2D 0x0600 |
#define | GL_3D 0x0601 |
#define | GL_3D_COLOR 0x0602 |
#define | GL_3D_COLOR_TEXTURE 0x0603 |
#define | GL_4D_COLOR_TEXTURE 0x0604 |
#define | GL_PASS_THROUGH_TOKEN 0x0700 |
#define | GL_POINT_TOKEN 0x0701 |
#define | GL_LINE_TOKEN 0x0702 |
#define | GL_POLYGON_TOKEN 0x0703 |
#define | GL_BITMAP_TOKEN 0x0704 |
#define | GL_DRAW_PIXEL_TOKEN 0x0705 |
#define | GL_COPY_PIXEL_TOKEN 0x0706 |
#define | GL_LINE_RESET_TOKEN 0x0707 |
#define | GL_EXP 0x0800 |
#define | GL_EXP2 0x0801 |
#define | GL_CW 0x0900 |
#define | GL_CCW 0x0901 |
#define | GL_COEFF 0x0A00 |
#define | GL_ORDER 0x0A01 |
#define | GL_DOMAIN 0x0A02 |
#define | GL_CURRENT_COLOR 0x0B00 |
#define | GL_CURRENT_INDEX 0x0B01 |
#define | GL_CURRENT_NORMAL 0x0B02 |
#define | GL_CURRENT_TEXTURE_COORDS 0x0B03 |
#define | GL_CURRENT_RASTER_COLOR 0x0B04 |
#define | GL_CURRENT_RASTER_INDEX 0x0B05 |
#define | GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
#define | GL_CURRENT_RASTER_POSITION 0x0B07 |
#define | GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
#define | GL_CURRENT_RASTER_DISTANCE 0x0B09 |
#define | GL_POINT_SMOOTH 0x0B10 |
#define | GL_POINT_SIZE 0x0B11 |
#define | GL_POINT_SIZE_RANGE 0x0B12 |
#define | GL_POINT_SIZE_GRANULARITY 0x0B13 |
#define | GL_LINE_SMOOTH 0x0B20 |
#define | GL_LINE_WIDTH 0x0B21 |
#define | GL_LINE_WIDTH_RANGE 0x0B22 |
#define | GL_LINE_WIDTH_GRANULARITY 0x0B23 |
#define | GL_LINE_STIPPLE 0x0B24 |
#define | GL_LINE_STIPPLE_PATTERN 0x0B25 |
#define | GL_LINE_STIPPLE_REPEAT 0x0B26 |
#define | GL_LIST_MODE 0x0B30 |
#define | GL_MAX_LIST_NESTING 0x0B31 |
#define | GL_LIST_BASE 0x0B32 |
#define | GL_LIST_INDEX 0x0B33 |
#define | GL_POLYGON_MODE 0x0B40 |
#define | GL_POLYGON_SMOOTH 0x0B41 |
#define | GL_POLYGON_STIPPLE 0x0B42 |
#define | GL_EDGE_FLAG 0x0B43 |
#define | GL_CULL_FACE 0x0B44 |
#define | GL_CULL_FACE_MODE 0x0B45 |
#define | GL_FRONT_FACE 0x0B46 |
#define | GL_LIGHTING 0x0B50 |
#define | GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
#define | GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
#define | GL_LIGHT_MODEL_AMBIENT 0x0B53 |
#define | GL_SHADE_MODEL 0x0B54 |
#define | GL_COLOR_MATERIAL_FACE 0x0B55 |
#define | GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
#define | GL_COLOR_MATERIAL 0x0B57 |
#define | GL_FOG 0x0B60 |
#define | GL_FOG_INDEX 0x0B61 |
#define | GL_FOG_DENSITY 0x0B62 |
#define | GL_FOG_START 0x0B63 |
#define | GL_FOG_END 0x0B64 |
#define | GL_FOG_MODE 0x0B65 |
#define | GL_FOG_COLOR 0x0B66 |
#define | GL_DEPTH_RANGE 0x0B70 |
#define | GL_DEPTH_TEST 0x0B71 |
#define | GL_DEPTH_WRITEMASK 0x0B72 |
#define | GL_DEPTH_CLEAR_VALUE 0x0B73 |
#define | GL_DEPTH_FUNC 0x0B74 |
#define | GL_ACCUM_CLEAR_VALUE 0x0B80 |
#define | GL_STENCIL_TEST 0x0B90 |
#define | GL_STENCIL_CLEAR_VALUE 0x0B91 |
#define | GL_STENCIL_FUNC 0x0B92 |
#define | GL_STENCIL_VALUE_MASK 0x0B93 |
#define | GL_STENCIL_FAIL 0x0B94 |
#define | GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
#define | GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
#define | GL_STENCIL_REF 0x0B97 |
#define | GL_STENCIL_WRITEMASK 0x0B98 |
#define | GL_MATRIX_MODE 0x0BA0 |
#define | GL_NORMALIZE 0x0BA1 |
#define | GL_VIEWPORT 0x0BA2 |
#define | GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
#define | GL_PROJECTION_STACK_DEPTH 0x0BA4 |
#define | GL_TEXTURE_STACK_DEPTH 0x0BA5 |
#define | GL_MODELVIEW_MATRIX 0x0BA6 |
#define | GL_PROJECTION_MATRIX 0x0BA7 |
#define | GL_TEXTURE_MATRIX 0x0BA8 |
#define | GL_ATTRIB_STACK_DEPTH 0x0BB0 |
#define | GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
#define | GL_ALPHA_TEST 0x0BC0 |
#define | GL_ALPHA_TEST_FUNC 0x0BC1 |
#define | GL_ALPHA_TEST_REF 0x0BC2 |
#define | GL_DITHER 0x0BD0 |
#define | GL_BLEND_DST 0x0BE0 |
#define | GL_BLEND_SRC 0x0BE1 |
#define | GL_BLEND 0x0BE2 |
#define | GL_LOGIC_OP_MODE 0x0BF0 |
#define | GL_INDEX_LOGIC_OP 0x0BF1 |
#define | GL_COLOR_LOGIC_OP 0x0BF2 |
#define | GL_AUX_BUFFERS 0x0C00 |
#define | GL_DRAW_BUFFER 0x0C01 |
#define | GL_READ_BUFFER 0x0C02 |
#define | GL_SCISSOR_BOX 0x0C10 |
#define | GL_SCISSOR_TEST 0x0C11 |
#define | GL_INDEX_CLEAR_VALUE 0x0C20 |
#define | GL_INDEX_WRITEMASK 0x0C21 |
#define | GL_COLOR_CLEAR_VALUE 0x0C22 |
#define | GL_COLOR_WRITEMASK 0x0C23 |
#define | GL_INDEX_MODE 0x0C30 |
#define | GL_RGBA_MODE 0x0C31 |
#define | GL_DOUBLEBUFFER 0x0C32 |
#define | GL_STEREO 0x0C33 |
#define | GL_RENDER_MODE 0x0C40 |
#define | GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
#define | GL_POINT_SMOOTH_HINT 0x0C51 |
#define | GL_LINE_SMOOTH_HINT 0x0C52 |
#define | GL_POLYGON_SMOOTH_HINT 0x0C53 |
#define | GL_FOG_HINT 0x0C54 |
#define | GL_TEXTURE_GEN_S 0x0C60 |
#define | GL_TEXTURE_GEN_T 0x0C61 |
#define | GL_TEXTURE_GEN_R 0x0C62 |
#define | GL_TEXTURE_GEN_Q 0x0C63 |
#define | GL_PIXEL_MAP_I_TO_I 0x0C70 |
#define | GL_PIXEL_MAP_S_TO_S 0x0C71 |
#define | GL_PIXEL_MAP_I_TO_R 0x0C72 |
#define | GL_PIXEL_MAP_I_TO_G 0x0C73 |
#define | GL_PIXEL_MAP_I_TO_B 0x0C74 |
#define | GL_PIXEL_MAP_I_TO_A 0x0C75 |
#define | GL_PIXEL_MAP_R_TO_R 0x0C76 |
#define | GL_PIXEL_MAP_G_TO_G 0x0C77 |
#define | GL_PIXEL_MAP_B_TO_B 0x0C78 |
#define | GL_PIXEL_MAP_A_TO_A 0x0C79 |
#define | GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
#define | GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
#define | GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
#define | GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
#define | GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
#define | GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
#define | GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
#define | GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
#define | GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
#define | GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
#define | GL_UNPACK_SWAP_BYTES 0x0CF0 |
#define | GL_UNPACK_LSB_FIRST 0x0CF1 |
#define | GL_UNPACK_ROW_LENGTH 0x0CF2 |
#define | GL_UNPACK_SKIP_ROWS 0x0CF3 |
#define | GL_UNPACK_SKIP_PIXELS 0x0CF4 |
#define | GL_UNPACK_ALIGNMENT 0x0CF5 |
#define | GL_PACK_SWAP_BYTES 0x0D00 |
#define | GL_PACK_LSB_FIRST 0x0D01 |
#define | GL_PACK_ROW_LENGTH 0x0D02 |
#define | GL_PACK_SKIP_ROWS 0x0D03 |
#define | GL_PACK_SKIP_PIXELS 0x0D04 |
#define | GL_PACK_ALIGNMENT 0x0D05 |
#define | GL_MAP_COLOR 0x0D10 |
#define | GL_MAP_STENCIL 0x0D11 |
#define | GL_INDEX_SHIFT 0x0D12 |
#define | GL_INDEX_OFFSET 0x0D13 |
#define | GL_RED_SCALE 0x0D14 |
#define | GL_RED_BIAS 0x0D15 |
#define | GL_ZOOM_X 0x0D16 |
#define | GL_ZOOM_Y 0x0D17 |
#define | GL_GREEN_SCALE 0x0D18 |
#define | GL_GREEN_BIAS 0x0D19 |
#define | GL_BLUE_SCALE 0x0D1A |
#define | GL_BLUE_BIAS 0x0D1B |
#define | GL_ALPHA_SCALE 0x0D1C |
#define | GL_ALPHA_BIAS 0x0D1D |
#define | GL_DEPTH_SCALE 0x0D1E |
#define | GL_DEPTH_BIAS 0x0D1F |
#define | GL_MAX_EVAL_ORDER 0x0D30 |
#define | GL_MAX_LIGHTS 0x0D31 |
#define | GL_MAX_CLIP_PLANES 0x0D32 |
#define | GL_MAX_TEXTURE_SIZE 0x0D33 |
#define | GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
#define | GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
#define | GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
#define | GL_MAX_NAME_STACK_DEPTH 0x0D37 |
#define | GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
#define | GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
#define | GL_MAX_VIEWPORT_DIMS 0x0D3A |
#define | GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
#define | GL_SUBPIXEL_BITS 0x0D50 |
#define | GL_INDEX_BITS 0x0D51 |
#define | GL_RED_BITS 0x0D52 |
#define | GL_GREEN_BITS 0x0D53 |
#define | GL_BLUE_BITS 0x0D54 |
#define | GL_ALPHA_BITS 0x0D55 |
#define | GL_DEPTH_BITS 0x0D56 |
#define | GL_STENCIL_BITS 0x0D57 |
#define | GL_ACCUM_RED_BITS 0x0D58 |
#define | GL_ACCUM_GREEN_BITS 0x0D59 |
#define | GL_ACCUM_BLUE_BITS 0x0D5A |
#define | GL_ACCUM_ALPHA_BITS 0x0D5B |
#define | GL_NAME_STACK_DEPTH 0x0D70 |
#define | GL_AUTO_NORMAL 0x0D80 |
#define | GL_MAP1_COLOR_4 0x0D90 |
#define | GL_MAP1_INDEX 0x0D91 |
#define | GL_MAP1_NORMAL 0x0D92 |
#define | GL_MAP1_TEXTURE_COORD_1 0x0D93 |
#define | GL_MAP1_TEXTURE_COORD_2 0x0D94 |
#define | GL_MAP1_TEXTURE_COORD_3 0x0D95 |
#define | GL_MAP1_TEXTURE_COORD_4 0x0D96 |
#define | GL_MAP1_VERTEX_3 0x0D97 |
#define | GL_MAP1_VERTEX_4 0x0D98 |
#define | GL_MAP2_COLOR_4 0x0DB0 |
#define | GL_MAP2_INDEX 0x0DB1 |
#define | GL_MAP2_NORMAL 0x0DB2 |
#define | GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
#define | GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
#define | GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
#define | GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
#define | GL_MAP2_VERTEX_3 0x0DB7 |
#define | GL_MAP2_VERTEX_4 0x0DB8 |
#define | GL_MAP1_GRID_DOMAIN 0x0DD0 |
#define | GL_MAP1_GRID_SEGMENTS 0x0DD1 |
#define | GL_MAP2_GRID_DOMAIN 0x0DD2 |
#define | GL_MAP2_GRID_SEGMENTS 0x0DD3 |
#define | GL_TEXTURE_1D 0x0DE0 |
#define | GL_TEXTURE_2D 0x0DE1 |
#define | GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
#define | GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
#define | GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
#define | GL_SELECTION_BUFFER_POINTER 0x0DF3 |
#define | GL_SELECTION_BUFFER_SIZE 0x0DF4 |
#define | GL_TEXTURE_WIDTH 0x1000 |
#define | GL_TEXTURE_HEIGHT 0x1001 |
#define | GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
#define | GL_TEXTURE_BORDER_COLOR 0x1004 |
#define | GL_TEXTURE_BORDER 0x1005 |
#define | GL_DONT_CARE 0x1100 |
#define | GL_FASTEST 0x1101 |
#define | GL_NICEST 0x1102 |
#define | GL_LIGHT0 0x4000 |
#define | GL_LIGHT1 0x4001 |
#define | GL_LIGHT2 0x4002 |
#define | GL_LIGHT3 0x4003 |
#define | GL_LIGHT4 0x4004 |
#define | GL_LIGHT5 0x4005 |
#define | GL_LIGHT6 0x4006 |
#define | GL_LIGHT7 0x4007 |
#define | GL_AMBIENT 0x1200 |
#define | GL_DIFFUSE 0x1201 |
#define | GL_SPECULAR 0x1202 |
#define | GL_POSITION 0x1203 |
#define | GL_SPOT_DIRECTION 0x1204 |
#define | GL_SPOT_EXPONENT 0x1205 |
#define | GL_SPOT_CUTOFF 0x1206 |
#define | GL_CONSTANT_ATTENUATION 0x1207 |
#define | GL_LINEAR_ATTENUATION 0x1208 |
#define | GL_QUADRATIC_ATTENUATION 0x1209 |
#define | GL_COMPILE 0x1300 |
#define | GL_COMPILE_AND_EXECUTE 0x1301 |
#define | GL_CLEAR 0x1500 |
#define | GL_AND 0x1501 |
#define | GL_AND_REVERSE 0x1502 |
#define | GL_COPY 0x1503 |
#define | GL_AND_INVERTED 0x1504 |
#define | GL_NOOP 0x1505 |
#define | GL_XOR 0x1506 |
#define | GL_OR 0x1507 |
#define | GL_NOR 0x1508 |
#define | GL_EQUIV 0x1509 |
#define | GL_INVERT 0x150A |
#define | GL_OR_REVERSE 0x150B |
#define | GL_COPY_INVERTED 0x150C |
#define | GL_OR_INVERTED 0x150D |
#define | GL_NAND 0x150E |
#define | GL_SET 0x150F |
#define | GL_EMISSION 0x1600 |
#define | GL_SHININESS 0x1601 |
#define | GL_AMBIENT_AND_DIFFUSE 0x1602 |
#define | GL_COLOR_INDEXES 0x1603 |
#define | GL_MODELVIEW 0x1700 |
#define | GL_PROJECTION 0x1701 |
#define | GL_TEXTURE 0x1702 |
#define | GL_COLOR 0x1800 |
#define | GL_DEPTH 0x1801 |
#define | GL_STENCIL 0x1802 |
#define | GL_COLOR_INDEX 0x1900 |
#define | GL_STENCIL_INDEX 0x1901 |
#define | GL_DEPTH_COMPONENT 0x1902 |
#define | GL_RED 0x1903 |
#define | GL_GREEN 0x1904 |
#define | GL_BLUE 0x1905 |
#define | GL_ALPHA 0x1906 |
#define | GL_RGB 0x1907 |
#define | GL_RGBA 0x1908 |
#define | GL_LUMINANCE 0x1909 |
#define | GL_LUMINANCE_ALPHA 0x190A |
#define | GL_BITMAP 0x1A00 |
#define | GL_POINT 0x1B00 |
#define | GL_LINE 0x1B01 |
#define | GL_FILL 0x1B02 |
#define | GL_RENDER 0x1C00 |
#define | GL_FEEDBACK 0x1C01 |
#define | GL_SELECT 0x1C02 |
#define | GL_FLAT 0x1D00 |
#define | GL_SMOOTH 0x1D01 |
#define | GL_KEEP 0x1E00 |
#define | GL_REPLACE 0x1E01 |
#define | GL_INCR 0x1E02 |
#define | GL_DECR 0x1E03 |
#define | GL_VENDOR 0x1F00 |
#define | GL_RENDERER 0x1F01 |
#define | GL_VERSION 0x1F02 |
#define | GL_EXTENSIONS 0x1F03 |
#define | GL_S 0x2000 |
#define | GL_T 0x2001 |
#define | GL_R 0x2002 |
#define | GL_Q 0x2003 |
#define | GL_MODULATE 0x2100 |
#define | GL_DECAL 0x2101 |
#define | GL_TEXTURE_ENV_MODE 0x2200 |
#define | GL_TEXTURE_ENV_COLOR 0x2201 |
#define | GL_TEXTURE_ENV 0x2300 |
#define | GL_EYE_LINEAR 0x2400 |
#define | GL_OBJECT_LINEAR 0x2401 |
#define | GL_SPHERE_MAP 0x2402 |
#define | GL_TEXTURE_GEN_MODE 0x2500 |
#define | GL_OBJECT_PLANE 0x2501 |
#define | GL_EYE_PLANE 0x2502 |
#define | GL_NEAREST 0x2600 |
#define | GL_LINEAR 0x2601 |
#define | GL_NEAREST_MIPMAP_NEAREST 0x2700 |
#define | GL_LINEAR_MIPMAP_NEAREST 0x2701 |
#define | GL_NEAREST_MIPMAP_LINEAR 0x2702 |
#define | GL_LINEAR_MIPMAP_LINEAR 0x2703 |
#define | GL_TEXTURE_MAG_FILTER 0x2800 |
#define | GL_TEXTURE_MIN_FILTER 0x2801 |
#define | GL_TEXTURE_WRAP_S 0x2802 |
#define | GL_TEXTURE_WRAP_T 0x2803 |
#define | GL_CLAMP 0x2900 |
#define | GL_REPEAT 0x2901 |
#define | GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
#define | GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
#define | GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff |
#define | GL_POLYGON_OFFSET_FACTOR 0x8038 |
#define | GL_POLYGON_OFFSET_UNITS 0x2A00 |
#define | GL_POLYGON_OFFSET_POINT 0x2A01 |
#define | GL_POLYGON_OFFSET_LINE 0x2A02 |
#define | GL_POLYGON_OFFSET_FILL 0x8037 |
#define | GL_ALPHA4 0x803B |
#define | GL_ALPHA8 0x803C |
#define | GL_ALPHA12 0x803D |
#define | GL_ALPHA16 0x803E |
#define | GL_LUMINANCE4 0x803F |
#define | GL_LUMINANCE8 0x8040 |
#define | GL_LUMINANCE12 0x8041 |
#define | GL_LUMINANCE16 0x8042 |
#define | GL_LUMINANCE4_ALPHA4 0x8043 |
#define | GL_LUMINANCE6_ALPHA2 0x8044 |
#define | GL_LUMINANCE8_ALPHA8 0x8045 |
#define | GL_LUMINANCE12_ALPHA4 0x8046 |
#define | GL_LUMINANCE12_ALPHA12 0x8047 |
#define | GL_LUMINANCE16_ALPHA16 0x8048 |
#define | GL_INTENSITY 0x8049 |
#define | GL_INTENSITY4 0x804A |
#define | GL_INTENSITY8 0x804B |
#define | GL_INTENSITY12 0x804C |
#define | GL_INTENSITY16 0x804D |
#define | GL_R3_G3_B2 0x2A10 |
#define | GL_RGB4 0x804F |
#define | GL_RGB5 0x8050 |
#define | GL_RGB8 0x8051 |
#define | GL_RGB10 0x8052 |
#define | GL_RGB12 0x8053 |
#define | GL_RGB16 0x8054 |
#define | GL_RGBA2 0x8055 |
#define | GL_RGBA4 0x8056 |
#define | GL_RGB5_A1 0x8057 |
#define | GL_RGBA8 0x8058 |
#define | GL_RGB10_A2 0x8059 |
#define | GL_RGBA12 0x805A |
#define | GL_RGBA16 0x805B |
#define | GL_TEXTURE_RED_SIZE 0x805C |
#define | GL_TEXTURE_GREEN_SIZE 0x805D |
#define | GL_TEXTURE_BLUE_SIZE 0x805E |
#define | GL_TEXTURE_ALPHA_SIZE 0x805F |
#define | GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
#define | GL_TEXTURE_INTENSITY_SIZE 0x8061 |
#define | GL_PROXY_TEXTURE_1D 0x8063 |
#define | GL_PROXY_TEXTURE_2D 0x8064 |
#define | GL_TEXTURE_PRIORITY 0x8066 |
#define | GL_TEXTURE_RESIDENT 0x8067 |
#define | GL_TEXTURE_BINDING_1D 0x8068 |
#define | GL_TEXTURE_BINDING_2D 0x8069 |
#define | GL_VERTEX_ARRAY 0x8074 |
#define | GL_NORMAL_ARRAY 0x8075 |
#define | GL_COLOR_ARRAY 0x8076 |
#define | GL_INDEX_ARRAY 0x8077 |
#define | GL_TEXTURE_COORD_ARRAY 0x8078 |
#define | GL_EDGE_FLAG_ARRAY 0x8079 |
#define | GL_VERTEX_ARRAY_SIZE 0x807A |
#define | GL_VERTEX_ARRAY_TYPE 0x807B |
#define | GL_VERTEX_ARRAY_STRIDE 0x807C |
#define | GL_NORMAL_ARRAY_TYPE 0x807E |
#define | GL_NORMAL_ARRAY_STRIDE 0x807F |
#define | GL_COLOR_ARRAY_SIZE 0x8081 |
#define | GL_COLOR_ARRAY_TYPE 0x8082 |
#define | GL_COLOR_ARRAY_STRIDE 0x8083 |
#define | GL_INDEX_ARRAY_TYPE 0x8085 |
#define | GL_INDEX_ARRAY_STRIDE 0x8086 |
#define | GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
#define | GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
#define | GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
#define | GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
#define | GL_VERTEX_ARRAY_POINTER 0x808E |
#define | GL_NORMAL_ARRAY_POINTER 0x808F |
#define | GL_COLOR_ARRAY_POINTER 0x8090 |
#define | GL_INDEX_ARRAY_POINTER 0x8091 |
#define | GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
#define | GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
#define | GL_V2F 0x2A20 |
#define | GL_V3F 0x2A21 |
#define | GL_C4UB_V2F 0x2A22 |
#define | GL_C4UB_V3F 0x2A23 |
#define | GL_C3F_V3F 0x2A24 |
#define | GL_N3F_V3F 0x2A25 |
#define | GL_C4F_N3F_V3F 0x2A26 |
#define | GL_T2F_V3F 0x2A27 |
#define | GL_T4F_V4F 0x2A28 |
#define | GL_T2F_C4UB_V3F 0x2A29 |
#define | GL_T2F_C3F_V3F 0x2A2A |
#define | GL_T2F_N3F_V3F 0x2A2B |
#define | GL_T2F_C4F_N3F_V3F 0x2A2C |
#define | GL_T4F_C4F_N3F_V4F 0x2A2D |
#define | GL_LOGIC_OP GL_INDEX_LOGIC_OP |
#define | GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT |
#define | GL_COLOR_INDEX1_EXT 0x80E2 |
#define | GL_COLOR_INDEX2_EXT 0x80E3 |
#define | GL_COLOR_INDEX4_EXT 0x80E4 |
#define | GL_COLOR_INDEX8_EXT 0x80E5 |
#define | GL_COLOR_INDEX12_EXT 0x80E6 |
#define | GL_COLOR_INDEX16_EXT 0x80E7 |
#define | GL_UNSIGNED_BYTE_3_3_2 0x8032 |
#define | GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
#define | GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
#define | GL_UNSIGNED_INT_8_8_8_8 0x8035 |
#define | GL_UNSIGNED_INT_10_10_10_2 0x8036 |
#define | GL_RESCALE_NORMAL 0x803A |
#define | GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
#define | GL_UNSIGNED_SHORT_5_6_5 0x8363 |
#define | GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
#define | GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
#define | GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
#define | GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
#define | GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
#define | GL_BGR 0x80E0 |
#define | GL_BGRA 0x80E1 |
#define | GL_MAX_ELEMENTS_VERTICES 0x80E8 |
#define | GL_MAX_ELEMENTS_INDICES 0x80E9 |
#define | GL_CLAMP_TO_EDGE 0x812F |
#define | GL_TEXTURE_MIN_LOD 0x813A |
#define | GL_TEXTURE_MAX_LOD 0x813B |
#define | GL_TEXTURE_BASE_LEVEL 0x813C |
#define | GL_TEXTURE_MAX_LEVEL 0x813D |
#define | GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
#define | GL_SINGLE_COLOR 0x81F9 |
#define | GL_SEPARATE_SPECULAR_COLOR 0x81FA |
#define | GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
