_decCount() | gutz::Counted | [inline, protected, virtual] |
_getCount() const | gutz::Counted | [inline, protected, virtual] |
_incCount() | gutz::Counted | [inline, protected, virtual] |
bind() | glift::StateGLI | |
bindDef() | glift::ProgShader | [protected, virtual] |
compile() | glift::StateGLI | [virtual] |
Counted(const Counted &c) | gutz::Counted | [inline, protected] |
Counted() | gutz::Counted | [inline, protected] |
derr(const char *where, const char *when=0) const | glift::GliftObject | [inline, protected] |
err(const char *where, const char *when=0) const | glift::GliftObject | [inline, protected] |
err() const | glift::GliftObject | [inline, protected] |
estr() const | glift::GliftObject | [inline, protected] |
genTexCoords(const gutz::arrayw2f &rawTexCoord, const gutz::vec3f &primScale) const | glift::ProgShader | [virtual] |
getErrStream() const | glift::GliftObject | [inline, virtual] |
glerr(const char *where, const char *when=0) const | glift::GliftObject | [protected] |
GliftObject() | glift::GliftObject | [inline] |
hasNonCompilable() | glift::StateGLI | [inline, virtual] |
isBound() | glift::StateGLI | [inline] |
isCompiled() const | glift::StateGLI | [inline, protected, virtual] |
numTexUnits() | glift::ProgShader | [inline] |
operator=(const ProgShader &rhs) | glift::ProgShader | |
glift::StateGLI::operator=(const Counted &c) | gutz::Counted | [inline, protected] |
ProgShader(int numTexUnits, PixelShader *pixShader, TexCoordPerturb *texCoordPerturb=NULL) | glift::ProgShader | |
ProgShader(int numTexUnits, VertexShader *vertShader, TexCoordPerturb *texCoordPerturb=NULL) | glift::ProgShader | |
ProgShader(int numTexUnits, PixelShader *pixShader, VertexShader *vertShader, TexCoordPerturb *texCoordPerturb=NULL) | glift::ProgShader | |
ProgShader(const ProgShader &rhs) | glift::ProgShader | |
release() | glift::StateGLI | |
releaseDef() | glift::ProgShader | [protected, virtual] |
setErrStream(std::ostream *os) | glift::GliftObject | [inline, virtual] |
setPixelShader(PixelShader *shader) | glift::ProgShader | [inline] |
setVertexShader(VertexShader *shader) | glift::ProgShader | [inline] |
SmartPtr class | gutz::Counted | [friend] |
SmartPtrRef class | gutz::Counted | [friend] |
StateGLI() | glift::StateGLI | |
~Compilable() | glift::Compilable | [inline, virtual] |
~Counted() | gutz::Counted | [inline, virtual] |
~GliftObject() | glift::GliftObject | [inline, virtual] |
~ProgShader() | glift::ProgShader | |
~StateGLI() | glift::StateGLI | [virtual] |