00001 ///////////////////////////////////////////////////////////////////// 00002 // 6/27/02 Aaron Lefohn Scientific Computing and Imaging Institute 00003 // School of Computing University of Utah 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //////////////////////////////////////////////////////////////////////// 00019 // 00020 // ScaleTexGen2D: Generate the 2D texture coordinates by dividing each 00021 // vertex position by the dimension coordinate 00022 // 00023 ///////////////////////////////////////////////////////////////////// 00024 00025 #include <texCoordGen/scaleTexGen2D.h> 00026 00027 using namespace gutz; 00028 00029 using namespace glift; 00030 00031 arrayo2f ScaleTexGen2D::operator()( const arrayw2f& verts, const vec3f& dimen ) 00032 { 00033 int numVerts = verts.dim(0); 00034 int coordDimen = 2; 00035 arrayo2f texCoords( numVerts, 2, (float)0 ); 00036 00037 for(int v=0; v < numVerts; v++) { 00038 for(int c=0; c < coordDimen; c++) { 00039 texCoords[v][c] = verts[v][c] / dimen[c]; 00040 00041 /// TODO: These need to be deleted. They are for debugging. 00042 //float dshit = dimen[c]; 00043 //float vshit = verts(v,c);//verts[v][c]; 00044 //float shit = texCoords[v][c]; 00045 } 00046 } 00047 00048 return texCoords; 00049 } 00050