#define | GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
#define | GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
#define | GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
#define | GL_ALIASED_POINT_SIZE_RANGE 0x846D |
#define | GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
#define | GL_PACK_SKIP_IMAGES 0x806B |
#define | GL_PACK_IMAGE_HEIGHT 0x806C |
#define | GL_UNPACK_SKIP_IMAGES 0x806D |
#define | GL_UNPACK_IMAGE_HEIGHT 0x806E |
#define | GL_TEXTURE_3D 0x806F |
#define | GL_PROXY_TEXTURE_3D 0x8070 |
#define | GL_TEXTURE_DEPTH 0x8071 |
#define | GL_TEXTURE_WRAP_R 0x8072 |
#define | GL_MAX_3D_TEXTURE_SIZE 0x8073 |
#define | GL_TEXTURE_BINDING_3D 0x806A |
#define | GL_TEXTURE0 0x84C0 |
#define | GL_TEXTURE1 0x84C1 |
#define | GL_TEXTURE2 0x84C2 |
#define | GL_TEXTURE3 0x84C3 |
#define | GL_TEXTURE4 0x84C4 |
#define | GL_TEXTURE5 0x84C5 |
#define | GL_TEXTURE6 0x84C6 |
#define | GL_TEXTURE7 0x84C7 |
#define | GL_TEXTURE8 0x84C8 |
#define | GL_TEXTURE9 0x84C9 |
#define | GL_TEXTURE10 0x84CA |
#define | GL_TEXTURE11 0x84CB |
#define | GL_TEXTURE12 0x84CC |
#define | GL_TEXTURE13 0x84CD |
#define | GL_TEXTURE14 0x84CE |
#define | GL_TEXTURE15 0x84CF |
#define | GL_TEXTURE16 0x84D0 |
#define | GL_TEXTURE17 0x84D1 |
#define | GL_TEXTURE18 0x84D2 |
#define | GL_TEXTURE19 0x84D3 |
#define | GL_TEXTURE20 0x84D4 |
#define | GL_TEXTURE21 0x84D5 |
#define | GL_TEXTURE22 0x84D6 |
#define | GL_TEXTURE23 0x84D7 |
#define | GL_TEXTURE24 0x84D8 |
#define | GL_TEXTURE25 0x84D9 |
#define | GL_TEXTURE26 0x84DA |
#define | GL_TEXTURE27 0x84DB |
#define | GL_TEXTURE28 0x84DC |
#define | GL_TEXTURE29 0x84DD |
#define | GL_TEXTURE30 0x84DE |
#define | GL_TEXTURE31 0x84DF |
#define | GL_ACTIVE_TEXTURE 0x84E0 |
#define | GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
#define | GL_MAX_TEXTURE_UNITS 0x84E2 |
#define | GL_NORMAL_MAP 0x8511 |
#define | GL_REFLECTION_MAP 0x8512 |
#define | GL_TEXTURE_CUBE_MAP 0x8513 |
#define | GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
#define | GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
#define | GL_COMPRESSED_ALPHA 0x84E9 |
#define | GL_COMPRESSED_LUMINANCE 0x84EA |
#define | GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
#define | GL_COMPRESSED_INTENSITY 0x84EC |
#define | GL_COMPRESSED_RGB 0x84ED |
#define | GL_COMPRESSED_RGBA 0x84EE |
#define | GL_TEXTURE_COMPRESSION_HINT 0x84EF |
#define | GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
#define | GL_TEXTURE_COMPRESSED 0x86A1 |
#define | GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
#define | GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
#define | GL_MULTISAMPLE 0x809D |
#define | GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
#define | GL_SAMPLE_ALPHA_TO_ONE 0x809F |
#define | GL_SAMPLE_COVERAGE 0x80A0 |
#define | GL_SAMPLE_BUFFERS 0x80A8 |
#define | GL_SAMPLES 0x80A9 |
#define | GL_SAMPLE_COVERAGE_VALUE 0x80AA |
#define | GL_SAMPLE_COVERAGE_INVERT 0x80AB |
#define | GL_MULTISAMPLE_BIT 0x20000000 |
#define | GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
#define | GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
#define | GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
#define | GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
#define | GL_COMBINE 0x8570 |
#define | GL_COMBINE_RGB 0x8571 |
#define | GL_COMBINE_ALPHA 0x8572 |
#define | GL_SOURCE0_RGB 0x8580 |
#define | GL_SOURCE1_RGB 0x8581 |
#define | GL_SOURCE2_RGB 0x8582 |
#define | GL_SOURCE0_ALPHA 0x8588 |
#define | GL_SOURCE1_ALPHA 0x8589 |
#define | GL_SOURCE2_ALPHA 0x858A |
#define | GL_OPERAND0_RGB 0x8590 |
#define | GL_OPERAND1_RGB 0x8591 |
#define | GL_OPERAND2_RGB 0x8592 |
#define | GL_OPERAND0_ALPHA 0x8598 |
#define | GL_OPERAND1_ALPHA 0x8599 |
#define | GL_OPERAND2_ALPHA 0x859A |
#define | GL_RGB_SCALE 0x8573 |
#define | GL_ADD_SIGNED 0x8574 |
#define | GL_INTERPOLATE 0x8575 |
#define | GL_SUBTRACT 0x84E7 |
#define | GL_CONSTANT 0x8576 |
#define | GL_PRIMARY_COLOR 0x8577 |
#define | GL_PREVIOUS 0x8578 |
#define | GL_DOT3_RGB 0x86AE |
#define | GL_DOT3_RGBA 0x86AF |
#define | GL_CLAMP_TO_BORDER 0x812D |
#define | GL_GENERATE_MIPMAP 0x8191 |
#define | GL_GENERATE_MIPMAP_HINT 0x8192 |
#define | GL_DEPTH_COMPONENT16 0x81A5 |
#define | GL_DEPTH_COMPONENT24 0x81A6 |
#define | GL_DEPTH_COMPONENT32 0x81A7 |
#define | GL_TEXTURE_DEPTH_SIZE 0x884A |
#define | GL_DEPTH_TEXTURE_MODE 0x884B |
#define | GL_TEXTURE_COMPARE_MODE 0x884C |
#define | GL_TEXTURE_COMPARE_FUNC 0x884D |
#define | GL_COMPARE_R_TO_TEXTURE 0x884E |
#define | GL_FOG_COORDINATE_SOURCE 0x8450 |
#define | GL_FOG_COORDINATE 0x8451 |
#define | GL_FRAGMENT_DEPTH 0x8452 |
#define | GL_CURRENT_FOG_COORDINATE 0x8453 |
#define | GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
#define | GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
#define | GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
#define | GL_FOG_COORDINATE_ARRAY 0x8457 |
#define | GL_POINT_SIZE_MIN 0x8126 |
#define | GL_POINT_SIZE_MAX 0x8127 |
#define | GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
#define | GL_POINT_DISTANCE_ATTENUATION 0x8129 |
#define | GL_COLOR_SUM 0x8458 |
#define | GL_CURRENT_SECONDARY_COLOR 0x8459 |
#define | GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
#define | GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
#define | GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
#define | GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
#define | GL_SECONDARY_COLOR_ARRAY 0x845E |
#define | GL_BLEND_DST_RGB 0x80C8 |
#define | GL_BLEND_SRC_RGB 0x80C9 |
#define | GL_BLEND_DST_ALPHA 0x80CA |
#define | GL_BLEND_SRC_ALPHA 0x80CB |
#define | GL_INCR_WRAP 0x8507 |
#define | GL_DECR_WRAP 0x8508 |
#define | GL_TEXTURE_FILTER_CONTROL 0x8500 |
#define | GL_TEXTURE_LOD_BIAS 0x8501 |
#define | GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
#define | GL_MIRRORED_REPEAT 0x8370 |
#define | GL_DEPTH_COMPONENT16_ARB 0x81A5 |
#define | GL_DEPTH_COMPONENT24_ARB 0x81A6 |
#define | GL_DEPTH_COMPONENT32_ARB 0x81A7 |
#define | GL_TEXTURE_DEPTH_SIZE_ARB 0x884A |
#define | GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
#define | GL_FRAGMENT_PROGRAM_ARB 0x8804 |
#define | GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
#define | GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
#define | GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
#define | GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
#define | GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
#define | GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
#define | GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
#define | GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
#define | GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
#define | GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
#define | GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
#define | GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
#define | GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
#define | GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
#define | GL_CONSTANT_COLOR 0x8001 |
#define | GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
#define | GL_CONSTANT_ALPHA 0x8003 |
#define | GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
#define | GL_BLEND_COLOR 0x8005 |
#define | GL_FUNC_ADD 0x8006 |
#define | GL_MIN 0x8007 |
#define | GL_MAX 0x8008 |
#define | GL_BLEND_EQUATION 0x8009 |
#define | GL_FUNC_SUBTRACT 0x800A |
#define | GL_FUNC_REVERSE_SUBTRACT 0x800B |
#define | GL_CONVOLUTION_1D 0x8010 |
#define | GL_CONVOLUTION_2D 0x8011 |
#define | GL_SEPARABLE_2D 0x8012 |
#define | GL_CONVOLUTION_BORDER_MODE 0x8013 |
#define | GL_CONVOLUTION_FILTER_SCALE 0x8014 |
#define | GL_CONVOLUTION_FILTER_BIAS 0x8015 |
#define | GL_REDUCE 0x8016 |
#define | GL_CONVOLUTION_FORMAT 0x8017 |
#define | GL_CONVOLUTION_WIDTH 0x8018 |
#define | GL_CONVOLUTION_HEIGHT 0x8019 |
#define | GL_MAX_CONVOLUTION_WIDTH 0x801A |
#define | GL_MAX_CONVOLUTION_HEIGHT 0x801B |
#define | GL_POST_CONVOLUTION_RED_SCALE 0x801C |
#define | GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
#define | GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
#define | GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
#define | GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
#define | GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
#define | GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
#define | GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
#define | GL_HISTOGRAM 0x8024 |
#define | GL_PROXY_HISTOGRAM 0x8025 |
#define | GL_HISTOGRAM_WIDTH 0x8026 |
#define | GL_HISTOGRAM_FORMAT 0x8027 |
#define | GL_HISTOGRAM_RED_SIZE 0x8028 |
#define | GL_HISTOGRAM_GREEN_SIZE 0x8029 |
#define | GL_HISTOGRAM_BLUE_SIZE 0x802A |
#define | GL_HISTOGRAM_ALPHA_SIZE 0x802B |
#define | GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
#define | GL_HISTOGRAM_SINK 0x802D |
#define | GL_MINMAX 0x802E |
#define | GL_MINMAX_FORMAT 0x802F |
#define | GL_MINMAX_SINK 0x8030 |
#define | GL_TABLE_TOO_LARGE 0x8031 |
#define | GL_COLOR_MATRIX 0x80B1 |
#define | GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
#define | GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
#define | GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
#define | GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
#define | GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
#define | GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
#define | GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
#define | GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
#define | GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
#define | GL_POST_COLOR_MATIX_ALPHA_BIAS 0x80BB |
#define | GL_COLOR_TABLE 0x80D0 |
#define | GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
#define | GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
#define | GL_PROXY_COLOR_TABLE 0x80D3 |
#define | GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
#define | GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
#define | GL_COLOR_TABLE_SCALE 0x80D6 |
#define | GL_COLOR_TABLE_BIAS 0x80D7 |
#define | GL_COLOR_TABLE_FORMAT 0x80D8 |
#define | GL_COLOR_TABLE_WIDTH 0x80D9 |
#define | GL_COLOR_TABLE_RED_SIZE 0x80DA |
#define | GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
#define | GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
#define | GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
#define | GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
#define | GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
#define | GL_IGNORE_BORDER 0x8150 |
#define | GL_CONSTANT_BORDER 0x8151 |
#define | GL_WRAP_BORDER 0x8152 |
#define | GL_REPLICATE_BORDER 0x8153 |
#define | GL_CONVOLUTION_BORDER_COLOR 0x8154 |
#define | GL_MATRIX_PALETTE_ARB 0x8840 |
#define | GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 |
#define | GL_MAX_PALETTE_MATRICES_ARB 0x8842 |
#define | GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 |
#define | GL_MATRIX_INDEX_ARRAY_ARB 0x8844 |
#define | GL_CURRENT_MATRIX_INDEX_ARB 0x8845 |
#define | GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 |
#define | GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 |
#define | GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 |
#define | GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 |
#define | GL_MULTISAMPLE_ARB 0x809D |
#define | GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
#define | GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
#define | GL_SAMPLE_COVERAGE_ARB 0x80A0 |
#define | GL_SAMPLE_BUFFERS_ARB 0x80A8 |
#define | GL_SAMPLES_ARB 0x80A9 |
#define | GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
#define | GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
#define | GL_MULTISAMPLE_BIT_ARB 0x20000000 |
#define | GL_TEXTURE0_ARB 0x84C0 |
#define | GL_TEXTURE1_ARB 0x84C1 |
#define | GL_TEXTURE2_ARB 0x84C2 |
#define | GL_TEXTURE3_ARB 0x84C3 |
#define | GL_TEXTURE4_ARB 0x84C4 |
#define | GL_TEXTURE5_ARB 0x84C5 |
#define | GL_TEXTURE6_ARB 0x84C6 |
#define | GL_TEXTURE7_ARB 0x84C7 |
#define | GL_TEXTURE8_ARB 0x84C8 |
#define | GL_TEXTURE9_ARB 0x84C9 |
#define | GL_TEXTURE10_ARB 0x84CA |
#define | GL_TEXTURE11_ARB 0x84CB |
#define | GL_TEXTURE12_ARB 0x84CC |
#define | GL_TEXTURE13_ARB 0x84CD |
#define | GL_TEXTURE14_ARB 0x84CE |
#define | GL_TEXTURE15_ARB 0x84CF |
#define | GL_TEXTURE16_ARB 0x84D0 |
#define | GL_TEXTURE17_ARB 0x84D1 |
#define | GL_TEXTURE18_ARB 0x84D2 |
#define | GL_TEXTURE19_ARB 0x84D3 |
#define | GL_TEXTURE20_ARB 0x84D4 |
#define | GL_TEXTURE21_ARB 0x84D5 |
#define | GL_TEXTURE22_ARB 0x84D6 |
#define | GL_TEXTURE23_ARB 0x84D7 |
#define | GL_TEXTURE24_ARB 0x84D8 |
#define | GL_TEXTURE25_ARB 0x84D9 |
#define | GL_TEXTURE26_ARB 0x84DA |
#define | GL_TEXTURE27_ARB 0x84DB |
#define | GL_TEXTURE28_ARB 0x84DC |
#define | GL_TEXTURE29_ARB 0x84DD |
#define | GL_TEXTURE30_ARB 0x84DE |
#define | GL_TEXTURE31_ARB 0x84DF |
#define | GL_ACTIVE_TEXTURE_ARB 0x84E0 |
#define | GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
#define | GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
#define | GL_POINT_SIZE_MIN_ARB 0x8126 |
#define | GL_POINT_SIZE_MAX_ARB 0x8127 |
#define | GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 |
#define | GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 |
#define | GL_TEXTURE_COMPARE_MODE_ARB 0x884C |
#define | GL_TEXTURE_COMPARE_FUNC_ARB 0x884D |
#define | GL_COMPARE_R_TO_TEXTURE_ARB 0x884E |
#define | GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF |
#define | GL_CLAMP_TO_BORDER_ARB 0x812D |
#define | GL_COMPRESSED_ALPHA_ARB 0x84E9 |
#define | GL_COMPRESSED_LUMINANCE_ARB 0x84EA |
#define | GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB |
#define | GL_COMPRESSED_INTENSITY_ARB 0x84EC |
#define | GL_COMPRESSED_RGB_ARB 0x84ED |
#define | GL_COMPRESSED_RGBA_ARB 0x84EE |
#define | GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF |
#define | GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0 |
#define | GL_TEXTURE_COMPRESSED_ARB 0x86A1 |
#define | GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 |
#define | GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 |
#define | GL_NORMAL_MAP_ARB 0x8511 |
#define | GL_REFLECTION_MAP_ARB 0x8512 |
#define | GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
#define | GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
#define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
#define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A |
#define | GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
#define | GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C |
#define | GL_COMBINE_ARB 0x8570 |
#define | GL_COMBINE_RGB_ARB 0x8571 |
#define | GL_COMBINE_ALPHA_ARB 0x8572 |
#define | GL_RGB_SCALE_ARB 0x8573 |
#define | GL_ADD_SIGNED_ARB 0x8574 |
#define | GL_INTERPOLATE_ARB 0x8575 |
#define | GL_CONSTANT_ARB 0x8576 |
#define | GL_PRIMARY_COLOR_ARB 0x8577 |
#define | GL_PREVIOUS_ARB 0x8578 |
#define | GL_SOURCE0_RGB_ARB 0x8580 |
#define | GL_SOURCE1_RGB_ARB 0x8581 |
#define | GL_SOURCE2_RGB_ARB 0x8582 |
#define | GL_SOURCE0_ALPHA_ARB 0x8588 |
#define | GL_SOURCE1_ALPHA_ARB 0x8589 |
#define | GL_SOURCE2_ALPHA_ARB 0x858A |
#define | GL_OPERAND0_RGB_ARB 0x8590 |
#define | GL_OPERAND1_RGB_ARB 0x8591 |
#define | GL_OPERAND2_RGB_ARB 0x8592 |
#define | GL_OPERAND0_ALPHA_ARB 0x8598 |
#define | GL_OPERAND1_ALPHA_ARB 0x8599 |
#define | GL_OPERAND2_ALPHA_ARB 0x859A |
#define | GL_DOT3_RGB_ARB 0x86AE |
#define | GL_DOT3_RGBA_ARB 0x86AF |
#define | GL_MIRRORED_REPEAT_ARB 0x8370 |
#define | GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 |
#define | GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 |
#define | GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 |
#define | GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 |
#define | GL_MAX_VERTEX_UNITS_ARB 0x86A4 |
#define | GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 |
#define | GL_WEIGHT_SUM_UNITY_ARB 0x86A6 |
#define | GL_VERTEX_BLEND_ARB 0x86A7 |
#define | GL_CURRENT_WEIGHT_ARB 0x86A8 |
#define | GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 |
#define | GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA |
#define | GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB |
#define | GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC |
#define | GL_WEIGHT_ARRAY_ARB 0x86AD |
#define | GL_MODELVIEW0_ARB 0x1700 |
#define | GL_MODELVIEW1_ARB 0x850A |
#define | GL_MODELVIEW2_ARB 0x8722 |
#define | GL_MODELVIEW3_ARB 0x8723 |
#define | GL_MODELVIEW4_ARB 0x8724 |
#define | GL_MODELVIEW5_ARB 0x8725 |
#define | GL_MODELVIEW6_ARB 0x8726 |
#define | GL_MODELVIEW7_ARB 0x8727 |
#define | GL_MODELVIEW8_ARB 0x8728 |
#define | GL_MODELVIEW9_ARB 0x8729 |
#define | GL_MODELVIEW10_ARB 0x872A |
#define | GL_MODELVIEW11_ARB 0x872B |
#define | GL_MODELVIEW12_ARB 0x872C |
#define | GL_MODELVIEW13_ARB 0x872D |
#define | GL_MODELVIEW14_ARB 0x872E |
#define | GL_MODELVIEW15_ARB 0x872F |
#define | GL_MODELVIEW16_ARB 0x8730 |
#define | GL_MODELVIEW17_ARB 0x8731 |
#define | GL_MODELVIEW18_ARB 0x8732 |
#define | GL_MODELVIEW19_ARB 0x8733 |
#define | GL_MODELVIEW20_ARB 0x8734 |
#define | GL_MODELVIEW21_ARB 0x8735 |
#define | GL_MODELVIEW22_ARB 0x8736 |
#define | GL_MODELVIEW23_ARB 0x8737 |
#define | GL_MODELVIEW24_ARB 0x8738 |
#define | GL_MODELVIEW25_ARB 0x8739 |
#define | GL_MODELVIEW26_ARB 0x873A |
#define | GL_MODELVIEW27_ARB 0x873B |
#define | GL_MODELVIEW28_ARB 0x873C |
#define | GL_MODELVIEW29_ARB 0x873D |
#define | GL_MODELVIEW30_ARB 0x873E |
#define | GL_MODELVIEW31_ARB 0x873F |
#define | GL_VERTEX_PROGRAM_ARB 0x8620 |
#define | GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
#define | GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
#define | GL_COLOR_SUM_ARB 0x8458 |
#define | GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
#define | GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
