00001 ////////////////////////////////////////////////////////////////////// 00002 // 6/8/02 Aaron Lefohn Scientific Computing and Imaging Institute 00003 // School of Computing University of Utah 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 00019 #ifndef __LIFTGL_STATEGL___H___ 00020 #define __LIFTGL_STATEGL___H___ 00021 00022 #include "../core/gliftObject.h" 00023 #include "../util/dispList.h" 00024 #include "../util/compilable.h" 00025 #include "../util/gliftDecl.h" 00026 #include <vector> 00027 #include <mathGutz.h> 00028 #include <smartptr.h> 00029 #include <iostream> 00030 00031 00032 namespace glift { 00033 00034 00035 ////////////////////////////////////////////////////////////////////////// 00036 /// 00037 /// "state.h" implementation file for the Attribute class 00038 /// 00039 /// - This abstract class provides the interface for any bindDef()/release() 00040 /// state. Exs are pixelShaders, vertexShaders, textures, pbuffers, 00041 /// or any other state change to the rendering pipeline that can be 00042 /// modeled with the init/bind/release abstraction. 00043 /// 00044 /// - The "GenState" class should be sub-classed for states where it 00045 /// is okay to have more than one of that state. If there can be only one, 00046 /// the new class should be parallel to texture, pixelShader, etc. and added 00047 /// to the Shader class (constructor, private member, wrapped in another state, etc). 00048 /// Hopefully there won't be many more of these... 00049 /// 00050 /// For the other pure virtual classes, their "raison d'etre" is to enforce a 00051 /// class heirarchy to allow for shader typechecking. 00052 /// 00053 /// - The pure virtual destructor has an empty implementation b/c it 00054 /// is required by the compiler (see Eff. C++ by Scott Meyer). 00055 /// 00056 /// The Base State Object 00057 /// StateGLI - Abstract interface for a bind()/release() state class 00058 /////////////////////////////////////////////////////////////////// 00059 class _export_ StateGLI : 00060 public GliftObject, 00061 public Compilable, 00062 public gutz::Counted 00063 { 00064 public: 00065 StateGLI(); 00066 virtual ~StateGLI(); 00067 00068 void bind(); 00069 void release(); 00070 bool isBound(){return m_isBound;} 00071 virtual void compile(); 00072 virtual bool hasNonCompilable() {return false;} 00073 00074 protected: 00075 /// Redefine these for specific attributes. 00076 /// - All calls def'd inside will be compiled 00077 /// into display list. 00078 virtual void bindDef() = 0; 00079 virtual void releaseDef() = 0; 00080 00081 virtual bool isCompiled() const {return m_bindList.isCompiled(); } 00082 00083 private: 00084 DispList m_bindList; 00085 DispList m_releaseList; 00086 bool m_isBound; 00087 std::ostream *m_err; 00088 }; 00089 00090 /////////////////////////////////////////////////////////////////// 00091 /// A Generic State object 00092 /// Any attribute where it is okay to have more than one of the 00093 /// same attribute in a shader. 00094 /////////////////////////////////////////////////////////////////// 00095 class _export_ GenState : public StateGLI 00096 { 00097 public: 00098 virtual ~GenState() = 0; 00099 }; 00100 00101 typedef gutz::SmartPtr<GenState> GenStateSP; 00102 typedef std::vector<GenState*> VecStateP; 00103 00104 /////////////////////////////////////////////////////////////////// 00105 /// Pixel shader 00106 /////////////////////////////////////////////////////////////////// 00107 class _export_ PixelShader : public StateGLI 00108 { 00109 public: 00110 virtual ~PixelShader() = 0; 00111 virtual void reset() = 0;//Destroy GL shader and re-initialize. 00112 00113 virtual void setLocalConstf( unsigned int constNum, const gutz::vec4f& val ) = 0; 00114 }; 00115 00116 typedef gutz::SmartPtr<PixelShader> PixelShaderSP; 00117 00118 /////////////////////////////////////////////////////////////////// 00119 /// Vertex shader 00120 /////////////////////////////////////////////////////////////////// 00121 class _export_ VertexShader : public StateGLI 00122 { 00123 public: 00124 virtual ~VertexShader() = 0; 00125 }; 00126 00127 typedef gutz::SmartPtr<VertexShader> VertexShaderSP; 00128 00129 } /// End of namespace glift 00130 00131 00132 #endif 00133