#include <util/gliftUtil.h>
#include <texture/subTex.h>
#include <texture/texNd.h>
#include <drawable/planarQuad.h>
#include <drawable/shadedPrim.h>
#include <texCoordGen/winTexGen2D.h>
#include <string>
#include <vector>
Go to the source code of this file.
Functions | |
void | drawPixels (const arrayw3ub &data, SingleTex *tex, GLenum drawBuffer) |
Draw pixels in 'data' into the texture, 'tex'. | |
void | drawSubPixels (const vec2i &dataOrig, const vec2i &texOrig, const vec2i &dimen, const arrayw3ub &data, SingleTex *tex, GLenum drawBuffer) |
Draw a 2D tile of pixels from 'data' into 'tex' - 'dataOrig' and 'dimen' denote the data tile - 'texOrig' and 'dimen' denote where in the texture the data is written - Number of color channels is determined by 'data.dim(2)' - Data is sent to texture via render-to-texture or by glCopySubTexImage2D(...). | |
void | drawPixels (const arrayw3f &data, SingleTex *tex) |
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void | drawSingleTexQuad (SingleTex *tex, bool drawToPbuff) |
Draw a quad to the screen that is of size 'tex->dimen()' Will draw 'tex->pbuff()' if 'drawToPbuff' is true Assumes that render mode is in appropriate state ( glOrtho2D(...)? ). | |
void | drawSingleTexQuad (SingleTex *tex, const vec2i &dimen, bool drawToPbuff) |
void | drawColoredTile (const vec2i &origin, const vec2i &dimen, const vec2i &fullQuadDim, const vec3f &color, SingleTex *tex) |
Draw a quad of 'color' to lowerLeft=origin, upperRight=origin + dimen to 'tex' or current context (if pbuff==NULL). | |
Variables | |
const GLenum | g_texUnitName [NUM_TEX_UNIT_NAMES] |
The OpenGL texture unit names, indexable by texUnitNumber - glim.max_tex_units should be checked for number of texture units available on GPU. |
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Draw a quad of 'color' to lowerLeft=origin, upperRight=origin + dimen to 'tex' or current context (if pbuff==NULL).
Definition at line 307 of file gliftUtil.cpp. References GL_VIEWPORT, glColor3f(), glGetIntegerv(), glViewport(), tex2D(), gutz::vec2f, gutz::vec2i, and gutz::vec4i. |
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If that is the case, the surface defined in the SubPBuff is used instead WARNINGS: 1) Assumes an orthographic projection is already set up in the pbuffer context 2) Leaves pbuffer context enabled after drawing Definition at line 194 of file gliftUtil.cpp. References data, GL_DRAW_BUFFER, GL_FLOAT, GL_LUMINANCE, GL_RGB, GL_RGBA, glDrawBuffer(), glDrawPixels(), GLenum, glGetIntegerv(), glRasterPos2i(), size, and gutz::vec2i. |
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Draw pixels in 'data' into the texture, 'tex'. Dimensions of pixel rectangle are 'data.dim(0)' x 'data.dim(1)' Definition at line 81 of file gliftUtil.cpp. References data, drawSubPixels(), and gutz::vec2i. |
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Definition at line 241 of file gliftUtil.cpp. References GL_COLOR_BUFFER_BIT, GL_RGBA, glClear(), setColorMask(), and gutz::vec2f. Referenced by glift::drawSingleTexQuad(). |
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Draw a quad to the screen that is of size 'tex->dimen()' Will draw 'tex->pbuff()' if 'drawToPbuff' is true Assumes that render mode is in appropriate state ( glOrtho2D(...)? ).
Definition at line 233 of file gliftUtil.cpp. |
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Draw a 2D tile of pixels from 'data' into 'tex' - 'dataOrig' and 'dimen' denote the data tile - 'texOrig' and 'dimen' denote where in the texture the data is written - Number of color channels is determined by 'data.dim(2)' - Data is sent to texture via render-to-texture or by glCopySubTexImage2D(...).
Definition at line 89 of file gliftUtil.cpp. References data, GL_DRAW_BUFFER, GL_LUMINANCE, GL_RGB, GL_RGBA, GL_UNSIGNED_BYTE, glDrawBuffer(), glDrawPixels(), GLenum, glGetIntegerv(), glRasterPos2i(), setColorMask(), tex2D(), ubyte, uchar, gutz::vec2i, and gutz::vec3i. Referenced by drawPixels(). |
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The OpenGL texture unit names, indexable by texUnitNumber - glim.max_tex_units should be checked for number of texture units available on GPU.
Definition at line 41 of file gliftUtil.cpp. |