#define | GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
#define | GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
#define | GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
#define | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
#define | GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
#define | GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
#define | GL_PROGRAM_LENGTH_ARB 0x8627 |
#define | GL_PROGRAM_FORMAT_ARB 0x8876 |
#define | GL_PROGRAM_BINDING_ARB 0x8677 |
#define | GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 |
#define | GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 |
#define | GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 |
#define | GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
#define | GL_PROGRAM_TEMPORARIES_ARB 0x88A4 |
#define | GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 |
#define | GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 |
#define | GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 |
#define | GL_PROGRAM_PARAMETERS_ARB 0x88A8 |
#define | GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 |
#define | GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA |
#define | GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB |
#define | GL_PROGRAM_ATTRIBS_ARB 0x88AC |
#define | GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD |
#define | GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE |
#define | GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF |
#define | GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 |
#define | GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 |
#define | GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
#define | GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
#define | GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 |
#define | GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 |
#define | GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 |
#define | GL_PROGRAM_STRING_ARB 0x8628 |
#define | GL_PROGRAM_ERROR_POSITION_ARB 0x864B |
#define | GL_CURRENT_MATRIX_ARB 0x8641 |
#define | GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 |
#define | GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
#define | GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
#define | GL_MAX_PROGRAM_MATRICES_ARB 0x862F |
#define | GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E |
#define | GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
#define | GL_MATRIX0_ARB 0x88C0 |
#define | GL_MATRIX1_ARB 0x88C1 |
#define | GL_MATRIX2_ARB 0x88C2 |
#define | GL_MATRIX3_ARB 0x88C3 |
#define | GL_MATRIX4_ARB 0x88C4 |
#define | GL_MATRIX5_ARB 0x88C5 |
#define | GL_MATRIX6_ARB 0x88C6 |
#define | GL_MATRIX7_ARB 0x88C7 |
#define | GL_MATRIX8_ARB 0x88C8 |
#define | GL_MATRIX9_ARB 0x88C9 |
#define | GL_MATRIX10_ARB 0x88CA |
#define | GL_MATRIX11_ARB 0x88CB |
#define | GL_MATRIX12_ARB 0x88CC |
#define | GL_MATRIX13_ARB 0x88CD |
#define | GL_MATRIX14_ARB 0x88CE |
#define | GL_MATRIX15_ARB 0x88CF |
#define | GL_MATRIX16_ARB 0x88D0 |
#define | GL_MATRIX17_ARB 0x88D1 |
#define | GL_MATRIX18_ARB 0x88D2 |
#define | GL_MATRIX19_ARB 0x88D3 |
#define | GL_MATRIX20_ARB 0x88D4 |
#define | GL_MATRIX21_ARB 0x88D5 |
#define | GL_MATRIX22_ARB 0x88D6 |
#define | GL_MATRIX23_ARB 0x88D7 |
#define | GL_MATRIX24_ARB 0x88D8 |
#define | GL_MATRIX25_ARB 0x88D9 |
#define | GL_MATRIX26_ARB 0x88DA |
#define | GL_MATRIX27_ARB 0x88DB |
#define | GL_MATRIX28_ARB 0x88DC |
#define | GL_MATRIX29_ARB 0x88DD |
#define | GL_MATRIX30_ARB 0x88DE |
#define | GL_MATRIX31_ARB 0x88DF |
#define | GL_ABGR_EXT 0x8000 |
#define | GL_BGR_EXT 0x80E0 |
#define | GL_BGRA_EXT 0x80E1 |
#define | GL_CONSTANT_COLOR_EXT 0x8001 |
#define | GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 |
#define | GL_CONSTANT_ALPHA_EXT 0x8003 |
#define | GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 |
#define | GL_BLEND_COLOR_EXT 0x8005 |
#define | GL_BLEND_DST_RGB_EXT 0x80C8 |
#define | GL_BLEND_SRC_RGB_EXT 0x80C9 |
#define | GL_BLEND_DST_ALPHA_EXT 0x80CA |
#define | GL_BLEND_SRC_ALPHA_EXT 0x80CB |
#define | GL_FUNC_ADD_EXT 0x8006 |
#define | GL_MIN_EXT 0x8007 |
#define | GL_MAX_EXT 0x8008 |
#define | GL_BLEND_EQUATION_EXT 0x8009 |
#define | GL_FUNC_SUBTRACT_EXT 0x800A |
#define | GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B |
#define | GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 |
#define | GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 |
#define | GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 |
#define | GL_CULL_VERTEX_EXT 0x81AA |
#define | GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB |
#define | GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC |
#define | GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 |
#define | GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 |
#define | GL_FOG_COORDINATE_SOURCE_EXT 0x8450 |
#define | GL_FOG_COORDINATE_EXT 0x8451 |
#define | GL_FRAGMENT_DEPTH_EXT 0x8452 |
#define | GL_CURRENT_FOG_COORDINATE_EXT 0x8453 |
#define | GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 |
#define | GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 |
#define | GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 |
#define | GL_FOG_COORDINATE_ARRAY_EXT 0x8457 |
#define | GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 |
#define | GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 |
#define | GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 |
#define | GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 |
#define | GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 |
#define | GL_POINT_SIZE_MIN_EXT 0x8126 |
#define | GL_POINT_SIZE_MAX_EXT 0x8127 |
#define | GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
#define | GL_DISTANCE_ATTENUATION_EXT 0x8129 |
#define | GL_COLOR_SUM_EXT 0x8458 |
#define | GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 |
#define | GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A |
#define | GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B |
#define | GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C |
#define | GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D |
#define | GL_SECONDARY_COLOR_ARRAY_EXT 0x845E |
#define | GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 |
#define | GL_SINGLE_COLOR_EXT 0x81F9 |
#define | GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA |
#define | GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
#define | GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
#define | GL_INCR_WRAP_EXT 0x8507 |
#define | GL_DECR_WRAP_EXT 0x8508 |
#define | GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
#define | GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
#define | GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
#define | GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
#define | GL_COMBINE_EXT 0x8570 |
#define | GL_COMBINE_RGB_EXT 0x8571 |
#define | GL_COMBINE_ALPHA_EXT 0x8572 |
#define | GL_RGB_SCALE_EXT 0x8573 |
#define | GL_ADD_SIGNED_EXT 0x8574 |
#define | GL_INTERPOLATE_EXT 0x8575 |
#define | GL_CONSTANT_EXT 0x8576 |
#define | GL_PRIMARY_COLOR_EXT 0x8577 |
#define | GL_PREVIOUS_EXT 0x8578 |
#define | GL_SOURCE0_RGB_EXT 0x8580 |
#define | GL_SOURCE1_RGB_EXT 0x8581 |
#define | GL_SOURCE2_RGB_EXT 0x8582 |
#define | GL_SOURCE0_ALPHA_EXT 0x8588 |
#define | GL_SOURCE1_ALPHA_EXT 0x8589 |
#define | GL_SOURCE2_ALPHA_EXT 0x858A |
#define | GL_OPERAND0_RGB_EXT 0x8590 |
#define | GL_OPERAND1_RGB_EXT 0x8591 |
#define | GL_OPERAND2_RGB_EXT 0x8592 |
#define | GL_OPERAND0_ALPHA_EXT 0x8598 |
#define | GL_OPERAND1_ALPHA_EXT 0x8599 |
#define | GL_OPERAND2_ALPHA_EXT 0x859A |
#define | GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
#define | GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
#define | GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
#define | GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
#define | GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD |
#define | GL_TEXTURE_RECTANGLE_EXT 0x85B3 |
#define | GL_TEXTURE_BINDING_RECTANGLE_EXT 0x85B4 |
#define | GL_PROXY_TEXTURE_RECTANGLE_EXT 0x85B5 |
#define | GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x85B6 |
#define | GL_PACK_SKIP_IMAGES_EXT 0x806B |
#define | GL_PACK_IMAGE_HEIGHT_EXT 0x806C |
#define | GL_UNPACK_SKIP_IMAGES_EXT 0x806D |
#define | GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E |
#define | GL_TEXTURE_3D_EXT 0x806F |
#define | GL_PROXY_TEXTURE_3D_EXT 0x8070 |
#define | GL_TEXTURE_DEPTH_EXT 0x8071 |
#define | GL_TEXTURE_WRAP_R_EXT 0x8072 |
#define | GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 |
#define | GL_VERTEX_SHADER_EXT 0x8780 |
#define | GL_VERTEX_SHADER_BINDING_EXT 0x8781 |
#define | GL_OP_INDEX_EXT 0x8782 |
#define | GL_OP_NEGATE_EXT 0x8783 |
#define | GL_OP_DOT3_EXT 0x8784 |
#define | GL_OP_DOT4_EXT 0x8785 |
#define | GL_OP_MUL_EXT 0x8786 |
#define | GL_OP_ADD_EXT 0x8787 |
#define | GL_OP_MADD_EXT 0x8788 |
#define | GL_OP_FRAC_EXT 0x8789 |
#define | GL_OP_MAX_EXT 0x878A |
#define | GL_OP_MIN_EXT 0x878B |
#define | GL_OP_SET_GE_EXT 0x878C |
#define | GL_OP_SET_LT_EXT 0x878D |
#define | GL_OP_CLAMP_EXT 0x878E |
#define | GL_OP_FLOOR_EXT 0x878F |
#define | GL_OP_ROUND_EXT 0x8790 |
#define | GL_OP_EXP_BASE_2_EXT 0x8791 |
#define | GL_OP_LOG_BASE_2_EXT 0x8792 |
#define | GL_OP_POWER_EXT 0x8793 |
#define | GL_OP_RECIP_EXT 0x8794 |
#define | GL_OP_RECIP_SQRT_EXT 0x8795 |
#define | GL_OP_SUB_EXT 0x8796 |
#define | GL_OP_CROSS_PRODUCT_EXT 0x8797 |
#define | GL_OP_MULTIPLY_MATRIX_EXT 0x8798 |
#define | GL_OP_MOV_EXT 0x8799 |
#define | GL_OUTPUT_VERTEX_EXT 0x879A |
#define | GL_OUTPUT_COLOR0_EXT 0x879B |
#define | GL_OUTPUT_COLOR1_EXT 0x879C |
#define | GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D |
#define | GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E |
#define | GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F |
#define | GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 |
#define | GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 |
#define | GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 |
#define | GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 |
#define | GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 |
#define | GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 |
#define | GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 |
#define | GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 |
#define | GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 |
#define | GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 |
#define | GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA |
#define | GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB |
#define | GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC |
#define | GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD |
#define | GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE |
#define | GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF |
#define | GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 |
#define | GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 |
#define | GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 |
#define | GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 |
#define | GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 |
#define | GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 |
#define | GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 |
#define | GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 |
#define | GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 |
#define | GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 |
#define | GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA |
#define | GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB |
#define | GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC |
#define | GL_OUTPUT_FOG_EXT 0x87BD |
#define | GL_SCALAR_EXT 0x87BE |
#define | GL_VECTOR_EXT 0x87BF |
#define | GL_MATRIX_EXT 0x87C0 |
#define | GL_VARIANT_EXT 0x87C1 |
#define | GL_INVARIANT_EXT 0x87C2 |
#define | GL_LOCAL_CONSTANT_EXT 0x87C3 |
#define | GL_LOCAL_EXT 0x87C4 |
#define | GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 |
#define | GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 |
#define | GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 |
#define | GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 |
#define | GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 |
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB |
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC |
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD |
#define | GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE |
#define | GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF |
#define | GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 |
#define | GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 |
#define | GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 |
#define | GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 |
#define | GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 |
#define | GL_X_EXT 0x87D5 |
#define | GL_Y_EXT 0x87D6 |
#define | GL_Z_EXT 0x87D7 |
#define | GL_W_EXT 0x87D8 |
#define | GL_NEGATIVE_X_EXT 0x87D9 |
#define | GL_NEGATIVE_Y_EXT 0x87DA |
#define | GL_NEGATIVE_Z_EXT 0x87DB |
#define | GL_NEGATIVE_W_EXT 0x87DC |
#define | GL_ZERO_EXT 0x87DD |
#define | GL_ONE_EXT 0x87DE |
#define | GL_NEGATIVE_ONE_EXT 0x87DF |
#define | GL_NORMALIZED_RANGE_EXT 0x87E0 |
#define | GL_FULL_RANGE_EXT 0x87E1 |
#define | GL_CURRENT_VERTEX_EXT 0x87E2 |
#define | GL_MVP_MATRIX_EXT 0x87E3 |
#define | GL_VARIANT_VALUE_EXT 0x87E4 |
#define | GL_VARIANT_DATATYPE_EXT 0x87E5 |
#define | GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 |
#define | GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 |
#define | GL_VARIANT_ARRAY_EXT 0x87E8 |
#define | GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 |
#define | GL_INVARIANT_VALUE_EXT 0x87EA |
#define | GL_INVARIANT_DATATYPE_EXT 0x87EB |
#define | GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC |
#define | GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED |
#define | GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 |
#define | GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 |
#define | GL_MODELVIEW0_MATRIX_EXT 0x0BA6 |
#define | GL_MODELVIEW1_MATRIX_EXT 0x8506 |
#define | GL_VERTEX_WEIGHTING_EXT 0x8509 |
#define | GL_MODELVIEW0_EXT 0x1700 |
#define | GL_MODELVIEW1_EXT 0x850A |
#define | GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B |
#define | GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C |
#define | GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D |
#define | GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E |
#define | GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F |
#define | GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 |
#define | GL_GENERATE_MIPMAP_SGIS 0x8191 |
#define | GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
#define | GL_TEXTURE_MIN_LOD_SGIS 0x813A |
#define | GL_TEXTURE_MAX_LOD_SGIS 0x813B |
#define | GL_TEXTURE_BASE_LEVEL_SGIS 0x813C |
#define | GL_TEXTURE_MAX_LEVEL_SGIS 0x813D |
#define | GL_DEPTH_COMPONENT16_SGIX 0x81A5 |
#define | GL_DEPTH_COMPONENT24_SGIX 0x81A6 |
#define | GL_DEPTH_COMPONENT32_SGIX 0x81A7 |
#define | GL_TEXTURE_COMPARE_SGIX 0x819A |
#define | GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B |
#define | GL_TEXTURE_LEQUAL_R_SGIX 0x819C |
#define | GL_TEXTURE_GEQUAL_R_SGIX 0x819D |
#define | GL_OCCLUSION_TEST_HP 0x8165 |
#define | GL_OCCLUSION_TEST_RESULT_HP 0x8166 |
#define | GL_RGB_S3TC 0x83A0 |
#define | GL_RGB4_S3TC 0x83A1 |
#define | GL_RGBA_S3TC 0x83A2 |
#define | GL_RGBA4_S3TC 0x83A3 |
#define | GL_MAX_DRAW_BUFFERS_ATI 0x8824 |
#define | GL_DRAW_BUFFER0_ATI 0x8825 |
#define | GL_DRAW_BUFFER1_ATI 0x8826 |
#define | GL_DRAW_BUFFER2_ATI 0x8827 |
#define | GL_DRAW_BUFFER3_ATI 0x8828 |
#define | GL_DRAW_BUFFER4_ATI 0x8829 |
#define | GL_DRAW_BUFFER5_ATI 0x882A |
#define | GL_DRAW_BUFFER6_ATI 0x882B |
#define | GL_DRAW_BUFFER7_ATI 0x882C |
#define | GL_DRAW_BUFFER8_ATI 0x882D |
#define | GL_DRAW_BUFFER9_ATI 0x882E |
#define | GL_DRAW_BUFFER10_ATI 0x882F |
#define | GL_DRAW_BUFFER11_ATI 0x8830 |
#define | GL_DRAW_BUFFER12_ATI 0x8831 |
#define | GL_DRAW_BUFFER13_ATI 0x8832 |
#define | GL_DRAW_BUFFER14_ATI 0x8833 |
#define | GL_DRAW_BUFFER15_ATI 0x8834 |
#define | GL_ELEMENT_ARRAY_ATI 0x8768 |
#define | GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 |
#define | GL_ELEMENT_ARRAY_POINTER_ATI 0x876A |
#define | GL_BUMP_ROT_MATRIX_ATI 0x8775 |
#define | GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 |
#define | GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 |
#define | GL_BUMP_TEX_UNITS_ATI 0x8778 |
#define | GL_DUDV_ATI 0x8779 |
#define | GL_DU8DV8_ATI 0x877A |
#define | GL_BUMP_ENVMAP_ATI 0x877B |
#define | GL_BUMP_TARGET_ATI 0x877C |
#define | GL_FRAGMENT_SHADER_ATI 0x8920 |
#define | GL_REG_0_ATI 0x8921 |
#define | GL_REG_1_ATI 0x8922 |
#define | GL_REG_2_ATI 0x8923 |
#define | GL_REG_3_ATI 0x8924 |
#define | GL_REG_4_ATI 0x8925 |
#define | GL_REG_5_ATI 0x8926 |
#define | GL_REG_6_ATI 0x8927 |
#define | GL_REG_7_ATI 0x8928 |
#define | GL_REG_8_ATI 0x8929 |
#define | GL_REG_9_ATI 0x892A |
#define | GL_REG_10_ATI 0x892B |
#define | GL_REG_11_ATI 0x892C |
#define | GL_REG_12_ATI 0x892D |
#define | GL_REG_13_ATI 0x892E |
#define | GL_REG_14_ATI 0x892F |
#define | GL_REG_15_ATI 0x8930 |
#define | GL_REG_16_ATI 0x8931 |
#define | GL_REG_17_ATI 0x8932 |
#define | GL_REG_18_ATI 0x8933 |
#define | GL_REG_19_ATI 0x8934 |
#define | GL_REG_20_ATI 0x8935 |
#define | GL_REG_21_ATI 0x8936 |
#define | GL_REG_22_ATI 0x8937 |
#define | GL_REG_23_ATI 0x8938 |
#define | GL_REG_24_ATI 0x8939 |
#define | GL_REG_25_ATI 0x893A |
#define | GL_REG_26_ATI 0x893B |
#define | GL_REG_27_ATI 0x893C |
#define | GL_REG_28_ATI 0x893D |
