#include <texture/emptyTex.h>
#include <iostream>
#include <util/gliftUtil.h>
Go to the source code of this file.
Variables | |
const GLenum | g_texUnitName [NUM_TEX_UNIT_NAMES] |
The OpenGL texture unit names, indexable by texUnitNumber - glim.max_tex_units should be checked for number of texture units available on GPU. |
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The OpenGL texture unit names, indexable by texUnitNumber - glim.max_tex_units should be checked for number of texture units available on GPU.
Definition at line 29 of file emptyTex.cpp. |