#define | GL_REG_29_ATI 0x893E |
#define | GL_REG_30_ATI 0x893F |
#define | GL_REG_31_ATI 0x8940 |
#define | GL_CON_0_ATI 0x8941 |
#define | GL_CON_1_ATI 0x8942 |
#define | GL_CON_2_ATI 0x8943 |
#define | GL_CON_3_ATI 0x8944 |
#define | GL_CON_4_ATI 0x8945 |
#define | GL_CON_5_ATI 0x8946 |
#define | GL_CON_6_ATI 0x8947 |
#define | GL_CON_7_ATI 0x8948 |
#define | GL_CON_8_ATI 0x8949 |
#define | GL_CON_9_ATI 0x894A |
#define | GL_CON_10_ATI 0x894B |
#define | GL_CON_11_ATI 0x894C |
#define | GL_CON_12_ATI 0x894D |
#define | GL_CON_13_ATI 0x894E |
#define | GL_CON_14_ATI 0x894F |
#define | GL_CON_15_ATI 0x8950 |
#define | GL_CON_16_ATI 0x8951 |
#define | GL_CON_17_ATI 0x8952 |
#define | GL_CON_18_ATI 0x8953 |
#define | GL_CON_19_ATI 0x8954 |
#define | GL_CON_20_ATI 0x8955 |
#define | GL_CON_21_ATI 0x8956 |
#define | GL_CON_22_ATI 0x8957 |
#define | GL_CON_23_ATI 0x8958 |
#define | GL_CON_24_ATI 0x8959 |
#define | GL_CON_25_ATI 0x895A |
#define | GL_CON_26_ATI 0x895B |
#define | GL_CON_27_ATI 0x895C |
#define | GL_CON_28_ATI 0x895D |
#define | GL_CON_29_ATI 0x895E |
#define | GL_CON_30_ATI 0x895F |
#define | GL_CON_31_ATI 0x8960 |
#define | GL_MOV_ATI 0x8961 |
#define | GL_ADD_ATI 0x8963 |
#define | GL_MUL_ATI 0x8964 |
#define | GL_SUB_ATI 0x8965 |
#define | GL_DOT3_ATI 0x8966 |
#define | GL_DOT4_ATI 0x8967 |
#define | GL_MAD_ATI 0x8968 |
#define | GL_LERP_ATI 0x8969 |
#define | GL_CND_ATI 0x896A |
#define | GL_CND0_ATI 0x896B |
#define | GL_DOT2_ADD_ATI 0x896C |
#define | GL_SECONDARY_INTERPOLATOR_ATI 0x896D |
#define | GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E |
#define | GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F |
#define | GL_NUM_PASSES_ATI 0x8970 |
#define | GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 |
#define | GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 |
#define | GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 |
#define | GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 |
#define | GL_COLOR_ALPHA_PAIRING_ATI 0x8975 |
#define | GL_SWIZZLE_STR_ATI 0x8976 |
#define | GL_SWIZZLE_STQ_ATI 0x8977 |
#define | GL_SWIZZLE_STR_DR_ATI 0x8978 |
#define | GL_SWIZZLE_STQ_DQ_ATI 0x8979 |
#define | GL_SWIZZLE_STRQ_ATI 0x897A |
#define | GL_SWIZZLE_STRQ_DQ_ATI 0x897B |
#define | GL_RED_BIT_ATI 0x00000001 |
#define | GL_GREEN_BIT_ATI 0x00000002 |
#define | GL_BLUE_BIT_ATI 0x00000004 |
#define | GL_2X_BIT_ATI 0x00000001 |
#define | GL_4X_BIT_ATI 0x00000002 |
#define | GL_8X_BIT_ATI 0x00000004 |
#define | GL_HALF_BIT_ATI 0x00000008 |
#define | GL_QUARTER_BIT_ATI 0x00000010 |
#define | GL_EIGHTH_BIT_ATI 0x00000020 |
#define | GL_SATURATE_BIT_ATI 0x00000040 |
#define | GL_COMP_BIT_ATI 0x00000002 |
#define | GL_NEGATE_BIT_ATI 0x00000004 |
#define | GL_BIAS_BIT_ATI 0x00000008 |
#define | GL_PN_TRIANGLES_ATI 0x87F0 |
#define | GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 |
#define | GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 |
#define | GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 |
#define | GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 |
#define | GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 |
#define | GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 |
#define | GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 |
#define | GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 |
#define | GL_STENCIL_BACK_FUNC_ATI 0x8800 |
#define | GL_STENCIL_BACK_FAIL_ATI 0x8801 |
#define | GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 |
#define | GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 |
#define | GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 |
#define | GL_MODULATE_ADD_ATI 0x8744 |
#define | GL_MODULATE_SIGNED_ADD_ATI 0x8745 |
#define | GL_MODULATE_SUBTRACT_ATI 0x8746 |
#define | GL_RGBA_FLOAT32_ATI 0x8814 |
#define | GL_RGB_FLOAT32_ATI 0x8815 |
#define | GL_ALPHA_FLOAT32_ATI 0x8816 |
#define | GL_INTENSITY_FLOAT32_ATI 0x8817 |
#define | GL_LUMINANCE_FLOAT32_ATI 0x8818 |
#define | GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 |
#define | GL_RGBA_FLOAT16_ATI 0x881A |
#define | GL_RGB_FLOAT16_ATI 0x881B |
#define | GL_ALPHA_FLOAT16_ATI 0x881C |
#define | GL_INTENSITY_FLOAT16_ATI 0x881D |
#define | GL_LUMINANCE_FLOAT16_ATI 0x881E |
#define | GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F |
#define | GL_MIRROR_CLAMP_ATI 0x8742 |
#define | GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 |
#define | GL_STATIC_ATI 0x8760 |
#define | GL_DYNAMIC_ATI 0x8761 |
#define | GL_PRESERVE_ATI 0x8762 |
#define | GL_DISCARD_ATI 0x8763 |
#define | GL_OBJECT_BUFFER_SIZE_ATI 0x8764 |
#define | GL_OBJECT_BUFFER_USAGE_ATI 0x8765 |
#define | GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 |
#define | GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 |
#define | GL_MAX_VERTEX_STREAMS_ATI 0x876B |
#define | GL_VERTEX_SOURCE_ATI 0x876C |
#define | GL_VERTEX_STREAM0_ATI 0x876D |
#define | GL_VERTEX_STREAM1_ATI 0x876E |
#define | GL_VERTEX_STREAM2_ATI 0x876F |
#define | GL_VERTEX_STREAM3_ATI 0x8770 |
#define | GL_VERTEX_STREAM4_ATI 0x8771 |
#define | GL_VERTEX_STREAM5_ATI 0x8772 |
#define | GL_VERTEX_STREAM6_ATI 0x8773 |
#define | GL_VERTEX_STREAM7_ATI 0x8774 |
#define | GL_TEXTURE_POINT_MODE_ATIX 0x60b0 |
#define | GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60b1 |
#define | GL_TEXTURE_POINT_SPRITE_ATIX 0x60b2 |
#define | GL_POINT_SPRITE_CULL_MODE_ATIX 0x60b3 |
#define | GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60b4 |
#define | GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60b5 |
#define | GL_MODULATE_ADD_ATIX 0x8744 |
#define | GL_MODULATE_SIGNED_ADD_ATIX 0x8745 |
#define | GL_MODULATE_SUBTRACT_ATIX 0x8746 |
#define | GL_SECONDARY_COLOR_ATIX 0x8747 |
#define | GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 |
#define | GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 |
#define | GL_OUTPUT_POINT_SIZE_ATIX 0x610E |
#define | GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E |
#define | GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F |
#define | GL_DEPTH_CLAMP_NV 0x864F |
#define | GL_ELEMENT_ARRAY_TYPE_NV 0x8769 |
#define | GL_ELEMENT_ARRAY_POINTER_NV 0x876A |
#define | GL_EVAL_2D_NV 0x86C0 |
#define | GL_EVAL_TRIANGULAR_2D_NV 0x86C1 |
#define | GL_MAP_TESSELLATION_NV 0x86C2 |
#define | GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 |
#define | GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 |
#define | GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 |
#define | GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 |
#define | GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 |
#define | GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 |
#define | GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 |
#define | GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA |
#define | GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB |
#define | GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC |
#define | GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD |
#define | GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE |
#define | GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF |
#define | GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 |
#define | GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 |
#define | GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 |
#define | GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 |
#define | GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 |
#define | GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 |
#define | GL_MAX_MAP_TESSELLATION_NV 0x86D6 |
#define | GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 |
#define | GL_ALL_COMPLETED_NV 0x84F2 |
#define | GL_FENCE_STATUS_NV 0x84F3 |
#define | GL_FENCE_CONDITION_NV 0x84F4 |
#define | GL_FLOAT_R_NV 0x8880 |
#define | GL_FLOAT_RG_NV 0x8881 |
#define | GL_FLOAT_RGB_NV 0x8882 |
#define | GL_FLOAT_RGBA_NV 0x8883 |
#define | GL_FLOAT_R32_NV 0x8885 |
#define | GL_FLOAT_R16_NV 0x8884 |
#define | GL_FLOAT_R32_NV 0x8885 |
#define | GL_FLOAT_RG16_NV 0x8886 |
#define | GL_FLOAT_RG32_NV 0x8887 |
#define | GL_FLOAT_RGB16_NV 0x8888 |
#define | GL_FLOAT_RGB32_NV 0x8889 |
#define | GL_FLOAT_RGBA16_NV 0x888A |
#define | GL_FLOAT_RGBA32_NV 0x888B |
#define | GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C |
#define | GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D |
#define | GL_FLOAT_RGBA_MODE_NV 0x888E |
#define | GL_FOG_DISTANCE_MODE_NV 0x855A |
#define | GL_EYE_RADIAL_NV 0x855B |
#define | GL_EYE_PLANE_ABSOLUTE_NV 0x855C |
#define | GL_FRAGMENT_PROGRAM_NV 0x8870 |
#define | GL_MAX_TEXTURE_COORDS_NV 0x8871 |
#define | GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 |
#define | GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 |
#define | GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 |
#define | GL_PROGRAM_ERROR_STRING_NV 0x8874 |
#define | GL_HALF_FLOAT_NV 0x140B |
#define | GL_MAX_SHININESS_NV 0x8504 |
#define | GL_MAX_SPOT_EXPONENT_NV 0x8505 |
#define | GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 |
#define | GL_PIXEL_COUNTER_BITS_NV 0x8864 |
#define | GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 |
#define | GL_PIXEL_COUNT_NV 0x8866 |
#define | GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 |
#define | GL_DEPTH_STENCIL_NV 0x84F9 |
#define | GL_UNSIGNED_INT_24_8_NV 0x84FA |
#define | WRITE_PIXEL_DATA_RANGE_NV 0x8878 |
#define | READ_PIXEL_DATA_RANGE_NV 0x8879 |
#define | WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A |
#define | READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B |
#define | WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C |
#define | READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D |
#define | GL_POINT_SPRITE_NV 0x8861 |
#define | GL_COORD_REPLACE_NV 0x8862 |
#define | GL_POINT_SPRITE_R_MODE_NV 0x8863 |
#define | GL_PRIMITIVE_RESTART_NV 0x8558 |
#define | GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 |
#define | GL_REGISTER_COMBINERS_NV 0x8522 |
#define | GL_COMBINER0_NV 0x8550 |
#define | GL_COMBINER1_NV 0x8551 |
#define | GL_COMBINER2_NV 0x8552 |
#define | GL_COMBINER3_NV 0x8553 |
#define | GL_COMBINER4_NV 0x8554 |
#define | GL_COMBINER5_NV 0x8555 |
#define | GL_COMBINER6_NV 0x8556 |
#define | GL_COMBINER7_NV 0x8557 |
#define | GL_VARIABLE_A_NV 0x8523 |
#define | GL_VARIABLE_B_NV 0x8524 |
#define | GL_VARIABLE_C_NV 0x8525 |
#define | GL_VARIABLE_D_NV 0x8526 |
#define | GL_VARIABLE_E_NV 0x8527 |
#define | GL_VARIABLE_F_NV 0x8528 |
#define | GL_VARIABLE_G_NV 0x8529 |
#define | GL_CONSTANT_COLOR0_NV 0x852A |
#define | GL_CONSTANT_COLOR1_NV 0x852B |
#define | GL_PRIMARY_COLOR_NV 0x852C |
#define | GL_SECONDARY_COLOR_NV 0x852D |
#define | GL_SPARE0_NV 0x852E |
#define | GL_SPARE1_NV 0x852F |
#define | GL_UNSIGNED_IDENTITY_NV 0x8536 |
#define | GL_UNSIGNED_INVERT_NV 0x8537 |
#define | GL_EXPAND_NORMAL_NV 0x8538 |
#define | GL_EXPAND_NEGATE_NV 0x8539 |
#define | GL_HALF_BIAS_NORMAL_NV 0x853A |
#define | GL_HALF_BIAS_NEGATE_NV 0x853B |
#define | GL_SIGNED_IDENTITY_NV 0x853C |
#define | GL_SIGNED_NEGATE_NV 0x853D |
#define | GL_E_TIMES_F_NV 0x8531 |
#define | GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 |
#define | GL_SCALE_BY_TWO_NV 0x853E |
#define | GL_SCALE_BY_FOUR_NV 0x853F |
#define | GL_SCALE_BY_ONE_HALF_NV 0x8540 |
#define | GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 |
#define | GL_DISCARD_NV 0x8530 |
#define | GL_COMBINER_INPUT_NV 0x8542 |
#define | GL_COMBINER_MAPPING_NV 0x8543 |
#define | GL_COMBINER_COMPONENT_USAGE_NV 0x8544 |
#define | GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 |
#define | GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 |
#define | GL_COMBINER_MUX_SUM_NV 0x8547 |
#define | GL_COMBINER_SCALE_NV 0x8548 |
#define | GL_COMBINER_BIAS_NV 0x8549 |
#define | GL_COMBINER_AB_OUTPUT_NV 0x854A |
#define | GL_COMBINER_CD_OUTPUT_NV 0x854B |
#define | GL_COMBINER_SUM_OUTPUT_NV 0x854C |
#define | GL_NUM_GENERAL_COMBINERS_NV 0x854E |
#define | GL_COLOR_SUM_CLAMP_NV 0x854F |
#define | GL_MAX_GENERAL_COMBINERS_NV 0x854D |
#define | GL_PER_STAGE_CONSTANTS_NV 0x8535 |
#define | GL_EMBOSS_LIGHT_NV 0x855D |
#define | GL_EMBOSS_CONSTANT_NV 0x855E |
#define | GL_EMBOSS_MAP_NV 0x855F |
#define | GL_NORMAL_MAP_NV 0x8511 |
#define | GL_REFLECTION_MAP_NV 0x8512 |
#define | GL_COMBINE4_NV 0x8503 |
#define | GL_SOURCE3_RGB_NV 0x8583 |
#define | GL_SOURCE3_ALPHA_NV 0x858B |
#define | GL_OPERAND3_RGB_NV 0x8593 |
#define | GL_OPERAND3_ALPHA_NV 0x859B |
#define | GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F |
#define | GL_TEXTURE_RECTANGLE_NV 0x84F5 |
#define | GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 |
#define | GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 |
#define | GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 |
#define | GL_TEXTURE_SHADER_NV 0x86DE |
#define | GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 |
#define | GL_SHADER_OPERATION_NV 0x86DF |
#define | GL_CULL_MODES_NV 0x86E0 |
#define | GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 |
#define | GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 |
#define | GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 |
#define | GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 |
#define | GL_CONST_EYE_NV 0x86E5 |
#define | GL_SHADER_CONSISTENT_NV 0x86DD |
#define | GL_PASS_THROUGH_NV 0x86E6 |
#define | GL_CULL_FRAGMENT_NV 0x86E7 |
#define | GL_OFFSET_TEXTURE_2D_NV 0x86E8 |
#define | GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C |
#define | GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D |
#define | GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 |
#define | GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA |
#define | GL_DOT_PRODUCT_NV 0x86EC |
#define | GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED |
#define | GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE |
#define | GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E |
#define | GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 |
#define | GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 |
#define | GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 |
#define | GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
#define | GL_HILO_NV 0x86F4 |
#define | GL_DSDT_NV 0x86F5 |
#define | GL_DSDT_MAG_NV 0x86F6 |
#define | GL_DSDT_MAG_VIB_NV 0x86F7 |
#define | GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
#define | GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
#define | GL_SIGNED_RGBA_NV 0x86FB |
#define | GL_SIGNED_RGBA8_NV 0x86FC |
#define | GL_SIGNED_RGB_NV 0x86FE |
#define | GL_SIGNED_RGB8_NV 0x86FF |
#define | GL_SIGNED_LUMINANCE_NV 0x8701 |
#define | GL_SIGNED_LUMINANCE8_NV 0x8702 |
#define | GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
#define | GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
#define | GL_SIGNED_ALPHA_NV 0x8705 |
#define | GL_SIGNED_ALPHA8_NV 0x8706 |
#define | GL_SIGNED_INTENSITY_NV 0x8707 |
#define | GL_SIGNED_INTENSITY8_NV 0x8708 |
#define | GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
#define | GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
#define | GL_HILO16_NV 0x86F8 |
#define | GL_SIGNED_HILO_NV 0x86F9 |
#define | GL_SIGNED_HILO16_NV 0x86FA |
#define | GL_DSDT8_NV 0x8709 |
#define | GL_DSDT8_MAG8_NV 0x870A |
#define | GL_DSDT_MAG_INTENSITY_NV 0x86DC |
#define | GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
#define | GL_HI_SCALE_NV 0x870E |
#define | GL_LO_SCALE_NV 0x870F |
#define | GL_DS_SCALE_NV 0x8710 |
#define | GL_DT_SCALE_NV 0x8711 |
#define | GL_MAGNITUDE_SCALE_NV 0x8712 |
#define | GL_VIBRANCE_SCALE_NV 0x8713 |
#define | GL_HI_BIAS_NV 0x8714 |
#define | GL_LO_BIAS_NV 0x8715 |
#define | GL_DS_BIAS_NV 0x8716 |
#define | GL_DT_BIAS_NV 0x8717 |
#define | GL_MAGNITUDE_BIAS_NV 0x8718 |
#define | GL_VIBRANCE_BIAS_NV 0x8719 |
#define | GL_TEXTURE_BORDER_VALUES_NV 0x871A |
#define | GL_TEXTURE_HI_SIZE_NV 0x871B |
#define | GL_TEXTURE_LO_SIZE_NV 0x871C |
#define | GL_TEXTURE_DS_SIZE_NV 0x871D |
#define | GL_TEXTURE_DT_SIZE_NV 0x871E |
#define | GL_TEXTURE_MAG_SIZE_NV 0x871F |
#define | GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
#define | GL_HILO_NV 0x86F4 |
#define | GL_DSDT_NV 0x86F5 |
#define | GL_DSDT_MAG_NV 0x86F6 |
#define | GL_DSDT_MAG_VIB_NV 0x86F7 |
#define | GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
#define | GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
#define | GL_SIGNED_RGBA_NV 0x86FB |
#define | GL_SIGNED_RGBA8_NV 0x86FC |
#define | GL_SIGNED_RGB_NV 0x86FE |
#define | GL_SIGNED_RGB8_NV 0x86FF |
#define | GL_SIGNED_LUMINANCE_NV 0x8701 |
#define | GL_SIGNED_LUMINANCE8_NV 0x8702 |
#define | GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
#define | GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
#define | GL_SIGNED_ALPHA_NV 0x8705 |
#define | GL_SIGNED_ALPHA8_NV 0x8706 |
#define | GL_SIGNED_INTENSITY_NV 0x8707 |
#define | GL_SIGNED_INTENSITY8_NV 0x8708 |
#define | GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
#define | GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
#define | GL_HILO16_NV 0x86F8 |
#define | GL_SIGNED_HILO_NV 0x86F9 |
#define | GL_SIGNED_HILO16_NV 0x86FA |
#define | GL_DSDT8_NV 0x8709 |
#define | GL_DSDT8_MAG8_NV 0x870A |
#define | GL_DSDT_MAG_INTENSITY_NV 0x86DC |
#define | GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 |
#define | GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
#define | GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 |
#define | GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 |
#define | GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 |
#define | GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
#define | GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 |
#define | GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 |
#define | GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A |
#define | GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B |
#define | GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C |
#define | GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
#define | GL_HILO8_NV 0x885E |
#define | GL_SIGNED_HILO8_NV 0x885F |
#define | GL_FORCE_BLUE_TO_ONE_NV 0x8860 |
#define | GL_VERTEX_ARRAY_RANGE_NV 0x851D |
#define | GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E |
#define | GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F |
#define | GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 |
#define | GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 |
#define | GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 |
#define | GL_VERTEX_PROGRAM_NV 0x8620 |
#define | GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 |
#define | GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 |
#define | GL_VERTEX_STATE_PROGRAM_NV 0x8621 |
#define | GL_ATTRIB_ARRAY_SIZE_NV 0x8623 |
#define | GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 |
#define | GL_ATTRIB_ARRAY_TYPE_NV 0x8625 |
#define | GL_CURRENT_ATTRIB_NV 0x8626 |
#define | GL_PROGRAM_PARAMETER_NV 0x8644 |
#define | GL_ATTRIB_ARRAY_POINTER_NV 0x8645 |
#define | GL_PROGRAM_TARGET_NV 0x8646 |
#define | GL_PROGRAM_LENGTH_NV 0x8627 |
#define | GL_PROGRAM_RESIDENT_NV 0x8647 |
#define | GL_PROGRAM_STRING_NV 0x8628 |
#define | GL_TRACK_MATRIX_NV 0x8648 |
#define | GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 |
#define | GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E |
#define | GL_MAX_TRACK_MATRICES_NV 0x862F |
#define | GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 |
#define | GL_CURRENT_MATRIX_NV 0x8641 |
#define | GL_VERTEX_PROGRAM_BINDING_NV 0x864A |
#define | GL_PROGRAM_ERROR_POSITION_NV 0x864B |
#define | GL_MODELVIEW_PROJECTION_NV 0x8629 |
#define | GL_MATRIX0_NV 0x8630 |
#define | GL_MATRIX1_NV 0x8631 |
#define | GL_MATRIX2_NV 0x8632 |
#define | GL_MATRIX3_NV 0x8633 |
#define | GL_MATRIX4_NV 0x8634 |
#define | GL_MATRIX5_NV 0x8635 |
#define | GL_MATRIX6_NV 0x8636 |
#define | GL_MATRIX7_NV 0x8637 |
#define | GL_IDENTITY_NV 0x862A |
#define | GL_INVERSE_NV 0x862B |
#define | GL_TRANSPOSE_NV 0x862C |
#define | GL_INVERSE_TRANSPOSE_NV 0x862D |
#define | GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 |
#define | GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 |
#define | GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 |
#define | GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 |
#define | GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 |
#define | GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 |
#define | GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 |
#define | GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 |
#define | GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 |
#define | GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 |
#define | GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A |
#define | GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B |
#define | GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C |
#define | GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D |
#define | GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E |
#define | GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F |
#define | GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 |
#define | GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 |
#define | GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 |
#define | GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 |
#define | GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 |
#define | GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 |
#define | GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 |
#define | GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 |
#define | GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 |
#define | GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 |
#define | GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A |
#define | GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B |
#define | GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C |
#define | GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D |
#define | GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E |
#define | GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F |
#define | GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 |
#define | GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 |
#define | GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 |
#define | GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 |
#define | GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 |
#define | GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 |
#define | GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 |
#define | GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 |
#define | GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 |
#define | GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 |
#define | GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A |
#define | GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B |
#define | GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C |
#define | GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D |
#define | GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E |
#define | GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F |
#define | GLEW_OK 0 |
#define | GLEW_ERROR_NO_GL_VERSION 1 |
#define | GLEW_ERROR_NO_EXTENSIONS_STRING 2 |
#define | GLEW_ERROR_GL_VERSION_10_ONLY 3 |
#define | GLEW_ERROR_GLX_VERSION_11_ONLY 4 |
Typedefs |
typedef unsigned int | GLenum |
typedef unsigned char | GLboolean |
typedef unsigned int | GLbitfield |
typedef signed char | GLbyte |
typedef short | GLshort |
typedef int | GLint |
typedef int | GLsizei |
typedef unsigned char | GLubyte |
typedef unsigned short | GLushort |
typedef unsigned int | GLuint |
typedef float | GLfloat |
typedef float | GLclampf |
typedef double | GLdouble |
typedef double | GLclampd |
typedef void | GLvoid |
typedef GLuint | start |
typedef GLuint GLuint | end |
typedef GLuint GLuint GLsizei | count |
typedef GLuint GLuint GLsizei
GLenum | type |
typedef GLuint GLuint GLsizei
GLenum const GLvoid * | indices |
typedef GLint | level |
typedef GLint GLint | internalFormat |
typedef GLint GLint GLsizei | width |
typedef GLint GLint GLsizei
GLsizei | height |
typedef GLint GLint GLsizei
GLsizei GLsizei | depth |
typedef GLint GLint GLsizei
GLsizei GLsizei GLint | border |
typedef GLint GLint GLsizei
GLsizei GLsizei GLint GLenum | format |
typedef GLint GLint GLsizei
GLsizei GLsizei GLint GLenum
GLenum const GLvoid * | pixels |
typedef GLint GLint | xoffset |
typedef GLint GLint GLint | yoffset |
typedef GLint GLint GLint
GLint | zoffset |
typedef GLint GLint GLint
GLint GLint | x |
typedef GLint GLint GLint
GLint GLint GLint | y |
typedef GLint GLenum | internalformat |
typedef GLint GLenum GLsizei
GLint GLsizei | imageSize |
typedef GLint GLenum GLsizei
GLint GLsizei const GLvoid * | data |
typedef GLint | lod |
typedef GLint GLvoid * | img |
typedef GLdouble | s |
typedef const GLdouble * | v |
typedef GLdouble GLdouble | t |
typedef GLdouble GLdouble
GLdouble | r |
typedef GLdouble GLdouble
GLdouble GLdouble | q |
typedef GLboolean | invert |
typedef GLsizei | stride |
typedef GLsizei const GLvoid * | pointer |
typedef GLint * | first |
typedef GLint GLsizei GLsizei | primcount |
typedef GLfloat | param |
typedef GLfloat * | params |
typedef GLbyte | green |
typedef GLbyte GLbyte | blue |
typedef GLenum | dfactorRGB |
typedef GLenum GLenum | sfactorAlpha |
typedef GLenum GLenum GLenum | dfactorAlpha |
typedef GLdouble GLdouble | z |
typedef GLenum GLsizei GLenum
GLenum const GLvoid * | table |
typedef GLenum | pname |
typedef GLclampf GLclampf
GLclampf | alpha |
typedef GLsizei GLenum GLboolean | sink |
typedef GLboolean | reset |
typedef GLboolean GLenum GLenum
GLvoid * | values |
typedef GLboolean GLenum GLenum | types |
typedef GLenum GLsizei GLenum
GLenum const GLvoid * | image |
typedef GLenum GLsizei GLsizei
GLenum GLenum const GLvoid * | row |
typedef GLenum GLsizei GLsizei
GLenum GLenum const GLvoid
const GLvoid * | column |
typedef GLenum GLenum GLvoid
GLvoid GLvoid * | span |
typedef GLbyte * | weights |
typedef GLshort GLshort GLshort
GLshort | w |
typedef GLint | size |
typedef GLint GLenum GLboolean | normalized |
typedef GLenum GLsizei | len |
typedef GLenum GLsizei const
GLvoid * | string |
typedef GLuint | program |
typedef const GLuint * | programs |
typedef GLuint | index |
typedef GLuint | res |
typedef GLuint GLuint | arg1 |
typedef GLuint GLuint GLuint | arg2 |
typedef GLuint GLuint GLuint
GLuint | arg3 |
typedef GLuint | in |
typedef GLuint GLenum | outX |
typedef GLuint GLenum GLenum | outY |
typedef GLuint GLenum GLenum
GLenum | outZ |
typedef GLuint GLenum GLenum
GLenum GLenum | outW |
typedef GLuint | src |
typedef GLuint GLuint | num |
typedef GLenum | storageType |
typedef GLenum GLenum | range |
typedef GLenum GLenum GLuint | components |
typedef GLenum GLvoid * | addr |
typedef GLenum | value |
typedef GLenum | coord |
typedef GLenum | cap |
typedef const GLenum * | bufs |
typedef GLuint GLenum | swizzle |
typedef GLuint | interp |
typedef GLuint | dst |
typedef GLuint GLuint | dstMask |
typedef GLuint GLuint GLuint | dstMod |
typedef GLuint GLuint GLuint
GLuint GLuint | arg1Rep |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint | arg1Mod |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint GLuint
GLuint | arg2Rep |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint GLuint
GLuint GLuint | arg2Mod |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint GLuint
GLuint GLuint GLuint GLuint | arg3Rep |
typedef GLuint GLuint GLuint
GLuint GLuint GLuint GLuint
GLuint GLuint GLuint GLuint
GLuint | arg3Mod |
typedef void *(APIENTRY * | PFNGLMAPOBJECTBUFFERATIPROC )(GLuint buffer) |
typedef void(APIENTRY * | PFNGLUNMAPOBJECTBUFFERATIPROC )(GLuint buffer) |
typedef GLenum | sfail |
typedef GLenum GLenum | dpfail |
typedef GLenum GLenum GLenum | dppass |
typedef GLenum | backfunc |
typedef GLenum GLint | ref |
typedef GLenum GLint GLuint | mask |
typedef const GLvoid GLenum | usage |
typedef GLuint | offset |
typedef GLuint GLsizei const
GLvoid GLenum | preserve |
typedef GLint GLenum GLsizei
GLuint | buffer |
typedef void(APIENTRY * | PFNGLVERTEXATTRIBARRAYOBJECTATIPROC )(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) |
typedef void(APIENTRY * | PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC )(GLuint index, GLenum pname, GLfloat *params) |
typedef void(APIENTRY * | PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC )(GLuint index, GLenum pname, GLint *params) |
typedef GLuint GLenum GLsizei | ustride |
typedef GLuint GLenum GLsizei
GLsizei | vstride |
typedef GLuint GLenum GLsizei
GLsizei GLint | uorder |
typedef GLuint GLenum GLsizei
GLsizei GLint GLint | vorder |
typedef GLuint GLenum GLsizei
GLsizei GLint GLint GLboolean | packed |
typedef GLuint GLenum GLsizei
GLsizei GLint GLint GLboolean
const GLvoid * | points |
typedef GLenum | mode |
typedef GLuint * | fences |
typedef GLenum | condition |
typedef GLsizei const GLubyte * | name |
typedef GLuint * | ids |
typedef GLsizei | length |
typedef GLenum | portion |
typedef GLenum GLenum | variable |
typedef GLenum GLenum GLenum | input |
typedef GLenum GLenum GLenum
GLenum | mapping |
typedef GLenum GLenum GLenum
GLenum GLenum | componentUsage |
typedef GLenum GLenum | abOutput |
typedef GLenum GLenum GLenum | cdOutput |
typedef GLenum GLenum GLenum
GLenum | sumOutput |
typedef GLenum GLenum GLenum
GLenum GLenum | scale |
typedef GLenum GLenum GLenum
GLenum GLenum GLenum | bias |
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean | abDotProduct |
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean
GLboolean | cdDotProduct |
typedef GLenum GLenum GLenum
GLenum GLenum GLenum GLboolean
GLboolean GLboolean | muxSum |
typedef GLuint | id |
typedef const GLuint GLboolean * | residences |
typedef GLuint | address |
typedef GLuint GLenum | matrix |
typedef GLuint GLenum GLenum | transform |
typedef GLsizei | n |
Functions |
void APIENTRY | glAccum (GLenum op, GLfloat value) |
void APIENTRY | glAlphaFunc (GLenum func, GLclampf ref) |
GLboolean APIENTRY | glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) |
void APIENTRY | glArrayElement (GLint i) |
void APIENTRY | glBegin (GLenum mode) |
void APIENTRY | glBindTexture (GLenum target, GLuint texture) |
void APIENTRY | glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
void APIENTRY | glBlendFunc (GLenum sfactor, GLenum dfactor) |
void APIENTRY | glCallList (GLuint list) |
void APIENTRY | glCallLists (GLsizei n, GLenum type, const GLvoid *lists) |
void APIENTRY | glClear (GLbitfield mask) |
void APIENTRY | glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void APIENTRY | glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void APIENTRY | glClearDepth (GLclampd depth) |
void APIENTRY | glClearIndex (GLfloat c) |
void APIENTRY | glClearStencil (GLint s) |
void APIENTRY | glClipPlane (GLenum plane, const GLdouble *equation) |
void APIENTRY | glColor3b (GLbyte red, GLbyte green, GLbyte blue) |
void APIENTRY | glColor3bv (const GLbyte *v) |
void APIENTRY | glColor3d (GLdouble red, GLdouble green, GLdouble blue) |
void APIENTRY | glColor3dv (const GLdouble *v) |
void APIENTRY | glColor3f (GLfloat red, GLfloat green, GLfloat blue) |
void APIENTRY | glColor3fv (const GLfloat *v) |
void APIENTRY | glColor3i (GLint red, GLint green, GLint blue) |
void APIENTRY | glColor3iv (const GLint *v) |
void APIENTRY | glColor3s (GLshort red, GLshort green, GLshort blue) |
void APIENTRY | glColor3sv (const GLshort *v) |
void APIENTRY | glColor3ub (GLubyte red, GLubyte green, GLubyte blue) |
void APIENTRY | glColor3ubv (const GLubyte *v) |
void APIENTRY | glColor3ui (GLuint red, GLuint green, GLuint blue) |
void APIENTRY | glColor3uiv (const GLuint *v) |
void APIENTRY | glColor3us (GLushort red, GLushort green, GLushort blue) |
void APIENTRY | glColor3usv (const GLushort *v) |
void APIENTRY | glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
void APIENTRY | glColor4bv (const GLbyte *v) |
void APIENTRY | glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
void APIENTRY | glColor4dv (const GLdouble *v) |
void APIENTRY | glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void APIENTRY | glColor4fv (const GLfloat *v) |
void APIENTRY | glColor4i (GLint red, GLint green, GLint blue, GLint alpha) |
void APIENTRY | glColor4iv (const GLint *v) |
void APIENTRY | glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) |
void APIENTRY | glColor4sv (const GLshort *v) |
void APIENTRY | glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
void APIENTRY | glColor4ubv (const GLubyte *v) |
void APIENTRY | glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) |
void APIENTRY | glColor4uiv (const GLuint *v) |
void APIENTRY | glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) |
void APIENTRY | glColor4usv (const GLushort *v) |
void APIENTRY | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void APIENTRY | glColorMaterial (GLenum face, GLenum mode) |
void APIENTRY | glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void APIENTRY | glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
void APIENTRY | glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) |
void APIENTRY | glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void APIENTRY | glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void APIENTRY | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void APIENTRY | glCullFace (GLenum mode) |
void APIENTRY | glDeleteLists (GLuint list, GLsizei range) |
void APIENTRY | glDeleteTextures (GLsizei n, const GLuint *textures) |
void APIENTRY | glDepthFunc (GLenum func) |
void APIENTRY | glDepthMask (GLboolean flag) |
void APIENTRY | glDepthRange (GLclampd zNear, GLclampd zFar) |
void APIENTRY | glDisable (GLenum cap) |
void APIENTRY | glDisableClientState (GLenum array) |
void APIENTRY | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
void APIENTRY | glDrawBuffer (GLenum mode) |
void APIENTRY | glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
void APIENTRY | glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void APIENTRY | glEdgeFlag (GLboolean flag) |
void APIENTRY | glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer) |
void APIENTRY | glEdgeFlagv (const GLboolean *flag) |
void APIENTRY | glEnable (GLenum cap) |
void APIENTRY | glEnableClientState (GLenum array) |
void APIENTRY | glEnd (void) |
void APIENTRY | glEndList (void) |
void APIENTRY | glEvalCoord1d (GLdouble u) |
void APIENTRY | glEvalCoord1dv (const GLdouble *u) |
void APIENTRY | glEvalCoord1f (GLfloat u) |
void APIENTRY | glEvalCoord1fv (const GLfloat *u) |
void APIENTRY | glEvalCoord2d (GLdouble u, GLdouble v) |
void APIENTRY | glEvalCoord2dv (const GLdouble *u) |
void APIENTRY | glEvalCoord2f (GLfloat u, GLfloat v) |
void APIENTRY | glEvalCoord2fv (const GLfloat *u) |
void APIENTRY | glEvalMesh1 (GLenum mode, GLint i1, GLint i2) |
void APIENTRY | glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
void APIENTRY | glEvalPoint1 (GLint i) |
void APIENTRY | glEvalPoint2 (GLint i, GLint j) |
void APIENTRY | glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) |
void APIENTRY | glFinish (void) |
void APIENTRY | glFlush (void) |
void APIENTRY | glFogf (GLenum pname, GLfloat param) |
void APIENTRY | glFogfv (GLenum pname, const GLfloat *params) |
void APIENTRY | glFogi (GLenum pname, GLint param) |
void APIENTRY | glFogiv (GLenum pname, const GLint *params) |
void APIENTRY | glFrontFace (GLenum mode) |
void APIENTRY | glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
GLuint APIENTRY | glGenLists (GLsizei range) |
void APIENTRY | glGenTextures (GLsizei n, GLuint *textures) |
void APIENTRY | glGetBooleanv (GLenum pname, GLboolean *params) |
void APIENTRY | glGetClipPlane (GLenum plane, GLdouble *equation) |
void APIENTRY | glGetDoublev (GLenum pname, GLdouble *params) |
GLenum APIENTRY | glGetError (void) |
void APIENTRY | glGetFloatv (GLenum pname, GLfloat *params) |
void APIENTRY | glGetIntegerv (GLenum pname, GLint *params) |
void APIENTRY | glGetLightfv (GLenum light, GLenum pname, GLfloat *params) |
void APIENTRY | glGetLightiv (GLenum light, GLenum pname, GLint *params) |
void APIENTRY | glGetMapdv (GLenum target, GLenum query, GLdouble *v) |
void APIENTRY | glGetMapfv (GLenum target, GLenum query, GLfloat *v) |
void APIENTRY | glGetMapiv (GLenum target, GLenum query, GLint *v) |
void APIENTRY | glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) |
void APIENTRY | glGetMaterialiv (GLenum face, GLenum pname, GLint *params) |
void APIENTRY | glGetPixelMapfv (GLenum map, GLfloat *values) |
void APIENTRY | glGetPixelMapuiv (GLenum map, GLuint *values) |
void APIENTRY | glGetPixelMapusv (GLenum map, GLushort *values) |
void APIENTRY | glGetPointerv (GLenum pname, GLvoid **params) |
void APIENTRY | glGetPolygonStipple (GLubyte *mask) |
const GLubyte *APIENTRY | glGetString (GLenum name) |
void APIENTRY | glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) |
void APIENTRY | glGetTexEnviv (GLenum target, GLenum pname, GLint *params) |
void APIENTRY | glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) |
void APIENTRY | glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) |
void APIENTRY | glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) |
void APIENTRY | glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
void APIENTRY | glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) |
void APIENTRY | glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
void APIENTRY | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
void APIENTRY | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
void APIENTRY | glHint (GLenum target, GLenum mode) |
void APIENTRY | glIndexMask (GLuint mask) |
void APIENTRY | glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
void APIENTRY | glIndexd (GLdouble c) |
void APIENTRY | glIndexdv (const GLdouble *c) |
void APIENTRY | glIndexf (GLfloat c) |
void APIENTRY | glIndexfv (const GLfloat *c) |
void APIENTRY | glIndexi (GLint c) |
void APIENTRY | glIndexiv (const GLint *c) |
void APIENTRY | glIndexs (GLshort c) |
void APIENTRY | glIndexsv (const GLshort *c) |
void APIENTRY | glIndexub (GLubyte c) |
void APIENTRY | glIndexubv (const GLubyte *c) |
void APIENTRY | glInitNames (void) |
void APIENTRY | glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer) |
GLboolean APIENTRY | glIsEnabled (GLenum cap) |
GLboolean APIENTRY | glIsList (GLuint list) |
GLboolean APIENTRY | glIsTexture (GLuint texture) |
void APIENTRY | glLightModelf (GLenum pname, GLfloat param) |
void APIENTRY | glLightModelfv (GLenum pname, const GLfloat *params) |
void APIENTRY | glLightModeli (GLenum pname, GLint param) |
void APIENTRY | glLightModeliv (GLenum pname, const GLint *params) |
void APIENTRY | glLightf (GLenum light, GLenum pname, GLfloat param) |
void APIENTRY | glLightfv (GLenum light, GLenum pname, const GLfloat *params) |
void APIENTRY | glLighti (GLenum light, GLenum pname, GLint param) |
void APIENTRY | glLightiv (GLenum light, GLenum pname, const GLint *params) |
void APIENTRY | glLineStipple (GLint factor, GLushort pattern) |
void APIENTRY | glLineWidth (GLfloat width) |
void APIENTRY | glListBase (GLuint base) |
void APIENTRY | glLoadIdentity (void) |
void APIENTRY | glLoadMatrixd (const GLdouble *m) |
void APIENTRY | glLoadMatrixf (const GLfloat *m) |
void APIENTRY | glLoadName (GLuint name) |
void APIENTRY | glLogicOp (GLenum opcode) |
void APIENTRY | glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
void APIENTRY | glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
void APIENTRY | glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
void APIENTRY | glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
void APIENTRY | glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) |
void APIENTRY | glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) |
void APIENTRY | glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
void APIENTRY | glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
void APIENTRY | glMaterialf (GLenum face, GLenum pname, GLfloat param) |
void APIENTRY | glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
void APIENTRY | glMateriali (GLenum face, GLenum pname, GLint param) |
void APIENTRY | glMaterialiv (GLenum face, GLenum pname, const GLint *params) |
void APIENTRY | glMatrixMode (GLenum mode) |
void APIENTRY | glMultMatrixd (const GLdouble *m) |
void APIENTRY | glMultMatrixf (const GLfloat *m) |
void APIENTRY | glNewList (GLuint list, GLenum mode) |
void APIENTRY | glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) |
void APIENTRY | glNormal3bv (const GLbyte *v) |
void APIENTRY | glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) |
void APIENTRY | glNormal3dv (const GLdouble *v) |
void APIENTRY | glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) |
void APIENTRY | glNormal3fv (const GLfloat *v) |
void APIENTRY | glNormal3i (GLint nx, GLint ny, GLint nz) |
void APIENTRY | glNormal3iv (const GLint *v) |
void APIENTRY | glNormal3s (GLshort nx, GLshort ny, GLshort nz) |
void APIENTRY | glNormal3sv (const GLshort *v) |
void APIENTRY | glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
void APIENTRY | glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
void APIENTRY | glPassThrough (GLfloat token) |
void APIENTRY | glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values) |
void APIENTRY | glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values) |
void APIENTRY | glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values) |
void APIENTRY | glPixelStoref (GLenum pname, GLfloat param) |
void APIENTRY | glPixelStorei (GLenum pname, GLint param) |
void APIENTRY | glPixelTransferf (GLenum pname, GLfloat param) |
void APIENTRY | glPixelTransferi (GLenum pname, GLint param) |
void APIENTRY | glPixelZoom (GLfloat xfactor, GLfloat yfactor) |
void APIENTRY | glPointSize (GLfloat size) |
void APIENTRY | glPolygonMode (GLenum face, GLenum mode) |
void APIENTRY | glPolygonOffset (GLfloat factor, GLfloat units) |
void APIENTRY | glPolygonStipple (const GLubyte *mask) |
void APIENTRY | glPopAttrib (void) |
void APIENTRY | glPopClientAttrib (void) |
void APIENTRY | glPopMatrix (void) |
void APIENTRY | glPopName (void) |
void APIENTRY | glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities) |
void APIENTRY | glPushAttrib (GLbitfield mask) |
void APIENTRY | glPushClientAttrib (GLbitfield mask) |
void APIENTRY | glPushMatrix (void) |
void APIENTRY | glPushName (GLuint name) |
void APIENTRY | glRasterPos2d (GLdouble x, GLdouble y) |
void APIENTRY | glRasterPos2dv (const GLdouble *v) |
void APIENTRY | glRasterPos2f (GLfloat x, GLfloat y) |
void APIENTRY | glRasterPos2fv (const GLfloat *v) |
void APIENTRY | glRasterPos2i (GLint x, GLint y) |
void APIENTRY | glRasterPos2iv (const GLint *v) |
void APIENTRY | glRasterPos2s (GLshort x, GLshort y) |
void APIENTRY | glRasterPos2sv (const GLshort *v) |
void APIENTRY | glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) |
void APIENTRY | glRasterPos3dv (const GLdouble *v) |
void APIENTRY | glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) |
void APIENTRY | glRasterPos3fv (const GLfloat *v) |
void APIENTRY | glRasterPos3i (GLint x, GLint y, GLint z) |
void APIENTRY | glRasterPos3iv (const GLint *v) |
void APIENTRY | glRasterPos3s (GLshort x, GLshort y, GLshort z) |
void APIENTRY | glRasterPos3sv (const GLshort *v) |
void APIENTRY | glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void APIENTRY | glRasterPos4dv (const GLdouble *v) |
void APIENTRY | glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void APIENTRY | glRasterPos4fv (const GLfloat *v) |
void APIENTRY | glRasterPos4i (GLint x, GLint y, GLint z, GLint w) |
void APIENTRY | glRasterPos4iv (const GLint *v) |
void APIENTRY | glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) |
void APIENTRY | glRasterPos4sv (const GLshort *v) |
void APIENTRY | glReadBuffer (GLenum mode) |
void APIENTRY | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
void APIENTRY | glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
void APIENTRY | glRectdv (const GLdouble *v1, const GLdouble *v2) |
void APIENTRY | glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
void APIENTRY | glRectfv (const GLfloat *v1, const GLfloat *v2) |
void APIENTRY | glRecti (GLint x1, GLint y1, GLint x2, GLint y2) |
void APIENTRY | glRectiv (const GLint *v1, const GLint *v2) |
void APIENTRY | glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
void APIENTRY | glRectsv (const GLshort *v1, const GLshort *v2) |
GLint APIENTRY | glRenderMode (GLenum mode) |
void APIENTRY | glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
void APIENTRY | glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
void APIENTRY | glScaled (GLdouble x, GLdouble y, GLdouble z) |
void APIENTRY | glScalef (GLfloat x, GLfloat y, GLfloat z) |
void APIENTRY | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
void APIENTRY | glSelectBuffer (GLsizei size, GLuint *buffer) |
void APIENTRY | glShadeModel (GLenum mode) |
void APIENTRY | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
void APIENTRY | glStencilMask (GLuint mask) |
void APIENTRY | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
void APIENTRY | glTexCoord1d (GLdouble s) |
void APIENTRY | glTexCoord1dv (const GLdouble *v) |
void APIENTRY | glTexCoord1f (GLfloat s) |
void APIENTRY | glTexCoord1fv (const GLfloat *v) |
void APIENTRY | glTexCoord1i (GLint s) |
void APIENTRY | glTexCoord1iv (const GLint *v) |
void APIENTRY | glTexCoord1s (GLshort s) |
void APIENTRY | glTexCoord1sv (const GLshort *v) |
void APIENTRY | glTexCoord2d (GLdouble s, GLdouble t) |
void APIENTRY | glTexCoord2dv (const GLdouble *v) |
void APIENTRY | glTexCoord2f (GLfloat s, GLfloat t) |
void APIENTRY | glTexCoord2fv (const GLfloat *v) |
void APIENTRY | glTexCoord2i (GLint s, GLint t) |
void APIENTRY | glTexCoord2iv (const GLint *v) |
void APIENTRY | glTexCoord2s (GLshort s, GLshort t) |
void APIENTRY | glTexCoord2sv (const GLshort *v) |
void APIENTRY | glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) |
void APIENTRY | glTexCoord3dv (const GLdouble *v) |
void APIENTRY | glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) |
void APIENTRY | glTexCoord3fv (const GLfloat *v) |
void APIENTRY | glTexCoord3i (GLint s, GLint t, GLint r) |
void APIENTRY | glTexCoord3iv (const GLint *v) |
void APIENTRY | glTexCoord3s (GLshort s, GLshort t, GLshort r) |
void APIENTRY | glTexCoord3sv (const GLshort *v) |
void APIENTRY | glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void APIENTRY | glTexCoord4dv (const GLdouble *v) |
void APIENTRY | glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void APIENTRY | glTexCoord4fv (const GLfloat *v) |
void APIENTRY | glTexCoord4i (GLint s, GLint t, GLint r, GLint q) |
void APIENTRY | glTexCoord4iv (const GLint *v) |
void APIENTRY | glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) |
void APIENTRY | glTexCoord4sv (const GLshort *v) |
void APIENTRY | glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void APIENTRY | glTexEnvf (GLenum target, GLenum pname, GLfloat param) |
void APIENTRY | glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) |
void APIENTRY | glTexEnvi (GLenum target, GLenum pname, GLint param) |
void APIENTRY | glTexEnviv (GLenum target, GLenum pname, const GLint *params) |
void APIENTRY | glTexGend (GLenum coord, GLenum pname, GLdouble param) |
void APIENTRY | glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) |
void APIENTRY | glTexGenf (GLenum coord, GLenum pname, GLfloat param) |
void APIENTRY | glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) |
void APIENTRY | glTexGeni (GLenum coord, GLenum pname, GLint param) |
void APIENTRY | glTexGeniv (GLenum coord, GLenum pname, const GLint *params) |
void APIENTRY | glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void APIENTRY | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void APIENTRY | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
void APIENTRY | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
void APIENTRY | glTexParameteri (GLenum target, GLenum pname, GLint param) |
void APIENTRY | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
void APIENTRY | glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
void APIENTRY | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void APIENTRY | glTranslated (GLdouble x, GLdouble y, GLdouble z) |
void APIENTRY | glTranslatef (GLfloat x, GLfloat y, GLfloat z) |
void APIENTRY | glVertex2d (GLdouble x, GLdouble y) |
void APIENTRY | glVertex2dv (const GLdouble *v) |
void APIENTRY | glVertex2f (GLfloat x, GLfloat y) |
void APIENTRY | glVertex2fv (const GLfloat *v) |
void APIENTRY | glVertex2i (GLint x, GLint y) |
void APIENTRY | glVertex2iv (const GLint *v) |
void APIENTRY | glVertex2s (GLshort x, GLshort y) |
void APIENTRY | glVertex2sv (const GLshort *v) |
void APIENTRY | glVertex3d (GLdouble x, GLdouble y, GLdouble z) |
void APIENTRY | glVertex3dv (const GLdouble *v) |
void APIENTRY | glVertex3f (GLfloat x, GLfloat y, GLfloat z) |
void APIENTRY | glVertex3fv (const GLfloat *v) |
void APIENTRY | glVertex3i (GLint x, GLint y, GLint z) |
void APIENTRY | glVertex3iv (const GLint *v) |
void APIENTRY | glVertex3s (GLshort x, GLshort y, GLshort z) |
void APIENTRY | glVertex3sv (const GLshort *v) |
void APIENTRY | glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void APIENTRY | glVertex4dv (const GLdouble *v) |
void APIENTRY | glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void APIENTRY | glVertex4fv (const GLfloat *v) |
void APIENTRY | glVertex4i (GLint x, GLint y, GLint z, GLint w) |
void APIENTRY | glVertex4iv (const GLint *v) |
void APIENTRY | glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) |
void APIENTRY | glVertex4sv (const GLshort *v) |
void APIENTRY | glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void APIENTRY | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
typedef | void (APIENTRY *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode |
typedef | GLboolean (APIENTRY *PFNGLISPROGRAMARBPROC)(GLuint program) |
typedef | GLuint (APIENTRY *PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range) |
GLEW_EXPORT GLint | glewInit () |
GLEW_EXPORT GLboolean | glewGetExtension (const char *name) |
GLEW_EXPORT const char * | glewGetErrorString (GLint error) |
Variables |
GLEW_EXPORT PFNGLDRAWRANGEELEMENTSPROC | glDrawRangeElements |
GLEW_EXPORT PFNGLTEXIMAGE3DPROC | glTexImage3D |
GLEW_EXPORT PFNGLTEXSUBIMAGE3DPROC | glTexSubImage3D |
GLEW_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC | glCopyTexSubImage3D |
GLEW_EXPORT PFNGLACTIVETEXTUREPROC | glActiveTexture |
GLEW_EXPORT PFNGLCLIENTACTIVETEXTUREPROC | glClientActiveTexture |
GLEW_EXPORT PFNGLMULTITEXCOORD1DPROC | glMultiTexCoord1d |
GLEW_EXPORT PFNGLMULTITEXCOORD1DVPROC | glMultiTexCoord1dv |
GLEW_EXPORT PFNGLMULTITEXCOORD1FPROC | glMultiTexCoord1f |
GLEW_EXPORT PFNGLMULTITEXCOORD1FVPROC | glMultiTexCoord1fv |
GLEW_EXPORT PFNGLMULTITEXCOORD1IPROC | glMultiTexCoord1i |
GLEW_EXPORT PFNGLMULTITEXCOORD1IVPROC | glMultiTexCoord1iv |
GLEW_EXPORT PFNGLMULTITEXCOORD1SPROC | glMultiTexCoord1s |
GLEW_EXPORT PFNGLMULTITEXCOORD1SVPROC | glMultiTexCoord1sv |
GLEW_EXPORT PFNGLMULTITEXCOORD2DPROC | glMultiTexCoord2d |
GLEW_EXPORT PFNGLMULTITEXCOORD2DVPROC | glMultiTexCoord2dv |
GLEW_EXPORT PFNGLMULTITEXCOORD2FPROC | glMultiTexCoord2f |
GLEW_EXPORT PFNGLMULTITEXCOORD2FVPROC | glMultiTexCoord2fv |
GLEW_EXPORT PFNGLMULTITEXCOORD2IPROC | glMultiTexCoord2i |
GLEW_EXPORT PFNGLMULTITEXCOORD2IVPROC | glMultiTexCoord2iv |
GLEW_EXPORT PFNGLMULTITEXCOORD2SPROC | glMultiTexCoord2s |
GLEW_EXPORT PFNGLMULTITEXCOORD2SVPROC | glMultiTexCoord2sv |
GLEW_EXPORT PFNGLMULTITEXCOORD3DPROC | glMultiTexCoord3d |
GLEW_EXPORT PFNGLMULTITEXCOORD3DVPROC | glMultiTexCoord3dv |
GLEW_EXPORT PFNGLMULTITEXCOORD3FPROC | glMultiTexCoord3f |
GLEW_EXPORT PFNGLMULTITEXCOORD3FVPROC | glMultiTexCoord3fv |
GLEW_EXPORT PFNGLMULTITEXCOORD3IPROC | glMultiTexCoord3i |
GLEW_EXPORT PFNGLMULTITEXCOORD3IVPROC | glMultiTexCoord3iv |
GLEW_EXPORT PFNGLMULTITEXCOORD3SPROC | glMultiTexCoord3s |
GLEW_EXPORT PFNGLMULTITEXCOORD3SVPROC | glMultiTexCoord3sv |
GLEW_EXPORT PFNGLMULTITEXCOORD4DPROC | glMultiTexCoord4d |
GLEW_EXPORT PFNGLMULTITEXCOORD4DVPROC | glMultiTexCoord4dv |
GLEW_EXPORT PFNGLMULTITEXCOORD4FPROC | glMultiTexCoord4f |
GLEW_EXPORT PFNGLMULTITEXCOORD4FVPROC | glMultiTexCoord4fv |
GLEW_EXPORT PFNGLMULTITEXCOORD4IPROC | glMultiTexCoord4i |
GLEW_EXPORT PFNGLMULTITEXCOORD4IVPROC | glMultiTexCoord4iv |
GLEW_EXPORT PFNGLMULTITEXCOORD4SPROC | glMultiTexCoord4s |
GLEW_EXPORT PFNGLMULTITEXCOORD4SVPROC | glMultiTexCoord4sv |
GLEW_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC | glLoadTransposeMatrixf |
GLEW_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC | glLoadTransposeMatrixd |
GLEW_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC | glMultTransposeMatrixf |
GLEW_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC | glMultTransposeMatrixd |
GLEW_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC | glCompressedTexImage3D |
GLEW_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC | glCompressedTexImage2D |
GLEW_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC | glCompressedTexImage1D |
GLEW_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC | glCompressedTexSubImage3D |
GLEW_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC | glCompressedTexSubImage2D |
GLEW_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC | glCompressedTexSubImage1D |
GLEW_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC | glGetCompressedTexImage |
GLEW_EXPORT PFNGLSAMPLECOVERAGEPROC | glSampleCoverage |
GLEW_EXPORT PFNGLFOGCOORDFPROC | glFogCoordf |
GLEW_EXPORT PFNGLFOGCOORDFVPROC | glFogCoordfv |
GLEW_EXPORT PFNGLFOGCOORDDPROC | glFogCoordd |
GLEW_EXPORT PFNGLFOGCOORDDVPROC | glFogCoorddv |
GLEW_EXPORT PFNGLFOGCOORDPOINTERPROC | glFogCoordPointer |
GLEW_EXPORT PFNGLMULTIDRAWARRAYSPROC | glMultiDrawArrays |
GLEW_EXPORT PFNGLMULTIDRAWELEMENTSPROC | glMultiDrawElements |
GLEW_EXPORT PFNGLPOINTPARAMETERFPROC | glPointParameterf |
GLEW_EXPORT PFNGLPOINTPARAMETERFVPROC | glPointParameterfv |
GLEW_EXPORT PFNGLSECONDARYCOLOR3BPROC | glSecondaryColor3b |
GLEW_EXPORT PFNGLSECONDARYCOLOR3BVPROC | glSecondaryColor3bv |
GLEW_EXPORT PFNGLSECONDARYCOLOR3DPROC | glSecondaryColor3d |
GLEW_EXPORT PFNGLSECONDARYCOLOR3DVPROC | glSecondaryColor3dv |
GLEW_EXPORT PFNGLSECONDARYCOLOR3FPROC | glSecondaryColor3f |
GLEW_EXPORT PFNGLSECONDARYCOLOR3FVPROC | glSecondaryColor3fv |
GLEW_EXPORT PFNGLSECONDARYCOLOR3IPROC | glSecondaryColor3i |
GLEW_EXPORT PFNGLSECONDARYCOLOR3IVPROC | glSecondaryColor3iv |
GLEW_EXPORT PFNGLSECONDARYCOLOR3SPROC | glSecondaryColor3s |
GLEW_EXPORT PFNGLSECONDARYCOLOR3SVPROC | glSecondaryColor3sv |
GLEW_EXPORT PFNGLSECONDARYCOLOR3UBPROC | glSecondaryColor3ub |
GLEW_EXPORT PFNGLSECONDARYCOLOR3UBVPROC | glSecondaryColor3ubv |
GLEW_EXPORT PFNGLSECONDARYCOLOR3UIPROC | glSecondaryColor3ui |
GLEW_EXPORT PFNGLSECONDARYCOLOR3UIVPROC | glSecondaryColor3uiv |
GLEW_EXPORT PFNGLSECONDARYCOLOR3USPROC | glSecondaryColor3us |
GLEW_EXPORT PFNGLSECONDARYCOLOR3USVPROC | glSecondaryColor3usv |
GLEW_EXPORT PFNGLSECONDARYCOLORPOINTERPROC | glSecondaryColorPointer |
GLEW_EXPORT PFNGLBLENDFUNCSEPARATEPROC | glBlendFuncSeparate |
GLEW_EXPORT PFNGLWINDOWPOS2DPROC | glWindowPos2d |
GLEW_EXPORT PFNGLWINDOWPOS2FPROC | glWindowPos2f |
GLEW_EXPORT PFNGLWINDOWPOS2IPROC | glWindowPos2i |
GLEW_EXPORT PFNGLWINDOWPOS2SPROC | glWindowPos2s |
GLEW_EXPORT PFNGLWINDOWPOS2DVPROC | glWindowPos2dv |
GLEW_EXPORT PFNGLWINDOWPOS2FVPROC | glWindowPos2fv |
GLEW_EXPORT PFNGLWINDOWPOS2IVPROC | glWindowPos2iv |
GLEW_EXPORT PFNGLWINDOWPOS2SVPROC | glWindowPos2sv |
GLEW_EXPORT PFNGLWINDOWPOS3DPROC | glWindowPos3d |
GLEW_EXPORT PFNGLWINDOWPOS3FPROC | glWindowPos3f |
GLEW_EXPORT PFNGLWINDOWPOS3IPROC | glWindowPos3i |
GLEW_EXPORT PFNGLWINDOWPOS3SPROC | glWindowPos3s |
GLEW_EXPORT PFNGLWINDOWPOS3DVPROC | glWindowPos3dv |
GLEW_EXPORT PFNGLWINDOWPOS3FVPROC | glWindowPos3fv |
GLEW_EXPORT PFNGLWINDOWPOS3IVPROC | glWindowPos3iv |
GLEW_EXPORT PFNGLWINDOWPOS3SVPROC | glWindowPos3sv |
GLEW_EXPORT PFNGLBLENDCOLORPROC | glBlendColor |
GLEW_EXPORT PFNGLBLENDEQUATIONPROC | glBlendEquation |
GLEW_EXPORT PFNGLCOLORTABLEPROC | glColorTable |
GLEW_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC | glColorTableParameterfv |
GLEW_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC | glColorTableParameteriv |
GLEW_EXPORT PFNGLCOPYCOLORTABLEPROC | glCopyColorTable |
GLEW_EXPORT PFNGLGETCOLORTABLEPROC | glGetColorTable |
GLEW_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC | glGetColorTableParameterfv |
GLEW_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC | glGetColorTableParameteriv |
GLEW_EXPORT PFNGLCOLORSUBTABLEPROC | glColorSubTable |
GLEW_EXPORT PFNGLCOPYCOLORSUBTABLEPROC | glCopyColorSubTable |
GLEW_EXPORT PFNGLCONVOLUTIONFILTER1DPROC | glConvolutionFilter1D |
GLEW_EXPORT PFNGLCONVOLUTIONFILTER2DPROC | glConvolutionFilter2D |
GLEW_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC | glConvolutionParameterf |
GLEW_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC | glConvolutionParameterfv |
GLEW_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC | glConvolutionParameteri |
GLEW_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC | glConvolutionParameteriv |
GLEW_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC | glCopyConvolutionFilter1D |
GLEW_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC | glCopyConvolutionFilter2D |
GLEW_EXPORT PFNGLGETCONVOLUTIONFILTERPROC | glGetConvolutionFilter |
GLEW_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC | glGetConvolutionParameterfv |
GLEW_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC | glGetConvolutionParameteriv |
GLEW_EXPORT PFNGLGETSEPARABLEFILTERPROC | glGetSeparableFilter |
GLEW_EXPORT PFNGLSEPARABLEFILTER2DPROC | glSeparableFilter2D |
GLEW_EXPORT PFNGLGETHISTOGRAMPROC | glGetHistogram |
GLEW_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC | glGetHistogramParameterfv |
GLEW_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC | glGetHistogramParameteriv |
GLEW_EXPORT PFNGLGETMINMAXPROC | glGetMinmax |
GLEW_EXPORT PFNGLGETMINMAXPARAMETERFVPROC | glGetMinmaxParameterfv |
GLEW_EXPORT PFNGLGETMINMAXPARAMETERIVPROC | glGetMinmaxParameteriv |
GLEW_EXPORT PFNGLHISTOGRAMPROC | glHistogram |
GLEW_EXPORT PFNGLMINMAXPROC | glMinmax |
GLEW_EXPORT PFNGLRESETHISTOGRAMPROC | glResetHistogram |
GLEW_EXPORT PFNGLRESETMINMAXPROC | glResetMinmax |
GLEW_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC | glCurrentPaletteMatrixARB |
GLEW_EXPORT PFNGLMATRIXINDEXUBVARBPROC | glMatrixIndexubvARB |
GLEW_EXPORT PFNGLMATRIXINDEXUSVARBPROC | glMatrixIndexusvARB |
GLEW_EXPORT PFNGLMATRIXINDEXUIVARBPROC | glMatrixIndexuivARB |
GLEW_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC | glMatrixIndexPointerARB |
GLEW_EXPORT PFNGLSAMPLECOVERAGEARBPROC | glSampleCoverageARB |
GLEW_EXPORT PFNGLACTIVETEXTUREARBPROC | glActiveTextureARB |
GLEW_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC | glClientActiveTextureARB |
GLEW_EXPORT PFNGLMULTITEXCOORD1DARBPROC | glMultiTexCoord1dARB |
GLEW_EXPORT PFNGLMULTITEXCOORD1DVARBPROC | glMultiTexCoord1dvARB |
GLEW_EXPORT PFNGLMULTITEXCOORD1FARBPROC | glMultiTexCoord1fARB |
GLEW_EXPORT PFNGLMULTITEXCOORD1FVARBPROC | glMultiTexCoord1fvARB |
GLEW_EXPORT PFNGLMULTITEXCOORD1IARBPROC | glMultiTexCoord1iARB |
GLEW_EXPORT PFNGLMULTITEXCOORD1IVARBPROC | glMultiTexCoord1ivARB |
GLEW_EXPORT PFNGLMULTITEXCOORD1SARBPROC | glMultiTexCoord1sARB |
GLEW_EXPORT PFNGLMULTITEXCOORD1SVARBPROC | glMultiTexCoord1svARB |
GLEW_EXPORT PFNGLMULTITEXCOORD2DARBPROC | glMultiTexCoord2dARB |
GLEW_EXPORT PFNGLMULTITEXCOORD2DVARBPROC | glMultiTexCoord2dvARB |
GLEW_EXPORT PFNGLMULTITEXCOORD2FARBPROC | glMultiTexCoord2fARB |
GLEW_EXPORT PFNGLMULTITEXCOORD2FVARBPROC | glMultiTexCoord2fvARB |
GLEW_EXPORT PFNGLMULTITEXCOORD2IARBPROC | glMultiTexCoord2iARB |
GLEW_EXPORT PFNGLMULTITEXCOORD2IVARBPROC | glMultiTexCoord2ivARB |
GLEW_EXPORT PFNGLMULTITEXCOORD2SARBPROC | glMultiTexCoord2sARB |
GLEW_EXPORT PFNGLMULTITEXCOORD2SVARBPROC | glMultiTexCoord2svARB |
GLEW_EXPORT PFNGLMULTITEXCOORD3DARBPROC | glMultiTexCoord3dARB |
GLEW_EXPORT PFNGLMULTITEXCOORD3DVARBPROC | glMultiTexCoord3dvARB |
GLEW_EXPORT PFNGLMULTITEXCOORD3FARBPROC | glMultiTexCoord3fARB |
GLEW_EXPORT PFNGLMULTITEXCOORD3FVARBPROC | glMultiTexCoord3fvARB |
GLEW_EXPORT PFNGLMULTITEXCOORD3IARBPROC | glMultiTexCoord3iARB |
GLEW_EXPORT PFNGLMULTITEXCOORD3IVARBPROC | glMultiTexCoord3ivARB |
GLEW_EXPORT PFNGLMULTITEXCOORD3SARBPROC | glMultiTexCoord3sARB |
GLEW_EXPORT PFNGLMULTITEXCOORD3SVARBPROC | glMultiTexCoord3svARB |
GLEW_EXPORT PFNGLMULTITEXCOORD4DARBPROC | glMultiTexCoord4dARB |
GLEW_EXPORT PFNGLMULTITEXCOORD4DVARBPROC | glMultiTexCoord4dvARB |
GLEW_EXPORT PFNGLMULTITEXCOORD4FARBPROC | glMultiTexCoord4fARB |
GLEW_EXPORT PFNGLMULTITEXCOORD4FVARBPROC | glMultiTexCoord4fvARB |
GLEW_EXPORT PFNGLMULTITEXCOORD4IARBPROC | glMultiTexCoord4iARB |
GLEW_EXPORT PFNGLMULTITEXCOORD4IVARBPROC | glMultiTexCoord4ivARB |
GLEW_EXPORT PFNGLMULTITEXCOORD4SARBPROC | glMultiTexCoord4sARB |
GLEW_EXPORT PFNGLMULTITEXCOORD4SVARBPROC | glMultiTexCoord4svARB |
GLEW_EXPORT PFNGLPOINTPARAMETERFARBPROC | glPointParameterfARB |
GLEW_EXPORT PFNGLPOINTPARAMETERFVARBPROC | glPointParameterfvARB |
GLEW_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC | glCompressedTexImage3DARB |
GLEW_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC | glCompressedTexImage2DARB |
GLEW_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC | glCompressedTexImage1DARB |
GLEW_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC | glCompressedTexSubImage3DARB |
GLEW_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC | glCompressedTexSubImage2DARB |
GLEW_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC | glCompressedTexSubImage1DARB |
GLEW_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC | glGetCompressedTexImageARB |
GLEW_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC | glLoadTransposeMatrixfARB |
GLEW_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC | glLoadTransposeMatrixdARB |
GLEW_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC | glMultTransposeMatrixfARB |
GLEW_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC | glMultTransposeMatrixdARB |
GLEW_EXPORT PFNGLWEIGHTBVARBPROC | glWeightbvARB |
GLEW_EXPORT PFNGLWEIGHTSVARBPROC | glWeightsvARB |
GLEW_EXPORT PFNGLWEIGHTIVARBPROC | glWeightivARB |
GLEW_EXPORT PFNGLWEIGHTFVARBPROC | glWeightfvARB |
GLEW_EXPORT PFNGLWEIGHTDVARBPROC | glWeightdvARB |
GLEW_EXPORT PFNGLWEIGHTUBVARBPROC | glWeightubvARB |
GLEW_EXPORT PFNGLWEIGHTUSVARBPROC | glWeightusvARB |
GLEW_EXPORT PFNGLWEIGHTUIVARBPROC | glWeightuivARB |
GLEW_EXPORT PFNGLWEIGHTPOINTERARBPROC | glWeightPointerARB |
GLEW_EXPORT PFNGLVERTEXBLENDARBPROC | glVertexBlendARB |
GLEW_EXPORT PFNGLVERTEXATTRIB1SARBPROC | glVertexAttrib1sARB |
GLEW_EXPORT PFNGLVERTEXATTRIB1FARBPROC | glVertexAttrib1fARB |
GLEW_EXPORT PFNGLVERTEXATTRIB1DARBPROC | glVertexAttrib1dARB |
GLEW_EXPORT PFNGLVERTEXATTRIB2SARBPROC | glVertexAttrib2sARB |
GLEW_EXPORT PFNGLVERTEXATTRIB2FARBPROC | glVertexAttrib2fARB |
GLEW_EXPORT PFNGLVERTEXATTRIB2DARBPROC | glVertexAttrib2dARB |
GLEW_EXPORT PFNGLVERTEXATTRIB3SARBPROC | glVertexAttrib3sARB |
GLEW_EXPORT PFNGLVERTEXATTRIB3FARBPROC | glVertexAttrib3fARB |
GLEW_EXPORT PFNGLVERTEXATTRIB3DARBPROC | glVertexAttrib3dARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4SARBPROC | glVertexAttrib4sARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4FARBPROC | glVertexAttrib4fARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4DARBPROC | glVertexAttrib4dARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC | glVertexAttrib4NubARB |
GLEW_EXPORT PFNGLVERTEXATTRIB1SVARBPROC | glVertexAttrib1svARB |
GLEW_EXPORT PFNGLVERTEXATTRIB1FVARBPROC | glVertexAttrib1fvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB1DVARBPROC | glVertexAttrib1dvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB2SVARBPROC | glVertexAttrib2svARB |
GLEW_EXPORT PFNGLVERTEXATTRIB2FVARBPROC | glVertexAttrib2fvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB2DVARBPROC | glVertexAttrib2dvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB3SVARBPROC | glVertexAttrib3svARB |
GLEW_EXPORT PFNGLVERTEXATTRIB3FVARBPROC | glVertexAttrib3fvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB3DVARBPROC | glVertexAttrib3dvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4BVARBPROC | glVertexAttrib4bvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4SVARBPROC | glVertexAttrib4svARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4IVARBPROC | glVertexAttrib4ivARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC | glVertexAttrib4ubvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4USVARBPROC | glVertexAttrib4usvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC | glVertexAttrib4uivARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4FVARBPROC | glVertexAttrib4fvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4DVARBPROC | glVertexAttrib4dvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC | glVertexAttrib4NbvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC | glVertexAttrib4NsvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC | glVertexAttrib4NivARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC | glVertexAttrib4NubvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC | glVertexAttrib4NusvARB |
GLEW_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC | glVertexAttrib4NuivARB |
GLEW_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC | glVertexAttribPointerARB |
GLEW_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC | glEnableVertexAttribArrayARB |
GLEW_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC | glDisableVertexAttribArrayARB |
GLEW_EXPORT PFNGLPROGRAMSTRINGARBPROC | glProgramStringARB |
GLEW_EXPORT PFNGLBINDPROGRAMARBPROC | glBindProgramARB |
GLEW_EXPORT PFNGLDELETEPROGRAMSARBPROC | glDeleteProgramsARB |
GLEW_EXPORT PFNGLGENPROGRAMSARBPROC | glGenProgramsARB |
GLEW_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC | glProgramEnvParameter4dARB |
GLEW_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC | glProgramEnvParameter4dvARB |
GLEW_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC | glProgramEnvParameter4fARB |
GLEW_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC | glProgramEnvParameter4fvARB |
GLEW_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC | glProgramLocalParameter4dARB |
GLEW_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC | glProgramLocalParameter4dvARB |
GLEW_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC | glProgramLocalParameter4fARB |
GLEW_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC | glProgramLocalParameter4fvARB |
GLEW_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC | glGetProgramEnvParameterdvARB |
GLEW_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC | glGetProgramEnvParameterfvARB |
GLEW_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC | glGetProgramLocalParameterdvARB |
GLEW_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC | glGetProgramLocalParameterfvARB |
GLEW_EXPORT PFNGLGETPROGRAMIVARBPROC | glGetProgramivARB |
GLEW_EXPORT PFNGLGETPROGRAMSTRINGARBPROC | glGetProgramStringARB |
GLEW_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC | glGetVertexAttribdvARB |
GLEW_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC | glGetVertexAttribfvARB |
GLEW_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC | glGetVertexAttribivARB |
GLEW_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC | glGetVertexAttribPointervARB |
GLEW_EXPORT PFNGLISPROGRAMARBPROC | glIsProgramARB |
GLEW_EXPORT PFNGLWINDOWPOS2DARBPROC | glWindowPos2dARB |
GLEW_EXPORT PFNGLWINDOWPOS2FARBPROC | glWindowPos2fARB |
GLEW_EXPORT PFNGLWINDOWPOS2IARBPROC | glWindowPos2iARB |
GLEW_EXPORT PFNGLWINDOWPOS2SARBPROC | glWindowPos2sARB |
GLEW_EXPORT PFNGLWINDOWPOS2DVARBPROC | glWindowPos2dvARB |
GLEW_EXPORT PFNGLWINDOWPOS2FVARBPROC | glWindowPos2fvARB |
GLEW_EXPORT PFNGLWINDOWPOS2IVARBPROC | glWindowPos2ivARB |
GLEW_EXPORT PFNGLWINDOWPOS2SVARBPROC | glWindowPos2svARB |
GLEW_EXPORT PFNGLWINDOWPOS3DARBPROC | glWindowPos3dARB |
GLEW_EXPORT PFNGLWINDOWPOS3FARBPROC | glWindowPos3fARB |
GLEW_EXPORT PFNGLWINDOWPOS3IARBPROC | glWindowPos3iARB |
GLEW_EXPORT PFNGLWINDOWPOS3SARBPROC | glWindowPos3sARB |
GLEW_EXPORT PFNGLWINDOWPOS3DVARBPROC | glWindowPos3dvARB |
GLEW_EXPORT PFNGLWINDOWPOS3FVARBPROC | glWindowPos3fvARB |
GLEW_EXPORT PFNGLWINDOWPOS3IVARBPROC | glWindowPos3ivARB |
GLEW_EXPORT PFNGLWINDOWPOS3SVARBPROC | glWindowPos3svARB |
GLEW_EXPORT PFNGLBLENDCOLOREXTPROC | glBlendColorEXT |
GLEW_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC | glBlendFuncSeparateEXT |
GLEW_EXPORT PFNGLBLENDEQUATIONEXTPROC | glBlendEquationEXT |
GLEW_EXPORT PFNGLLOCKARRAYSEXTPROC | glLockArraysEXT |
GLEW_EXPORT PFNGLUNLOCKARRAYSEXTPROC | glUnlockArraysEXT |
GLEW_EXPORT PFNGLCULLPARAMETERFVEXTPROC | glCullParameterfvEXT |
GLEW_EXPORT PFNGLCULLPARAMETERDVEXTPROC | glCullParameterdvEXT |
GLEW_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC | glDrawRangeElementsEXT |
GLEW_EXPORT PFNGLFOGCOORDFEXTPROC | glFogCoordfEXT |
GLEW_EXPORT PFNGLFOGCOORDFVEXTPROC | glFogCoordfvEXT |
GLEW_EXPORT PFNGLFOGCOORDDEXTPROC | glFogCoorddEXT |
GLEW_EXPORT PFNGLFOGCOORDDVEXTPROC | glFogCoorddvEXT |
GLEW_EXPORT PFNGLFOGCOORDPOINTEREXTPROC | glFogCoordPointerEXT |
GLEW_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC | glMultiDrawArraysEXT |
GLEW_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC | glMultiDrawElementsEXT |
GLEW_EXPORT PFNGLPOINTPARAMETERFEXTPROC | glPointParameterfEXT |
GLEW_EXPORT PFNGLPOINTPARAMETERFVEXTPROC | glPointParameterfvEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC | glSecondaryColor3bEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC | glSecondaryColor3bvEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC | glSecondaryColor3dEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC | glSecondaryColor3dvEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC | glSecondaryColor3fEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC | glSecondaryColor3fvEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC | glSecondaryColor3iEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC | glSecondaryColor3ivEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC | glSecondaryColor3sEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC | glSecondaryColor3svEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC | glSecondaryColor3ubEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC | glSecondaryColor3ubvEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC | glSecondaryColor3uiEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC | glSecondaryColor3uivEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC | glSecondaryColor3usEXT |
GLEW_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC | glSecondaryColor3usvEXT |
GLEW_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC | glSecondaryColorPointerEXT |
GLEW_EXPORT PFNGLACTIVESTENCILFACEEXTPROC | glActiveStencilFaceEXT |
GLEW_EXPORT PFNGLTEXIMAGE3DEXTPROC | glTexImage3DEXT |
GLEW_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC | glTexSubImage3DEXT |
GLEW_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC | glBeginVertexShaderEXT |
GLEW_EXPORT PFNGLENDVERTEXSHADEREXTPROC | glEndVertexShaderEXT |
GLEW_EXPORT PFNGLBINDVERTEXSHADEREXTPROC | glBindVertexShaderEXT |
GLEW_EXPORT PFNGLGENVERTEXSHADERSEXTPROC | glGenVertexShadersEXT |
GLEW_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC | glDeleteVertexShaderEXT |
GLEW_EXPORT PFNGLSHADEROP1EXTPROC | glShaderOp1EXT |
GLEW_EXPORT PFNGLSHADEROP2EXTPROC | glShaderOp2EXT |
GLEW_EXPORT PFNGLSHADEROP3EXTPROC | glShaderOp3EXT |
GLEW_EXPORT PFNGLSWIZZLEEXTPROC | glSwizzleEXT |
GLEW_EXPORT PFNGLWRITEMASKEXTPROC | glWriteMaskEXT |
GLEW_EXPORT PFNGLINSERTCOMPONENTEXTPROC | glInsertComponentEXT |
GLEW_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC | glExtractComponentEXT |
GLEW_EXPORT PFNGLGENSYMBOLSEXTPROC | glGenSymbolsEXT |
GLEW_EXPORT PFNGLSETINVARIANTEXTPROC | glSetInvariantEXT |
GLEW_EXPORT PFNGLSETLOCALCONSTANTEXTPROC | glSetLocalConstantEXT |
GLEW_EXPORT PFNGLVARIANTBVEXTPROC | glVariantbvEXT |
GLEW_EXPORT PFNGLVARIANTSVEXTPROC | glVariantsvEXT |
GLEW_EXPORT PFNGLVARIANTIVEXTPROC | glVariantivEXT |
GLEW_EXPORT PFNGLVARIANTFVEXTPROC | glVariantfvEXT |
GLEW_EXPORT PFNGLVARIANTDVEXTPROC | glVariantdvEXT |
GLEW_EXPORT PFNGLVARIANTUBVEXTPROC | glVariantubvEXT |
GLEW_EXPORT PFNGLVARIANTUSVEXTPROC | glVariantusvEXT |
GLEW_EXPORT PFNGLVARIANTUIVEXTPROC | glVariantuivEXT |
GLEW_EXPORT PFNGLVARIANTPOINTEREXTPROC | glVariantPointerEXT |
GLEW_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC | glEnableVariantClientStateEXT |
GLEW_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC | glDisableVariantClientStateEXT |
GLEW_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC | glBindLightParameterEXT |
GLEW_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC | glBindMaterialParameterEXT |
GLEW_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC | glBindTexGenParameterEXT |
GLEW_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC | glBindTextureUnitParameterEXT |
GLEW_EXPORT PFNGLBINDPARAMETEREXTPROC | glBindParameterEXT |
GLEW_EXPORT PFNGLISVARIANTENABLEDEXTPROC | glIsVariantEnabledEXT |
GLEW_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC | glGetVariantBooleanvEXT |
GLEW_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC | glGetVariantIntegervEXT |
GLEW_EXPORT PFNGLGETVARIANTFLOATVEXTPROC | glGetVariantFloatvEXT |
GLEW_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC | glGetVariantPointervEXT |
GLEW_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC | glGetInvariantBooleanvEXT |
GLEW_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC | glGetInvariantIntegervEXT |
GLEW_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC | glGetInvariantFloatvEXT |
GLEW_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC | glGetLocalConstantBooleanvEXT |
GLEW_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC | glGetLocalConstantIntegervEXT |
GLEW_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC | glGetLocalConstantFloatvEXT |
GLEW_EXPORT PFNGLVERTEXWEIGHTFEXTPROC | glVertexWeightfEXT |
GLEW_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC | glVertexWeightfvEXT |
GLEW_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC | glVertexWeightPointerEXT |
GLEW_EXPORT PFNGLADDSWAPHINTRECTWINPROC | glAddSwapHintRectWin |
GLEW_EXPORT PFNGLDRAWBUFFERSATIPROC | glDrawBuffersATI |
GLEW_EXPORT PFNGLELEMENTPOINTERATIPROC | glElementPointerATI |
GLEW_EXPORT PFNGLDRAWELEMENTARRAYATIPROC | glDrawElementArrayATI |
GLEW_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC | glDrawRangeElementArrayATI |
GLEW_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC | glTexBumpParameterivATI |
GLEW_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC | glTexBumpParameterfvATI |
GLEW_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC | glGetTexBumpParameterivATI |
GLEW_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC | glGetTexBumpParameterfvATI |
GLEW_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC | glGenFragmentShadersATI |
GLEW_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC | glBindFragmentShaderATI |
GLEW_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC | glDeleteFragmentShaderATI |
GLEW_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC | glBeginFragmentShaderATI |
GLEW_EXPORT PFNGLENDFRAGMENTSHADERATIPROC | glEndFragmentShaderATI |
GLEW_EXPORT PFNGLPASSTEXCOORDATIPROC | glPassTexCoordATI |
GLEW_EXPORT PFNGLSAMPLEMAPATIPROC | glSampleMapATI |
GLEW_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC | glColorFragmentOp1ATI |
GLEW_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC | glColorFragmentOp2ATI |
GLEW_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC | glColorFragmentOp3ATI |
GLEW_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC | glAlphaFragmentOp1ATI |
GLEW_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC | glAlphaFragmentOp2ATI |
GLEW_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC | glAlphaFragmentOp3ATI |
GLEW_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC | glSetFragmentShaderConstantATI |
GLEW_EXPORT PFNGLMAPOBJECTBUFFERATIPROC | glMapObjectBufferATI |
GLEW_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC | glUnmapObjectBufferATI |
GLEW_EXPORT PFNGLPNTRIANGLESIATIPROC | glPNTrianglesiATI |
GLEW_EXPORT PFNGLPNTRIANGLESFATIPROC | glPNTrianglesfATI |
GLEW_EXPORT PFNGLSTENCILOPSEPARATEATIPROC | glStencilOpSeparateATI |
GLEW_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC | glStencilFuncSeparateATI |
GLEW_EXPORT PFNGLNEWOBJECTBUFFERATIPROC | glNewObjectBufferATI |
GLEW_EXPORT PFNGLISOBJECTBUFFERATIPROC | glIsObjectBufferATI |
GLEW_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC | glUpdateObjectBufferATI |
GLEW_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC | glGetObjectBufferfvATI |
GLEW_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC | glGetObjectBufferivATI |
GLEW_EXPORT PFNGLFREEOBJECTBUFFERATIPROC | glFreeObjectBufferATI |
GLEW_EXPORT PFNGLARRAYOBJECTATIPROC | glArrayObjectATI |
GLEW_EXPORT PFNGLGETARRAYOBJECTFVATIPROC | glGetArrayObjectfvATI |
GLEW_EXPORT PFNGLGETARRAYOBJECTIVATIPROC | glGetArrayObjectivATI |
GLEW_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC | glVariantArrayObjectATI |
GLEW_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC | glGetVariantArrayObjectfvATI |
GLEW_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC | glGetVariantArrayObjectivATI |
GLEW_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC | glVertexAttribArrayObjectATI |
GLEW_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC | glGetVertexAttribArrayObjectfvATI |
GLEW_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC | glGetVertexAttribArrayObjectivATI |
GLEW_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC | glClientActiveVertexStreamATI |
GLEW_EXPORT PFNGLVERTEXBLENDENVIATIPROC | glVertexBlendEnviATI |
GLEW_EXPORT PFNGLVERTEXBLENDENVFATIPROC | glVertexBlendEnvfATI |
GLEW_EXPORT PFNGLVERTEXSTREAM2SATIPROC | glVertexStream2sATI |
GLEW_EXPORT PFNGLVERTEXSTREAM2SVATIPROC | glVertexStream2svATI |
GLEW_EXPORT PFNGLVERTEXSTREAM2IATIPROC | glVertexStream2iATI |
GLEW_EXPORT PFNGLVERTEXSTREAM2IVATIPROC | glVertexStream2ivATI |
GLEW_EXPORT PFNGLVERTEXSTREAM2FATIPROC | glVertexStream2fATI |
GLEW_EXPORT PFNGLVERTEXSTREAM2FVATIPROC | glVertexStream2fvATI |
GLEW_EXPORT PFNGLVERTEXSTREAM2DATIPROC | glVertexStream2dATI |
GLEW_EXPORT PFNGLVERTEXSTREAM2DVATIPROC | glVertexStream2dvATI |
GLEW_EXPORT PFNGLVERTEXSTREAM3SATIPROC | glVertexStream3sATI |
GLEW_EXPORT PFNGLVERTEXSTREAM3SVATIPROC | glVertexStream3svATI |
GLEW_EXPORT PFNGLVERTEXSTREAM3IATIPROC | glVertexStream3iATI |
GLEW_EXPORT PFNGLVERTEXSTREAM3IVATIPROC | glVertexStream3ivATI |
GLEW_EXPORT PFNGLVERTEXSTREAM3FATIPROC | glVertexStream3fATI |
GLEW_EXPORT PFNGLVERTEXSTREAM3FVATIPROC | glVertexStream3fvATI |
GLEW_EXPORT PFNGLVERTEXSTREAM3DATIPROC | glVertexStream3dATI |
GLEW_EXPORT PFNGLVERTEXSTREAM3DVATIPROC | glVertexStream3dvATI |
GLEW_EXPORT PFNGLVERTEXSTREAM4SATIPROC | glVertexStream4sATI |
GLEW_EXPORT PFNGLVERTEXSTREAM4SVATIPROC | glVertexStream4svATI |
GLEW_EXPORT PFNGLVERTEXSTREAM4IATIPROC | glVertexStream4iATI |
GLEW_EXPORT PFNGLVERTEXSTREAM4IVATIPROC | glVertexStream4ivATI |
GLEW_EXPORT PFNGLVERTEXSTREAM4FATIPROC | glVertexStream4fATI |
GLEW_EXPORT PFNGLVERTEXSTREAM4FVATIPROC | glVertexStream4fvATI |
GLEW_EXPORT PFNGLVERTEXSTREAM4DATIPROC | glVertexStream4dATI |
GLEW_EXPORT PFNGLVERTEXSTREAM4DVATIPROC | glVertexStream4dvATI |
GLEW_EXPORT PFNGLNORMALSTREAM3BATIPROC | glNormalStream3bATI |
GLEW_EXPORT PFNGLNORMALSTREAM3BVATIPROC | glNormalStream3bvATI |
GLEW_EXPORT PFNGLNORMALSTREAM3SATIPROC | glNormalStream3sATI |
GLEW_EXPORT PFNGLNORMALSTREAM3SVATIPROC | glNormalStream3svATI |
GLEW_EXPORT PFNGLNORMALSTREAM3IATIPROC | glNormalStream3iATI |
GLEW_EXPORT PFNGLNORMALSTREAM3IVATIPROC | glNormalStream3ivATI |
GLEW_EXPORT PFNGLNORMALSTREAM3FATIPROC | glNormalStream3fATI |
GLEW_EXPORT PFNGLNORMALSTREAM3FVATIPROC | glNormalStream3fvATI |
GLEW_EXPORT PFNGLNORMALSTREAM3DATIPROC | glNormalStream3dATI |
GLEW_EXPORT PFNGLNORMALSTREAM3DVATIPROC | glNormalStream3dvATI |
GLEW_EXPORT PFNGLELEMENTPOINTERNVPROC | glElementPointerNV |
GLEW_EXPORT PFNGLDRAWELEMENTARRAYNVPROC | glDrawElementArrayNV |
GLEW_EXPORT PFNGLDRAWRANGEELEMENTARRAYNVPROC | glDrawRangeElementArrayNV |
GLEW_EXPORT PFNGLMULTIDRAWELEMENTARRAYNVPROC | glMultiDrawElementArrayNV |
GLEW_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYNVPROC | glMultiDrawRangeElementArrayNV |
GLEW_EXPORT PFNGLMAPCONTROLPOINTSNVPROC | glMapControlPointsNV |
GLEW_EXPORT PFNGLMAPPARAMETERIVNVPROC | glMapParameterivNV |
GLEW_EXPORT PFNGLMAPPARAMETERFVNVPROC | glMapParameterfvNV |
GLEW_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC | glGetMapControlPointsNV |
GLEW_EXPORT PFNGLGETMAPPARAMETERIVNVPROC | glGetMapParameterivNV |
GLEW_EXPORT PFNGLGETMAPPARAMETERFVNVPROC | glGetMapParameterfvNV |
GLEW_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC | glGetMapAttribParameterivNV |
GLEW_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC | glGetMapAttribParameterfvNV |
GLEW_EXPORT PFNGLEVALMAPSNVPROC | glEvalMapsNV |
GLEW_EXPORT PFNGLGENFENCESNVPROC | glGenFencesNV |
GLEW_EXPORT PFNGLDELETEFENCESNVPROC | glDeleteFencesNV |
GLEW_EXPORT PFNGLSETFENCENVPROC | glSetFenceNV |
GLEW_EXPORT PFNGLTESTFENCENVPROC | glTestFenceNV |
GLEW_EXPORT PFNGLFINISHFENCENVPROC | glFinishFenceNV |
GLEW_EXPORT PFNGLISFENCENVPROC | glIsFenceNV |
GLEW_EXPORT PFNGLGETFENCEIVNVPROC | glGetFenceivNV |
GLEW_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC | glProgramNamedParameter4fNV |
GLEW_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC | glProgramNamedParameter4dNV |
GLEW_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC | glProgramNamedParameter4fvNV |
GLEW_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC | glProgramNamedParameter4dvNV |
GLEW_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC | glGetProgramNamedParameterfvNV |
GLEW_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC | glGetProgramNamedParameterdvNV |
GLEW_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC | glGenOcclusionQueriesNV |
GLEW_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC | glDeleteOcclusionQueriesNV |
GLEW_EXPORT PFNGLISOCCLUSIONQUERYNVPROC | glIsOcclusionQueryNV |
GLEW_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC | glBeginOcclusionQueryNV |
GLEW_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC | glEndOcclusionQueryNV |
GLEW_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC | glGetOcclusionQueryivNV |
GLEW_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC | glGetOcclusionQueryuivNV |
GLEW_EXPORT PFNGLPIXELDATARANGENVPROC | glPixelDataRangeNV |
GLEW_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC | glFlushPixelDataRangeNV |
GLEW_EXPORT PFNGLPOINTPARAMETERINVPROC | glPointParameteriNV |
GLEW_EXPORT PFNGLPOINTPARAMETERIVNVPROC | glPointParameterivNV |
GLEW_EXPORT PFNGLPRIMITIVERESTARTNVPROC | glPrimitiveRestartNV |
GLEW_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC | glPrimitiveRestartIndexNV |
GLEW_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC | glCombinerParameterfvNV |
GLEW_EXPORT PFNGLCOMBINERPARAMETERFNVPROC | glCombinerParameterfNV |
GLEW_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC | glCombinerParameterivNV |
GLEW_EXPORT PFNGLCOMBINERPARAMETERINVPROC | glCombinerParameteriNV |
GLEW_EXPORT PFNGLCOMBINERINPUTNVPROC | glCombinerInputNV |
GLEW_EXPORT PFNGLCOMBINEROUTPUTNVPROC | glCombinerOutputNV |
GLEW_EXPORT PFNGLFINALCOMBINERINPUTNVPROC | glFinalCombinerInputNV |
GLEW_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC | glGetCombinerInputParameterfvNV |
GLEW_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC | glGetCombinerInputParameterivNV |
GLEW_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC | glGetCombinerOutputParameterfvNV |
GLEW_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC | glGetCombinerOutputParameterivNV |
GLEW_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC | glGetFinalCombinerInputParameterfvNV |
GLEW_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC | glGetFinalCombinerInputParameterivNV |
GLEW_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC | glCombinerStageParameterfvNV |
GLEW_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC | glGetCombinerStageParameterfvNV |
GLEW_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC | glFlushVertexArrayRangeNV |
GLEW_EXPORT PFNGLVERTEXARRAYRANGENVPROC | glVertexArrayRangeNV |
GLEW_EXPORT PFNGLBINDPROGRAMNVPROC | glBindProgramNV |
GLEW_EXPORT PFNGLDELETEPROGRAMSNVPROC | glDeleteProgramsNV |
GLEW_EXPORT PFNGLEXECUTEPROGRAMNVPROC | glExecuteProgramNV |
GLEW_EXPORT PFNGLGENPROGRAMSNVPROC | glGenProgramsNV |
GLEW_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC | glAreProgramsResidentNV |
GLEW_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC | glRequestResidentProgramsNV |
GLEW_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC | glGetProgramParameterfvNV |
GLEW_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC | glGetProgramParameterdvNV |
GLEW_EXPORT PFNGLGETPROGRAMIVNVPROC | glGetProgramivNV |
GLEW_EXPORT PFNGLGETPROGRAMSTRINGNVPROC | glGetProgramStringNV |
GLEW_EXPORT PFNGLGETTRACKMATRIXIVNVPROC | glGetTrackMatrixivNV |
GLEW_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC | glGetVertexAttribdvNV |
GLEW_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC | glGetVertexAttribfvNV |
GLEW_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC | glGetVertexAttribivNV |
GLEW_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC | glGetVertexAttribPointervNV |
GLEW_EXPORT PFNGLISPROGRAMNVPROC | glIsProgramNV |
GLEW_EXPORT PFNGLLOADPROGRAMNVPROC | glLoadProgramNV |
GLEW_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC | glProgramParameter4fNV |
GLEW_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC | glProgramParameter4dNV |
GLEW_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC | glProgramParameter4dvNV |
GLEW_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC | glProgramParameter4fvNV |
GLEW_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC | glProgramParameters4dvNV |
GLEW_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC | glProgramParameters4fvNV |
GLEW_EXPORT PFNGLTRACKMATRIXNVPROC | glTrackMatrixNV |
GLEW_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC | glVertexAttribPointerNV |
GLEW_EXPORT PFNGLVERTEXATTRIB1SNVPROC | glVertexAttrib1sNV |
GLEW_EXPORT PFNGLVERTEXATTRIB1FNVPROC | glVertexAttrib1fNV |
GLEW_EXPORT PFNGLVERTEXATTRIB1DNVPROC | glVertexAttrib1dNV |
GLEW_EXPORT PFNGLVERTEXATTRIB2SNVPROC | glVertexAttrib2sNV |
GLEW_EXPORT PFNGLVERTEXATTRIB2FNVPROC | glVertexAttrib2fNV |
GLEW_EXPORT PFNGLVERTEXATTRIB2DNVPROC | glVertexAttrib2dNV |
GLEW_EXPORT PFNGLVERTEXATTRIB3SNVPROC | glVertexAttrib3sNV |
GLEW_EXPORT PFNGLVERTEXATTRIB3FNVPROC | glVertexAttrib3fNV |
GLEW_EXPORT PFNGLVERTEXATTRIB3DNVPROC | glVertexAttrib3dNV |
GLEW_EXPORT PFNGLVERTEXATTRIB4SNVPROC | glVertexAttrib4sNV |
GLEW_EXPORT PFNGLVERTEXATTRIB4FNVPROC | glVertexAttrib4fNV |
GLEW_EXPORT PFNGLVERTEXATTRIB4DNVPROC | glVertexAttrib4dNV |
GLEW_EXPORT PFNGLVERTEXATTRIB4UBNVPROC | glVertexAttrib4ubNV |
GLEW_EXPORT PFNGLVERTEXATTRIB1SVNVPROC | glVertexAttrib1svNV |
GLEW_EXPORT PFNGLVERTEXATTRIB1FVNVPROC | glVertexAttrib1fvNV |
GLEW_EXPORT PFNGLVERTEXATTRIB1DVNVPROC | glVertexAttrib1dvNV |
GLEW_EXPORT PFNGLVERTEXATTRIB2SVNVPROC | glVertexAttrib2svNV |
GLEW_EXPORT PFNGLVERTEXATTRIB2FVNVPROC | glVertexAttrib2fvNV |
GLEW_EXPORT PFNGLVERTEXATTRIB2DVNVPROC | glVertexAttrib2dvNV |
GLEW_EXPORT PFNGLVERTEXATTRIB3SVNVPROC | glVertexAttrib3svNV |
GLEW_EXPORT PFNGLVERTEXATTRIB3FVNVPROC | glVertexAttrib3fvNV |
GLEW_EXPORT PFNGLVERTEXATTRIB3DVNVPROC | glVertexAttrib3dvNV |
GLEW_EXPORT PFNGLVERTEXATTRIB4SVNVPROC | glVertexAttrib4svNV |
GLEW_EXPORT PFNGLVERTEXATTRIB4FVNVPROC | glVertexAttrib4fvNV |
GLEW_EXPORT PFNGLVERTEXATTRIB4DVNVPROC | glVertexAttrib4dvNV |
GLEW_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC | glVertexAttrib4ubvNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC | glVertexAttribs1svNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC | glVertexAttribs1fvNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC | glVertexAttribs1dvNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC | glVertexAttribs2svNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC | glVertexAttribs2fvNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC | glVertexAttribs2dvNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC | glVertexAttribs3svNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC | glVertexAttribs3fvNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC | glVertexAttribs3dvNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC | glVertexAttribs4svNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC | glVertexAttribs4fvNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC | glVertexAttribs4dvNV |
GLEW_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC | glVertexAttribs4ubvNV |
GLEW_EXPORT struct GLEW | glew |
GLEW_EXPORT GLboolean | glewExperimental |